[Elite Suggestion] Witch Hunter

[Elite Suggestion] Witch Hunter

in Necromancer

Posted by: Regon Phoenix.8215

Regon Phoenix.8215

Keystone1: allows to equip pistol in your main-hand, unlock Trap abilities and morph you Death Shroud into Wicked Shroud

Pistol1: 3 hit chain. First hit inflicts poison. Third hit deals bonus direct damage to poisoned enemies.
Pistol2: throw special tomb into targeted area. It will bleed and inflict fear into nearby enemies.
Pistol3: teleport away from your target and gain swiftness. The closer enemy is, the further away you teleport.

Wicked Shroud:
1: deal direct damage and apply poison on critical strikes.
2: teleport the enemy away from yourself. The closer enemy is, the further away teleport him/her.
3: place a trap on the ground. When enemy steps on it, he/she will be feared.
4: summon wall of zombies. Enemies can’t get through this wall and are attacked by these zombies if they come too close. Gain health based on damage done by these zombies.
5: gain stealth and super speed. When stealth ends, cripple nearby enemies.

Healing: Pot of Witchcraft: place a trap and gain resistance. When trap gets triggered, you will get healed and gain stability.

Utility1: Swampy Quicksand: place a trap. When it gets triggered, immobilize and poison nearby enemies, corrupting resistance and stability on them.
Utility2: Full Tomb: place a trap. When it gets triggered, summon X jagged horrors to attack nearby enemies.
Utility3: Your Funeral: place a trap. When it gets triggered, deal direct damage to nearby enemies, poison them and summon poison field.
Utiliy4: Painwalker: place a trap. When it gets triggered, deal direct damage to nearby enemies and daze them.

Elite: Call of the Haunted: place a trap. Then it gets triggered, transfer all condition from yourself to nearby enemies and steal all boons from nearby enemies. Summon dark field.

Tier1:
1) Your critical strikes have X% chance to corrupt a boon on your target.
2) Killing an enemy will trigger death nova out of your current location.
3) When one of your traps get triggered, summon a jagged horror. (short cd)

Keystone2: your poisons can’t be cleansed.

Tier2:
1) Your Funeral becomes a stun breaker. When you get CCed, place Your Funeral at your current location. (long cd)
2) Reduce your total life force by X%, but cause you to gain X bonus power and condition damage while in shroud.
3) Your maximum life force gets increased by X%. While in shroud, gain regeneration every X sec.

Keystone3: when you enter shroud, place Swampy Quicksand in your current location. (long cd)

Tier3:
1) Allows you to use minion summoning abilities (and their abilities) while in shroud.
2) Allows you to use traps while in shroud.
3) Gain X% bonus attacks speed and X% bonus movement speed while you hold pistol in your main-hand. Your critical attacks with pistol becomes unblockable.

When you fall, i will be right behind you and whisper: “Who will protect you now?”

[Elite Suggestion] Witch Hunter

in Necromancer

Posted by: Shadowpeixera.2918

Shadowpeixera.2918

Old but bumping.

Hum…i would be against mainhand pistol, instead, i would rework axe for better range option. Pistol would be a great offhand, together with torch for a Witch Hunter concept, warhammer style.

Most “Witch” hunters are actually supernatural hunters, they’re normally dedicated to hunt most of the “dark” creatures, like witches, werewolves, vampires and such. As such, they keep an array of equipment for every situation. A pistol would be a great offhand to trust when in a pinch, and the best mainhand for such spec would be the trusty and always good, Sword.

[Elite Suggestion] Witch Hunter

in Necromancer

Posted by: Regon Phoenix.8215

Regon Phoenix.8215

Old but bumping.

Hum…i would be against mainhand pistol, instead, i would rework axe for better range option. Pistol would be a great offhand, together with torch for a Witch Hunter concept, warhammer style.

Most “Witch” hunters are actually supernatural hunters, they’re normally dedicated to hunt most of the “dark” creatures, like witches, werewolves, vampires and such. As such, they keep an array of equipment for every situation. A pistol would be a great offhand to trust when in a pinch, and the best mainhand for such spec would be the trusty and always good, Sword.

Axe rework is highly unlikely.
Elite specialization usually unlocks 1 new weapon option, so i went with pistol main-hand. While pistol off-hand might sound more appealing to some, but then main-hand would be left with poor options.

And about the theme. I do know what witch hunter theme is all about and range weapons fits this class more than melee weapons. Explosives, smoke bombs, zip lines, traps and so on. Witch hunters need to be agile and avoid frontal confrontation, so range weapons fits the best.

When you fall, i will be right behind you and whisper: “Who will protect you now?”

[Elite Suggestion] Witch Hunter

in Necromancer

Posted by: Shadowpeixera.2918

Shadowpeixera.2918

Not…exactly. Pistols and Blunderbusses are more of situational/support weapons for the WH, since they’re harder to use, take a lot of aiming and forethought to deploy, and are extremely noisy, to which may screw up a more silent operation. Witch Hunters are cunning, but their range is maleable.

Main hand sword would be way better, for a sword is a trusty weapon to cut zombies, vampires, werewolves and such, alike. A WH skills would be more based on going in for a kill after wearing down his opponent, with traps, and maybe a offhand pistol with a relatively spammable attack on it’s #4. But a mainhand pistol makes the WH a weak CQC fighter, which he CANNOT be under any circumstances, since most of his enemies will meet him in such grounds and are not enemies to be stopped just with peashots.

[Elite Suggestion] Witch Hunter

in Necromancer

Posted by: Cambeul.3719

Cambeul.3719

Mainhand Mace.

Get Skin that looks like Hammer
Off Hand Focus, get a Skin that looks like a Stake or Nail

[Elite Suggestion] Witch Hunter

in Necromancer

Posted by: Regon Phoenix.8215

Regon Phoenix.8215

Mainhand Mace.

Get Skin that looks like Hammer
Off Hand Focus, get a Skin that looks like a Stake or Nail

That would be a vampire hunter

When you fall, i will be right behind you and whisper: “Who will protect you now?”

[Elite Suggestion] Witch Hunter

in Necromancer

Posted by: BattleRattle.5420

BattleRattle.5420

Really like your elite ideas, really interesting concepts. Have you ever made/thought of an e-spec that focuses on minons? (sorry for breaking topic)
What I first fell for in necros was the minions and the thought of having this little unstoppable army, and I would absolutely love an e-spec that give the minions some more love – and maybe some new minions like the Aatxe (they look so freaking awesome), and if you have/will make one I would love to read it.

[Elite Suggestion] Witch Hunter

in Necromancer

Posted by: Mara.6782

Mara.6782

Mainhand Mace.

Get Skin that looks like Hammer
Off Hand Focus, get a Skin that looks like a Stake or Nail

https://wiki.guildwars2.com/wiki/Wooden_Dagger_ not focus but closest one for stake
https://wiki.guildwars2.com/wiki/Droknar's_Forgehammer_ only mace skin that have hammer skin

[Elite Suggestion] Witch Hunter

in Necromancer

Posted by: Regon Phoenix.8215

Regon Phoenix.8215

Really like your elite ideas, really interesting concepts. Have you ever made/thought of an e-spec that focuses on minons? (sorry for breaking topic)
What I first fell for in necros was the minions and the thought of having this little unstoppable army, and I would absolutely love an e-spec that give the minions some more love – and maybe some new minions like the Aatxe (they look so freaking awesome), and if you have/will make one I would love to read it.

Yeah, i was thinking about better version of minion master for necro as an elite spec. I will let you know if i manage to form anything.

Edit: just done one.

When you fall, i will be right behind you and whisper: “Who will protect you now?”

(edited by Regon Phoenix.8215)