Henge of Denravi
Elite Well?
Henge of Denravi
They could possibly retool Grenth’s Balance into a life siphon type well. Remove the part where it takes your HP, but have it scale depending on how low you are, so when you are super low it heals for more than if you used it at like 80%.
Well of Profane
Target area pulses; granting allies 2 random boons and foes 2 random conditions
Damage: (7x) 660
Duration: 6secs
Cooldown: 60secs
Radius: 240
Pulse: 1sec
Combo Field: Ethereal
I’ll leave out the actual damage numbers because I don’t know how they play out but I thought this would be an interesting Well Elite. It might be a little too strong but the concept is neat…
Well of Soul Feast
Target area pulses, sapping strength from foes to empower you and your allies.
Damage: (7x) XXX
Heals: (7x) YYY
Causes:
Weakness: (7 seconds)
Cripple: (7 seconds)
Torment: (5 seconds) X damage
Grants:
Might x4 (10 seconds)
Regeneration (10 seconds)
Vigor (8 seconds)
Duration: 7 seconds
Cooldown: 180 seconds
Radius: 240
Pulse: 1 sec
Combo Field: Darkness
Each Profession has 3 Elite skills so far (3 racial excluding norn who have 4), so I don’t see this coming unless they added a new Elite (which would be nice to see) on each Profession.
This would certainly a brilliant kind of Elite to have on the Necromancer.
Well of Unlife
Any creature that dies inside this well while it is active, spawns a bone horror.
Well of Sacrifice
Whenever a creature dies inside this well, it deals damage to all nearby foes.
Well of Blight
Consumes enemy projectiles and heals nearby allies for each projectile consumed.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Would rather have old SS or GB than another well… A full minion bar being possible is already kinda weird for me (same as full warrior signet bar).
Well of Shackles
Every pulse, foes standing in the well will take damage and be crippled, chilled, or immobilized. Foes standing in the well during the last pulse will be immobilized.
Pulses: 7
Cripple Duration: 2 seconds
Chilled Duration: 1.5 seconds
Immobilize Duration: 1 second
Immobilize Duration last Pulse: 2.5 seconds.
Well of Summoning:
Summon a Jagged Horror every second. 5 second duration.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Well of Chaos
120 Second cooldown
Duration: 7 seconds
Pulses: 7 (1 per second)
Damage: 1050(x7) 150 per pulse (base damage)
Every pulse deals damage and inflicts random conditions. Certain conditions will also give you short lasting boons.
Conditions that can be inflicted:
- 2 stacks of bleed (Lasts 10 seconds)
- 6 seconds of poison [Gives the user 3 seconds of regeneration]
- 4 seconds of burning
- 5 seconds of cripple [Gives the user 2 1/2 seconds of swiftness]
- 4 seconds of chill
- 8 seconds of weakness [Gives the user 1 stack of might that lasts for 4 seconds]
- 5 stacks of vulnerability (Lasts 8 seconds) [Gives the user 4 seconds of protection]
- 2 stacks of torment (Lasts 6 seconds)
- 1 stack of confusion (Lasts 5 seconds)
- 6 seconds of blind [Gives the user 3 seconds of Fury]
Each condition has the same chance of being applied as the rest. And the same condition can trigger multiple times in a row. Boons stack in duration or intensity up to 3 times their original duration. (3 seconds becomes 9 seconds max. 4 seconds becomes 12 seconds max. 6 becomes 18 seconds max. Ect..)
If an enemy affected by the well leaves the well. Any conditions that were inflicted upon him from the well doubles in intensity or duration. (1 stack becomes 2 stacks or 6 seconds becomes 12 seconds)
I don’t think that this would be overpowered considering that it is an elite and it has to compete with the other powerful elites that necromancers have. The conditions and boons don’t last for a very long time and every well is very powerful if the enemy stays in full the full duration. It would give the necromancer more sources to be able to get boons as well.
(edited by Fizwitz.8240)
Well of Chaos
120 Second cooldown
Duration: 7 seconds
Pulses: 7 (1 per second)
Damage: 1050(x7) 150 per pulse (base damage)Every pulse deals damage and inflicts random conditions. Certain conditions will also give you short lasting boons.
Conditions that can be inflicted:
- 2 stacks of bleed (Lasts 10 seconds)
- 6 seconds of poison [Gives the user 3 seconds of regeneration]
- 4 seconds of burning
- 5 seconds of cripple [Gives the user 2 1/2 seconds of swiftness]
- 4 seconds of chill
- 8 seconds of weakness [Gives the user 1 stack of might that lasts for 4 seconds]
- 5 stacks of vulnerability (Lasts 8 seconds) [Gives the user 4 seconds of protection]
- 2 stacks of torment (Lasts 6 seconds)
- 1 stack of confusion (Lasts 5 seconds)
- 6 seconds of blind [Gives the user 3 seconds of Fury]Each condition has the same chance of being applied as the rest. And the same condition can trigger multiple times in a row. Boons stack in duration or intensity up to 3 times their original duration. (3 seconds becomes 9 seconds max. 4 seconds becomes 12 seconds max. 6 becomes 18 seconds max. Ect..)
If an enemy affected by the well leaves the well. Any conditions that were inflicted upon him from the well doubles in intensity or duration. (1 stack becomes 2 stacks or 6 seconds becomes 12 seconds)
I don’t think that this would be overpowered considering that it is an elite and it has to compete with the other powerful elites that necromancers have. The conditions and boons don’t last for a very long time and every well is very powerful if the enemy stays in full the full duration. It would give the necromancer more sources to be able to get boons as well.
Mesmer forums for kittentyer version of chaos storm → way.
I think that if we wanted RNG conditions and boons, we’d rather played mesmer.
Well of Summoning:
Summon a Jagged Horror every second. 5 second duration.
This well would be even cooler if every summoned Jagged Horror instantly charged towards the nearest enemy and exploded. It would be like this giant suicide bomb spawning well.
Would rather have old SS or GB than another well… A full minion bar being possible is already kinda weird for me (same as full warrior signet bar).
Solved:
Well of Spiteful Spirits:
Whenever a foe inside this well attacks, it deals damage to itself and adjacent foes.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
(edited by Mad Queen Malafide.7512)
Well of silence
It has to be introduced soon or anet has lost all sense of development.
E.A.D.
Plague form can be used as a 20 second well of darkness
Necro Alt – Spazza The Troll
Well of Torture
Inflict weakness, blindness and chill to foes, transfer conditions to foes and steal buffs from foes.
Damage: xxx
Time: 8 seconds (Its an elite…)
Cooldown: 60-150
Pulses:1 when cast + 8/7
Would sound a lil OP, but we need something like it, we really need some ofensive Elite well that does let us use our utilitiesbar -.-
How about an elite Well-Signet:
Passive: add 2 sec duration to every well.
Aktive: For the next 20 sec well durations are doubled.
CD 180s.
…or something like that?
Well of Spectral Death
Inflicts Chilled 5 sec on each pulse (stacking duration)
5 pulses (so an enemy who sticks around for all 5 would spend 21 seconds Chilled)
On final pulse, the following actions occur:
Enemies of Veteran or lower – 25% chance to be instantly killed
Enemies higher than Veteran – 25% chance to gain 10 stacks of torment for 10 seconds
Enemy players – 10% chance to be instantly downed
240 second CD.
I still think a minion summoning well is in order, summoning one minion for every 5 ticks done (shared between any number of targets).
I still think a minion summoning well is in order, summoning one minion for every 5 ticks done (shared between any number of targets).
We’ve already got access to minions from two of our elites, what about us Necros who have no use for the little buggers?
Solved:
Well of Spiteful Spirits:
Whenever a foe inside this well attacks, it deals damage to itself and adjacent foes.
Call it Well of Spite (lets face it Spiteful Spirits doesn’t really roll off the tongue) and I could see it being interesting, it’d need to be fairly large or the damage radius fairly large to make it not-crap in PvP (seems like it’d be really good in PvE/WvW though).
Well of Death : 10k/tic / sec ( last 6seconds )
Well of Wells: It cast all the necro’s wells at once! yay!
@ Sorrow’s Furnace (VE)
Well of Wells: It cast all the necro’s wells at once! yay!
Or everyone just feels rather “well” while inside the well.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Spectral Well:
-radius 1200
-applies fear to everything wanting to step outside it
-applies weakness and vulnerability to anyone wanting to step inside it.
-applies protection 10 seconds.
-duration 20 sec.
cd 180 sec.
E.A.D.
Spectral Well:
-radius 1200
-applies protection 10 seconds.
-duration 20 sec.
cd 180 sec.
I might be reading this wrong but i shall think of you as a person that knows how well effects/pulses work.
So a well that applies a total of 200 seconds of protection for a 180 cd (op enough, efen if guardians can technically mentain permaprot too), but also in a aoe and what would prot on wells then be for, not to mention that you could well off 2 points/point and objective on some pvp maps with correct positioning with such a radius (i since on smaller maps points are around 2000 away from eachother).
Well of Death : 10k/tic / sec ( last 6seconds )
I like the name Well of Death.
Damage (8x): 4,500
Cripple (2s)
Pulse: 3/4 second
Duration: 6 seconds
Radius: 240
Combo Field: Ice
This well would be a Damage/CC well. Making it an Ice field gives allies a chance to Chill the enemy. This has good synergy with the cripple condition ticking 8 times for a total of 16 seconds. The damage would be slightly above Well of Suffering.
Spectral Well:
-radius 1200
-applies protection 10 seconds.
-duration 20 sec.
cd 180 sec.I might be reading this wrong but i shall think of you as a person that knows how well effects/pulses work.
So a well that applies a total of 200 seconds of protection for a 180 cd (op enough, efen if guardians can technically mentain permaprot too), but also in a aoe and what would prot on wells then be for, not to mention that you could well off 2 points/point and objective on some pvp maps with correct positioning with such a radius (i since on smaller maps points are around 2000 away from eachother).
yeh.. ^^
awesome right?
honestly i was just thinking of something super overpowered..
E.A.D.