Enfeebling blood is weak
Ehhhh, not really feelin that, think it just needs a cast time reduction. I can land scepter 2 pretty consistantly, but enfeebling blood I have a hard time with. Also I think changing it to torment would actually hurt us since bleeding has a 6% coefficient. While torment is 4.5% with 9% if moving, and it wouldn’t get the free 20 % dduration increase from curses.
I can see where changing the bleed to torment would help but I don’t think it’s significant enough to warrant said change.
I think biggest problem is similarity with grasping dead,same aoes,same range,almost same damage,both skills have bleeding,only cripple and weaknes is difference.I think it will be more funny if these two skills will be more different.
Slap a blast on it would be my suggestion. But i know the devs dont like that solution unless its another class.
(edited by spoj.9672)
It is ironic to me that dagger auto attack is our highest dps weapon attack but all of dagger’s other skills, MH or OH, are kind of defensive.
Siphon
Bind
Condi-transfer
Weakness
I’ve been wondering: what exactly is wrong with offhand dagger?
On paper it looks ok, but nobody takes it. I guess it is in far better shape than focus, scepter, and axe, but it’s not really in good shape either. Of course Warhorn being the best damage and the best utility outclasses everything else.
(Right now everybody thinks we have 3 useable weapons, dagger, staff, and Warhorn, and nobody adds offhand dagger to this mix).
Dagger 5 is an area control skill with the weakness. The best parts of it are the large AoE (that the similar trait doesn’t have but needs), and the weakness. But the weakness is easily cleansed, and weakness is the kind of condition that is available on autoattacks of other classes.
The worst parts of Dagger 5 are long cast, long coolown, low damage, and easy cleanse.
It could use more damage.
How about: Reduce the cast time to 0.25 or even zero (the skill effect has a delay with a visible animation before it hits) and add a poison stack for 4 seconds.
Or just add a blast to it. The effect already looks like it blasts, so why doesn’kitten
(edited by nekretaal.6485)
Reduce the cast time, make it apply slow as well. Blast Finisher.
Wail of Doom should also be a blast finisher and apply chill.
Locust Swarm AoE for your group (5 people).
Reduce cast time of focus 5. Remove regen from Reaper Touch and apply protection/1-2 seconds quickness instead (regen is a terrible boon without healing power investment, and most people running offhand focus are offensive power specs).
Dagger 2 cast time condensed to 1-1.5 second cast. Damage increased by 30%.
Dagger 3 pulls your target to you and grants you and nearby allies fury if it lands on a target.
(edited by Zenith.7301)
I’ve been wondering: what exactly is wrong with offhand dagger?
On paper it looks ok, but nobody takes it. I guess it is in far better shape than focus, scepter, and axe, but it’s not really in good shape either. Of course Warhorn being the best damage and the best utility outclasses everything else.
Nobody takes it because it’s main use is on condi builds, which are pretty bad on necro right now, and warhorn is better on all builds except condi.
I guess I don’t get that.
The weakness on 5 and the transfer on 4 are useful to anybody. There aren’t enough bleeds on the weapon to remotely make it a condition weapon (maybe that’s the problem).
There is no life force at all on the weapon, but the weapon doesn’t have anything super special on it either.
I guess I don’t get that.
The weakness on 5 and the transfer on 4 are useful to anybody. There aren’t enough bleeds on the weapon to remotely make it a condition weapon (maybe that’s the problem).
There is no life force at all on the weapon, but the weapon doesn’t have anything super special on it either.
Honestly I love it for the extra transfer and the weakness, it’s just a matter of catching the opponent with it. I do wish it had LF generation as well, but hopefully it’ll be more viable once the scepter buffs come in . By that I mean make a good complimentary weapon for it.
It isn’t taken much because warhorn is an amazing set that does everything and would be worth taking for Locust Swarm alone, but has Wail of Doom on top. Dagger OH is good, but Enfeebling Blood and Deathly Swarm are clunky and EB arguably doesn’t do as much as it should.
But its hard to beat warhorn. Swiftness, cripple, massive LF generation, damage (that also procs a ton of things on its own), and an AoE unblockable hard CC. You can’t beat that.
It’s not weak but it isn’t as good as its supposed to be. Again, like in said with wail, it should do more physical damage. It should immo also due to how slow it is, but that could be too strong paired with mh dagger
Deathly swarm is ok for me,maybe it can be a little faster. Nerf of chilling darkness hurts very much,bcs deathly swarm chills only first target now,if traited by chilling darkness,other bounces not.
I could do more damage with focus and remove boons, OH was my go to, but the damage is a bit lacking and too predictable.
The
It’s a cast time issue just like with focus. Reduce that and add LF gain to #4 and it will see some uses.
Edit: Ironically just like with focus the traits CoD and Weakening Shroud are way better than the actual weapons. It’s kind of a shame.
The Dhuumfire thread
Increasing the duration of the Weakness and Bleeds and maybe adding one more stack of Bleed would be okay, IMO. That or reducing the cast time a little bit. Otherwise it’s an alright skill. The problem with it, like with most Necromancer skills, is that the cast time doesn’t justify the pay off. Things with long cast times should be more devastating. So either it needs to be reduced or the pay off needs to be increased.
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The reason people don’t take offhand dagger anymore is because it’s useless. It was viable in scepter/dagger condition builds. Those builds suck now.
As for the utility it provides the class rework made it obsolete. Necro has enough transfers with staff4 and double plague signet. Weakening shroud gives more than enough weakness uptime and doesn’t waste time casting either.
Dagger fills a wierd niche being a dps weapon on #1 and kind of a utility weapon like staff on all the rest. If scepter were better, people may run OH dagger more frequently, too.
I have been running focus more than horn or dagger, lately.
Well it wasnt only scepter/dagger condi builds, also d/d power builds used it.
But now everyone, even thief and mesmer have condi removal, so the transfer is useless. And as tittle says, #5 is also mega useless
I seriously dont know 7/8 classes can have blasts, dagger#5 and axe#3 + both traited versions could ALL be no ICD blasts and what? wed be close to equal to others? sigh anet…
Power d/d was a valid choice(yet inferior to warhorn even then) before the crazy buffs to curses and the rework of plague signet.
Now, as I stated before there is no need for neither transfer nor some silly weakness. You get 50% weakness just by hitting stuff and on top of that enfeeble on f1. It’s not perma but it’s kitten close.
Do you people honestly think slapping a few blast finishers on some skills would do anything to improve the necro in a significant way?
In pve there are plenty of classes to provide blasts, having some extra redundant utility via blasts does nothing. Not that it even matters right now since everybody runs phalanx war and rolfstomps through stuff.
As for other game modes the lack of fields renders blasts useless. 1 aoe blind stack? 3s of weakness? lol.
If anet wanted to make necro viable they would make blood magic not garbage. I know it’s 10% less garbage than before but still pretty much..garbage.
“We don’t wanna overbuff necro”. lol
it’s super weak, not just weak, and that looong cd is so kitten funny
it’s super weak, not just weak, and that looong cd is so kitten funny
you must really enjoying being a necro, necroing all these dead threads.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
The only reason I ever take dagger o/h is if I use quickening thirst and aren’t using dagg m/h like with scepter. It’s a free speed boost. The condi transfer, while it rarely hits, is still there and works 35% of the time so it’s not totally useless. #5 though i never even bother to use because the cast is so long that even if you used it in perfect scenario, they will have moved out of it’s range by the time the cast finishes simply by walking
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…