Enter+Exit traits on Scourge

Enter+Exit traits on Scourge

in Necromancer

Posted by: Lily.1935

Lily.1935

This is going to be short and simple since I’ve already made long posts on this. I’m optimistic about the Scourge for the most part, though I still see some major issues with traits and how they function. The Enter and Exit traits being linked to desert shroud still makes them far weaker than before and without Death shroud we might need a bit more buffer room to keep ourselves alive since we don’t have much in terms of active defenses. Even on scourge.

So, My suggestion for this would be to link these traits to the skill 1, Summon Sand Shade ability and perhaps having them trigger on their summoning with Greater effect through Sand Savant.

Why do I think this wouldn’t be a big problem? Well, for starters the Scourge is sacrificing personal survivability for support and damage. Giving us a reliable means to trigger traits such as Foot in the Grave or Life from death. Not only that, I think this could make for some interesting play such as Summoning a shade to cause a Spiteful Spirit trigger, and summoning another one to Do it again in that location. Now there are some wonky Mechanic stuff with this, Such as gaining Retaliate or Stunbreaking, but I think this could make for some really cool design that offers the Scourge some fun utility outside of Curses and Soul reaping along.

Enter+Exit traits on Scourge

in Necromancer

Posted by: Brujeria.7536

Brujeria.7536

There is no way they can possibly balance this. They obviously had problems balancing these traits with the 30% cooldown of speed of shadows, yet alone balancing it around an ammo mechanic that also has a possible cooldown reduction trait :P.

Enter+Exit traits on Scourge

in Necromancer

Posted by: Lily.1935

Lily.1935

There is no way they can possibly balance this. They obviously had problems balancing these traits with the 30% cooldown of speed of shadows, yet alone balancing it around an ammo mechanic that also has a possible cooldown reduction trait :P.

Actually, It doesn’t look like the cool down traits effect the shades.

Enter+Exit traits on Scourge

in Necromancer

Posted by: Lily.1935

Lily.1935

There is no way they can possibly balance this. They obviously had problems balancing these traits with the 30% cooldown of speed of shadows, yet alone balancing it around an ammo mechanic that also has a possible cooldown reduction trait :P.

Actually, It doesn’t look like the cool down traits effect the shades.

Wait, let me check……. Nope, cool down traits don’t effect the shades. Baring Sand Savant.

Enter+Exit traits on Scourge

in Necromancer

Posted by: Brujeria.7536

Brujeria.7536

There is no way they can possibly balance this. They obviously had problems balancing these traits with the 30% cooldown of speed of shadows, yet alone balancing it around an ammo mechanic that also has a possible cooldown reduction trait :P.

Actually, It doesn’t look like the cool down traits effect the shades.

Wait, let me check……. Nope, cool down traits don’t effect the shades. Baring Sand Savant.

Yeah and that is the problem, with sand savant you can have all the on enter / exit shroud skills preloaded 3 times, as sand savant still has charges. That means you could burst with all of these effects 3 times, which is crazy.

I mean it could potentially work, but i really doubt they gonna take the risk, balance wise.. Just imagine you can corrupt 9 boons, in an aoe, + damage + weakness and bleeding and cripple and get an insane amount of retaliation at demand and at range.

It sounds cool, but i dont see it happen.

Enter+Exit traits on Scourge

in Necromancer

Posted by: Lily.1935

Lily.1935

There is no way they can possibly balance this. They obviously had problems balancing these traits with the 30% cooldown of speed of shadows, yet alone balancing it around an ammo mechanic that also has a possible cooldown reduction trait :P.

Actually, It doesn’t look like the cool down traits effect the shades.

Wait, let me check……. Nope, cool down traits don’t effect the shades. Baring Sand Savant.

Yeah and that is the problem, with sand savant you can have all the on enter / exit shroud skills preloaded 3 times, as sand savant still has charges. That means you could burst with all of these effects 3 times, which is crazy.

I mean it could potentially work, but i really doubt they gonna take the risk, balance wise.. Just imagine you can corrupt 9 boons, in an aoe, + damage + weakness and bleeding and cripple and get an insane amount of retaliation at demand and at range.

It sounds cool, but i dont see it happen.

Not as crazy as you think. And corrupting 9 boons isn’t as big a deal as you think either. Especially since the shades can corrupt 2 boons on a 5 second cool down, or 4. Not to mention Scepter auto on necro. Or all the other boon stripping on other professions auto like Spellbreaker. But taking Sand Savant wouldn’t tripple it, since it would be an on shade trigger. If anything it’d make it weaker, or those traits just have a stronger impact on summon. But it wouldn’t be 3x more powerful. And even if it was many of those traits aren’t that good as it stands. Who takes Life from death anyway? I mean, its not a useless trait, but it doesn’t have wide spread use. Giving you more control over where it hits and how would be amazing. Why fight it. Just accept my suggestion. Let it happen…

(edited by Lily.1935)