Enter+Exit traits on Scourge
There is no way they can possibly balance this. They obviously had problems balancing these traits with the 30% cooldown of speed of shadows, yet alone balancing it around an ammo mechanic that also has a possible cooldown reduction trait :P.
There is no way they can possibly balance this. They obviously had problems balancing these traits with the 30% cooldown of speed of shadows, yet alone balancing it around an ammo mechanic that also has a possible cooldown reduction trait :P.
Actually, It doesn’t look like the cool down traits effect the shades.
There is no way they can possibly balance this. They obviously had problems balancing these traits with the 30% cooldown of speed of shadows, yet alone balancing it around an ammo mechanic that also has a possible cooldown reduction trait :P.
Actually, It doesn’t look like the cool down traits effect the shades.
Wait, let me check……. Nope, cool down traits don’t effect the shades. Baring Sand Savant.
There is no way they can possibly balance this. They obviously had problems balancing these traits with the 30% cooldown of speed of shadows, yet alone balancing it around an ammo mechanic that also has a possible cooldown reduction trait :P.
Actually, It doesn’t look like the cool down traits effect the shades.
Wait, let me check……. Nope, cool down traits don’t effect the shades. Baring Sand Savant.
Yeah and that is the problem, with sand savant you can have all the on enter / exit shroud skills preloaded 3 times, as sand savant still has charges. That means you could burst with all of these effects 3 times, which is crazy.
I mean it could potentially work, but i really doubt they gonna take the risk, balance wise.. Just imagine you can corrupt 9 boons, in an aoe, + damage + weakness and bleeding and cripple and get an insane amount of retaliation at demand and at range.
It sounds cool, but i dont see it happen.
There is no way they can possibly balance this. They obviously had problems balancing these traits with the 30% cooldown of speed of shadows, yet alone balancing it around an ammo mechanic that also has a possible cooldown reduction trait :P.
Actually, It doesn’t look like the cool down traits effect the shades.
Wait, let me check……. Nope, cool down traits don’t effect the shades. Baring Sand Savant.
Yeah and that is the problem, with sand savant you can have all the on enter / exit shroud skills preloaded 3 times, as sand savant still has charges. That means you could burst with all of these effects 3 times, which is crazy.
I mean it could potentially work, but i really doubt they gonna take the risk, balance wise.. Just imagine you can corrupt 9 boons, in an aoe, + damage + weakness and bleeding and cripple and get an insane amount of retaliation at demand and at range.
It sounds cool, but i dont see it happen.
Not as crazy as you think. And corrupting 9 boons isn’t as big a deal as you think either. Especially since the shades can corrupt 2 boons on a 5 second cool down, or 4. Not to mention Scepter auto on necro. Or all the other boon stripping on other professions auto like Spellbreaker. But taking Sand Savant wouldn’t tripple it, since it would be an on shade trigger. If anything it’d make it weaker, or those traits just have a stronger impact on summon. But it wouldn’t be 3x more powerful. And even if it was many of those traits aren’t that good as it stands. Who takes Life from death anyway? I mean, its not a useless trait, but it doesn’t have wide spread use. Giving you more control over where it hits and how would be amazing. Why fight it. Just accept my suggestion. Let it happen…
(edited by Lily.1935)