Q:
Epidemic Question
A:
Im not sure DS #4 & #5 work on an already stealthed enemy, they do continue to work on an enemy if your channeling while going into stealth but if they are already stealthed i think its a miss.
Can someone confirm… maybe with vid?
There are a few skills that work like this, Ghastly Claws for example.
The general rule is: If you need a target selected to use the skill then you won’t hit a stealthed unit, all other skills (aka untargeted) will work because stealth doesn’t mean invulnerable. Therefore DS 4 und 5 will always hit.
Ghastly Claws on the other hand needs a target at first but will continue hitting in stealth.
I’m 99% sure it works against stealthed players.
Yes. Almost all AoE will hit you regardless of whether you are stealthed or not, because it affects an area, not a target.
Will using Epidemic on a target successfully transfer the conditions to another enemy player even if that player is already stealthed?
It seems like it would, kind of like how DS4 and 5 do, but I just wanted to see if anyone had verified it.
Im not sure DS #4 & #5 work on an already stealthed enemy, they do continue to work on an enemy if your channeling while going into stealth but if they are already stealthed i think its a miss.
Can someone confirm… maybe with vid?
Im not sure DS #4 & #5 work on an already stealthed enemy, they do continue to work on an enemy if your channeling while going into stealth but if they are already stealthed i think its a miss.
Can someone confirm… maybe with vid?
There are a few skills that work like this, Ghastly Claws for example.
The general rule is: If you need a target selected to use the skill then you won’t hit a stealthed unit, all other skills (aka untargeted) will work because stealth doesn’t mean invulnerable. Therefore DS 4 und 5 will always hit.
Ghastly Claws on the other hand needs a target at first but will continue hitting in stealth.
Well said and correct, should be flagged as the answer.
Im not sure DS #4 & #5 work on an already stealthed enemy, they do continue to work on an enemy if your channeling while going into stealth but if they are already stealthed i think its a miss.
Can someone confirm… maybe with vid?
There are a few skills that work like this, Ghastly Claws for example.
The general rule is: If you need a target selected to use the skill then you won’t hit a stealthed unit, all other skills (aka untargeted) will work because stealth doesn’t mean invulnerable. Therefore DS 4 und 5 will always hit.
Ghastly Claws on the other hand needs a target at first but will continue hitting in stealth.Well said and correct, should be flagged as the answer.
You should be flagged.
DS4 is working on stealthed enemies for DS5 i am not sure
DS4 is working on stealthed enemies for DS5 i am not sure
It does.
I find it weird that you don’t get the animation… either it ‘sees’ the stealthed enemy and affects them(including the spectral or blood bubble trails) or it doesn’t.
Northern Shiverpeaks
Just so it doesn’t give away their position in stealth, it is still on them. A good way to tell is to use it after someone shadow refuges and you don’t see the beam on ds 5 but you will see the boom epidemic centered on you after 3 seconds when it immobs then. That effect won’t happen if you don’t connect on the closer.
yes, what I’m saying is that if it does hit them, it should also give away their position with the trailing effect.
it should be all or nothing.
Northern Shiverpeaks
yes, what I’m saying is that if it does hit them, it should also give away their position with the trailing effect.
it should be all or nothing.
What game are you playing? Anet HATES anti stealth mechanics. It took a year for them to give it to one class on a terrible skill and the only other examples are on siege equipment and traps.
Stealth is such a major mechanic to thieves almost non existent defenses that having many anti-stealth mechanics would be far too punishing.
My Flesh Golem can 1v1 a thief that doesn’t spam evades or stealth, god forbid that I can help him by knowing exactly where they are at all times.
Stealth is such a major mechanic to thieves almost non existent defenses that having many anti-stealth mechanics would be far too punishing.
My Flesh Golem can 1v1 a thief that doesn’t spam evades or stealth, god forbid that I can help him by knowing exactly where they are at all times.
No one is asking for that, but in WvW, it is a much bigger problem than it is for you. Stealth has a downside in PvP, a BIG downside, because you cannot hold or cap a point. No such downside exists in WvW.
There are plenty of ways to allow someone to counter stealth without ruining it for the thief. I have played one and I will admit it is not as easy as everyone says, but getting away was never a problem for even a novice thief, simply because I can just run in an unexpected direction – Gone. There should be more ways to prevent that, not a bunch of more ways, but more than 1.
When talking about WvW, balance shouldn’t be brought up much. At its very core it will never be balanced, ever. Obviously some really extreme cases need to be toned down, and stealth is one of those.
But I was responding to people saying that we need things like DS 5 to show us exactly where the thief is through stealth. Which would absolutely kill a lot of stealth applications, instead of just allowing you to catch a thief more easily in a fight before they perma stealth away.
When talking about WvW, balance shouldn’t be brought up much. At its very core it will never be balanced, ever. Obviously some really extreme cases need to be toned down, and stealth is one of those.
But I was responding to people saying that we need things like DS 5 to show us exactly where the thief is through stealth. Which would absolutely kill a lot of stealth applications, instead of just allowing you to catch a thief more easily in a fight before they perma stealth away.
It is a bad excuse. While I agree on DS5 completely (following them in stealth with the green line would be incredibly unfair considering the skill is a non-targetted freebie), WvW can be balanced…
They don’t have the will to balance it, and recent posts suggest they won’t bother trying as they want to marry all the systems again.. an odd decision indeed. The AOE cap, skills like epidemic, condition removal in large groups, large groups in general, downed state, are all things that could be adjusted easily to make changes to WvW for the good of the game. They won’t touch it though for whatever reason.
We have been talking about corpse scouts for over a year now in WvW… forced release? Nope, still no in place. Waypoint spamming on open? Nope, still the same. Lord mass bannering? Nope, still the same. Going down numerous times? Mass hard ressing? Ridiculous disparity between ele downed states and everyone else?
I could go on, but it isn’t worth continuing. There is a reason the only discussion on voice chat recently has been what new game will be worth migrating too. The only incredibly irritating part of it is that this game has a great combat system, and if they would just spend the time to read the forums and numerous good suggestions on fixing the horrible problems that haunt the game, it would be an infinitely better game. Even without the new content in WvW that may or may not be ever coming.