"Eternal Champion" vs "Foot in the Grave"

"Eternal Champion" vs "Foot in the Grave"

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Posted by: manveruppd.7601

manveruppd.7601

I don’t normally do this – I know that comparing skills or traits from different professions one-to-one is a pointless exercise, because different professions have different strengths and weaknesses. But in this particular instance I couldn’t resist.

Compare Eternal Champion from the warrior’s Berserker specialisation, revealed earlier today:

Eternal Champion: Get pulsing stability in Berserk mode. Gain stability also when you break a stun. Make it harder for you to get restunned.

(source: http://dulfy.net/2015/08/21/gw2-berserker-warrior-elite-specialization-livestream-notes/#Traits )

with this:

Foot in the Grave: Gain stability and break stuns when you enter shroud.

(source: http://wiki.guildwars2.com/wiki/Foot_in_the_Grave )

The power differential is just, well, mind-boggling.

A bad necromancer always blames the corpse.

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Posted by: Tim.6450

Tim.6450

Indeed Foot in the Grave is so much better, think of all the fears I can place thanks to the warrior trait.

EverythingOP

(edited by Tim.6450)

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Posted by: Captain Unusual.9163

Captain Unusual.9163

Foot in the Grave is a stun breaker, Eternal Champion is a preventative measure. Y’know, just like Infusing Terror.

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Foot in the Grave is a stun breaker, Eternal Champion is a preventative measure. Y’know, just like Infusing Terror.

Wish infusing terror lasted for as long as we are in shroud. They even have 10% attack speed to add on top of it if I recall correctly. 5% less than reapers onslaught but still… they got a hell of a spec.

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Posted by: Captain Unusual.9163

Captain Unusual.9163

Foot in the Grave is a stun breaker, Eternal Champion is a preventative measure. Y’know, just like Infusing Terror.

Wish infusing terror lasted for as long as we are in shroud. They even have 10% attack speed to add on top of it if I recall correctly. 5% less than reapers onslaught but still… they got a hell of a spec.

Yes, they did, but honestly, in this case, they just got something that we already had that was good. I’m all in favor of complaining that warriors get everything, but we definitely don’t compare poorly to this new thing, since we basically got it too, just with a different, but equally easy to access, activator.

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Posted by: nekretaal.6485

nekretaal.6485

I don’t normally do this – I know that comparing skills or traits from different professions one-to-one is a pointless exercise, because different professions have different strengths and weaknesses. But in this particular instance I couldn’t resist

The Berzerker Major trait gives them both Death Shroud and unholy sanctuary.

Its totally fair to compare the two professions now.

#24 leaderboard rank North America.

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Posted by: Chuck Zitto.2367

Chuck Zitto.2367

Ya warrior did look real strong. I want to complain about how much stability he gets but atleast us necros finally will have someway to get a stomp with nightfall and infusing terror so I can’t complain to much I guess. I would still like a usefull reliable blast finisher though the ones we have are trash.

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Posted by: Nyth.3492

Nyth.3492

I don’t normally do this – I know that comparing skills or traits from different professions one-to-one is a pointless exercise, because different professions have different strengths and weaknesses. But in this particular instance I couldn’t resist.

Compare Eternal Champion from the warrior’s Berserker specialisation, revealed earlier today:

Eternal Champion: Get pulsing stability in Berserk mode. Gain stability also when you break a stun. Make it harder for you to get restunned.

(source: http://dulfy.net/2015/08/21/gw2-berserker-warrior-elite-specialization-livestream-notes/#Traits )

with this:

Foot in the Grave: Gain stability and break stuns when you enter shroud.

(source: http://wiki.guildwars2.com/wiki/Foot_in_the_Grave )

The power differential is just, well, mind-boggling.

I agree the difference is quite high. But the longer I think about it, the more I think “it’s fine”. Zerkers have an innate weakness to kiting more so than most other builds; they might need this more than a necromancer would.
Also they trade a lot of damage to pick that up, as their other GM traits are just as mindboggling OP

The only thing that makes me slightly salty is that there is clearly more passion put into the berzerker traits. I don’t even play warrior and I’m already going like: “Wow that looks awesome to try out, and then I can combine X with Y and then and then and then”.
With Reaper traits I’m more like: “Meh…. i guess this and this together aint too bad”.

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Posted by: Riot Inducer.8964

Riot Inducer.8964

I agree the difference is quite high. But the longer I think about it, the more I think “it’s fine”. Zerkers have an innate weakness to kiting more so than most other builds; they might need this more than a necromancer would.
Also they trade a lot of damage to pick that up, as their other GM traits are just as mindboggling OP

See, I’m not convinced. How are berserkers any more weak to kiting than standard warriors? They still have full access to everything vanilla warriors have that makes kiting them difficult. The only thing they lose is vanilla burst skills if they are in berserk mode and of those only sword’s burst losing immobilize would make them any easier to kite.

Maybe I’m just a bit salty, but honestly I’m just not seeing any weaknesses or drawbacks to anything about the berserker. :-/

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Posted by: Bhawb.7408

Bhawb.7408

Berserker is being made by Robert Gee, I would be very surprised if he’ll make it imbalanced, he’s done well so far. I would love to see him apply some of the trait design for Berserker onto core Necromancer though, some of those traits could apply really well. They have a really cool way to avoid death, and their version of FitG is really strong, would love to see those things get implemented into our profession in some way, maybe not exactly the same but a version would be really nice.

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Posted by: Ara.4569

Ara.4569

Remember that for the next BWE we will have a nerfed Infusing Terror, sorry, a “bug fixed” Infusing Terror.

We should also remind ANet that Plague is put on CD on enter, not on exit. Should we expect a “bug fix” ? I mean, look, this elite is chosen over the other 2 like 95% of the time. If I were you, I would nerf it hard, because it’s a sign it’s OP as hell.

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

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Posted by: Bhawb.7408

Bhawb.7408

It was supposed to be that way the whole time, a lot of skills are like that.

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Posted by: Ara.4569

Ara.4569

And Reaper Shroud is supposed to take twice as much damage, because they haven’t said a word about it when many people complained about LF draining way too fast. Expect a “bug fix” on Death Shroud which wasn’t supposed to halve incoming damage… And I’m not salty, I’m bitter after 3 years of core issues never taken care of.

>:3

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

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Posted by: Muchacho.2390

Muchacho.2390

And Reaper Shroud is supposed to take twice as much damage, because they haven’t said a word about it when many people complained about LF draining way too fast. Expect a “bug fix” on Death Shroud which wasn’t supposed to halve incoming damage… And I’m not salty, I’m bitter after 3 years of core issues never taken care of.

>:3

In the BWE RS had the same damage reduction as DS though.

Most of the complaints probably came from the fact that those people jumped in a group of enemies, hit RS4 and didnt realize that RS4 actually doesnt give LF like DS4 does…
And the low LF generation on the auto also didnt help (thus we get more LF on the auto next BWE).

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Posted by: Nyth.3492

Nyth.3492

I agree the difference is quite high. But the longer I think about it, the more I think “it’s fine”. Zerkers have an innate weakness to kiting more so than most other builds; they might need this more than a necromancer would.
Also they trade a lot of damage to pick that up, as their other GM traits are just as mindboggling OP

See, I’m not convinced. How are berserkers any more weak to kiting than standard warriors? They still have full access to everything vanilla warriors have that makes kiting them difficult. The only thing they lose is vanilla burst skills if they are in berserk mode and of those only sword’s burst losing immobilize would make them any easier to kite.

Maybe I’m just a bit salty, but honestly I’m just not seeing any weaknesses or drawbacks to anything about the berserker. :-/

I don’t know. I don’t play warrior.

But that was literally what Robert Gee mentioned in the stream. That warriors give up mobility and some sustain for a bit more “in your face”-damage.

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Posted by: Muchacho.2390

Muchacho.2390

I agree the difference is quite high. But the longer I think about it, the more I think “it’s fine”. Zerkers have an innate weakness to kiting more so than most other builds; they might need this more than a necromancer would.
Also they trade a lot of damage to pick that up, as their other GM traits are just as mindboggling OP

See, I’m not convinced. How are berserkers any more weak to kiting than standard warriors? They still have full access to everything vanilla warriors have that makes kiting them difficult. The only thing they lose is vanilla burst skills if they are in berserk mode and of those only sword’s burst losing immobilize would make them any easier to kite.

Maybe I’m just a bit salty, but honestly I’m just not seeing any weaknesses or drawbacks to anything about the berserker. :-/

I don’t know. I don’t play warrior.

But that was literally what Robert Gee mentioned in the stream. That warriors give up mobility and some sustain for a bit more “in your face”-damage.

I dont seee how berzerker have to give up mobility though. In fact doesnt their mobility goes up? They can have all the warrior mobility skills and additionally also get a new leap. And berzerker can still take defense and discipline at the same time, so they can also have dogged march and warriors sprint.

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Posted by: Bhawb.7408

Bhawb.7408

Berserker itself has almost no sustain or mobility. This means the only way for a Berserker warrior to have the same mobility/sustain would require them to give up only their offensive utilities/weapons/specialization, which makes very little sense when you see how heavily invested in offense Berserker is.

Realistically, Berserker can’t afford to have the same level of sustain as a normal warrior, it would invalidate the entire point of the elite spec, you might as well just be a base warrior.

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Posted by: manveruppd.7601

manveruppd.7601

The only thing that makes me slightly salty is that there is clearly more passion put into the berzerker traits.

It totally felt like that to me too, everyone on the panel seemed so excited, even Hugh Norfolk, who wasn’t even involved in the design, and was apparently hanging around simply because warrior is his main and he was hyped about it! :p If only we had half that passion directed at core necro!

A bad necromancer always blames the corpse.

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Posted by: Bhawb.7408

Bhawb.7408

There isn’t at all better passion in the berserker traits.

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Posted by: Dakunaito.9602

Dakunaito.9602

Berserker is being made by Robert Gee, I would be very surprised if he’ll make it imbalanced, he’s done well so far. I would love to see him apply some of the trait design for Berserker onto core Necromancer though, some of those traits could apply really well. They have a really cool way to avoid death, and their version of FitG is really strong, would love to see those things get implemented into our profession in some way, maybe not exactly the same but a version would be really nice.

he’s done well cause it’s Warrior that’s why. when it comes to Reaper “we don’t want XXX skill to be overpower so we put cast time”. shove the cast times and the other drawbacks you know where Mr. Robert. Necro was unbalanced from the start and what we see is nerf after nerf, followed by another nerf. if you don’t care about balancing all classes, make all classes op so that you don’t have to bother with balance ever again. in the livestream Rubi said something like “Berserker can’t have everything”, and Hugh said “yes it can”. so Berserker can have everything and Necro/Reaper can have some more drawbacks, cause the ones they have right now aren’t enough. yes i am being rude(and frankly i don’t care) cause this selective balance has to stop immediately