Every day i play GS, its worse

Every day i play GS, its worse

in Necromancer

Posted by: Flumek.9043

Flumek.9043

Hello.

If it stays as slow, it will see less play than focus offhand.

I cannot throw money at GS skins cz you get laughed at for having it on.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

Every day i play GS, its worse

in Necromancer

Posted by: gavyne.6847

gavyne.6847

Funny today was the day I put away GS and put back on Dagger/WH. I’m only using GS for PvE now. Sadly my performance went up through the roof once I put away GS when it comes to PvP. We can only hope Mr. Gee hears our pains and find a way to boost GS in PvP without throwing it off balance in PvE.

Every day i play GS, its worse

in Necromancer

Posted by: HardRider.2980

HardRider.2980

Are you serious lol.
It’s an amazing weapon, A bit slower than other weapons, but hits like a truck.
You gives much more abilities than other weapons as well.
It’s in a great position where it currently is.

We are heroes. This is what we do!

RIP City of Heroes

Every day i play GS, its worse

in Necromancer

Posted by: Atharian.7092

Atharian.7092

Great PvE weapon, not so great PvP weapon. Of course, this is just my opinion.

Every day i play GS, its worse

in Necromancer

Posted by: wolfyrik.2017

wolfyrik.2017

I’ve got to disagree with GS being good in PvE, at least playing through HoT. I swapped back to D/x and my DPS and survival increased significantly. GS is just too slow and too lacking utility. Most mobs will hit you faster than you can hit them and for significantly more damage, while you’re waiting for GS to cast. It’s wind-up is just too long. Numerous mobs but especially Vet Mushrooms just perma interrupt GS and ignore it’s effects. It also works very poorly with BM, putting out too few hits at any time. Even #2 and #3 barely get any use from BM.

I’ve never once seen #5 actually pull any mob that I’ve hit either, at best it might jar them forward a step. Gravedigger’s range is way too short, it seems to be point-blank or bust which is wierd considering the size of the weapon.

The cooldowns are too long as well. The slow-cast time is more than enough to balance the weapon, the excessive cooldowns are unnecessary. What’s more the cast time is unnecessarily long. GS mostly has a two stage cast for each skills, a big pause before the swing, then the long animation swing on top. One of them needs to be reduced so as to at shave off 1/4 a second at the very least.

I really wanted to like GS. When I first made a necro I was dissapointed it didn’t have GS. Now I have to give it up because it’s just too situational to be reliable, with too little utility.

Edit because the swear filter on these forms is ludicrous. Seriously guys when you can’t even combine use the word’s ’It’s’ and ‘hit’ together, your filter is dreadful.

(edited by wolfyrik.2017)

Every day i play GS, its worse

in Necromancer

Posted by: Balerios.3679

Balerios.3679

Gs is the best dps we have in pve . Also in pvp is very usefull . I disagree with u at ALL

Every day i play GS, its worse

in Necromancer

Posted by: L Step.8659

L Step.8659

The most useful thing it has is grave digger spam on something with ridiculous amounts of health. I really want to use it more but it’s just not working well in PvP compared to dagger/warhorn.

Not very good in PvP + situational in PvE for me atleast.

ReRolled [Re] GvG Hero/Wannabe

Best NA rallybot on EU

Every day i play GS, its worse

in Necromancer

Posted by: Chemie.7804

Chemie.7804

im about 50/50 on gs. running thru HoT i usually just pull to me then #4 and switch to DS and then spin to win. Any of the other skills are just way to slow with long CDs. On the other hand it is nice to have a lot of CC plus the big dmg.

Every day i play GS, its worse

in Necromancer

Posted by: dank.3680

dank.3680

I find the cooldowns are too long and don’t make for good rotation with RS like other weapon sets such as staff do. I can have my staff out only and take on many mobs hop in and out of RS and always have at least something on my staff off CD.. You can’t do that with GS unless you want to go 11111111111111111.

#MAGSWAG: All class player. XOXO

Every day i play GS, its worse

in Necromancer

Posted by: Cogbyrn.7283

Cogbyrn.7283

I find the cooldowns are too long and don’t make for good rotation with RS like other weapon sets such as staff do. I can have my staff out only and take on many mobs hop in and out of RS and always have at least something on my staff off CD.. You can’t do that with GS unless you want to go 11111111111111111.

My staff cooldowns for 2 – 5 are 4.75, 16, 20, 32. For GS, my 2 – 5 cooldowns are 8, 12, 25, 30. That’s pretty comparable, and Mark of Blood spam isn’t doing you a lot of good if you’re Power-specced, which I’m sort of guessing you are if you’re using GS (though you don’t necessarily have to be).

Also, I don’t think it’s a good idea to evaluate a weapon based on “can I only use this weapon, and not a completely new and different weapon set that can provide me new opportunities and fresh cooldowns?”.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Every day i play GS, its worse

in Necromancer

Posted by: Endless Soul.5178

Endless Soul.5178

If I may ask, what stats and sigils are you all using for your Greatsword? Berserker? Valkyrie? Sigil of Force? Something else?

Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.

Every day i play GS, its worse

in Necromancer

Posted by: dank.3680

dank.3680

I find the cooldowns are too long and don’t make for good rotation with RS like other weapon sets such as staff do. I can have my staff out only and take on many mobs hop in and out of RS and always have at least something on my staff off CD.. You can’t do that with GS unless you want to go 11111111111111111.

My staff cooldowns for 2 – 5 are 4.75, 16, 20, 32. For GS, my 2 – 5 cooldowns are 8, 12, 25, 30. That’s pretty comparable, and Mark of Blood spam isn’t doing you a lot of good if you’re Power-specced, which I’m sort of guessing you are if you’re using GS (though you don’t necessarily have to be).

Also, I don’t think it’s a good idea to evaluate a weapon based on “can I only use this weapon, and not a completely new and different weapon set that can provide me new opportunities and fresh cooldowns?”.

There is no reason to go pure power anymore. Mark of blood is doing decent dmg .. Anyways any other necro set I could use exclusively and have a nice combat flow with RS and the weapon cooldowns. Not saying I want to fight with one weapon just comparing the combat flow which the GS does not seem to match up like the other sets do.

#MAGSWAG: All class player. XOXO

Every day i play GS, its worse

in Necromancer

Posted by: livlaender.8790

livlaender.8790

if you want to play with gs as you used to play with dagger/warhorn pre hot, than youre right…., gs doesnt rly work, its weaker

gs offers a new, unique way of playstyle, wich is different from dagger/warhorn, but not worse…, learn it and get used to it

die Gedanken sind frei

Every day i play GS, its worse

in Necromancer

Posted by: Anubris.8591

Anubris.8591

if you want to play with gs as you used to play with dagger/warhorn pre hot, than youre right…., gs doesnt rly work, its weaker

gs offers a new, unique way of playstyle, wich is different from dagger/warhorn, but not worse…, learn it and get used to it

How does one get used to a weapon where the auto and gap closer never works?

I don’t see why dagger and gs can’t fulfill melee damage builds in different ways – dagger better single target damage and mobility/speed and GS less single target damage but better aoe damage and defense with chill applications.

I mean isn’t that what the GS was supposed to be? A cleave weapon that complements team play by debuffing and conditioning enemies with chill? It doesn’t do any of that.

It’s a PVP failure.

Every day i play GS, its worse

in Necromancer

Posted by: Anubris.8591

Anubris.8591

I find the cooldowns are too long and don’t make for good rotation with RS like other weapon sets such as staff do. I can have my staff out only and take on many mobs hop in and out of RS and always have at least something on my staff off CD.. You can’t do that with GS unless you want to go 11111111111111111.

My staff cooldowns for 2 – 5 are 4.75, 16, 20, 32. For GS, my 2 – 5 cooldowns are 8, 12, 25, 30. That’s pretty comparable, and Mark of Blood spam isn’t doing you a lot of good if you’re Power-specced, which I’m sort of guessing you are if you’re using GS (though you don’t necessarily have to be).

Also, I don’t think it’s a good idea to evaluate a weapon based on “can I only use this weapon, and not a completely new and different weapon set that can provide me new opportunities and fresh cooldowns?”.

It’s not about “can I only use this weapon.”

That’s a stupid question.

Weapons are supposed to give us different skills to fulfill different objectives while in combat. And having two weapon sets supposedly gives us two different objectives or roles while in combat.

Right?

GS was supposed to help us support our teammates in group fights with cleave damage from GS auto, apply chill and increase our defenses (also GS auto), and maybe close gap or peel enemies off friends with GS 5. Well, GS auto is broken. GS 5 is broken. We have no chill, no aoe cleave damage.

So that role that GS was supposed to fill is not filled. GS is a complete broken failure.

As for the second weapon set, it fulfills a different role or objective right?

For example, dagger could have better single target damage output, and may be a better choice for fights where there aren’t so many enemies (1v1, 1v2, or many v 1 or 2).

Axe could also be a secondary weapon set to apply vuln from a distance in sitautions where it may not be smart to immediately jump in with GS. Also, it could be used to damage enemies while closing in before switching to GS.

Staff could be another option for fear, chill, poison and bleeds for those running a hybrid power/condi build.

I don’t think anyone ever thought about only using GS and ignoring second weapon sets.

It’s just that as it is, GS doesn’t fulfill it’s intended purpose in pvp and probably should be chucked aside for dagger-which cleaves 2 enemies, and which 3 allows for immobilization and gap closing.

And what about LF generation? A least dagger auto works. With GS auto and GS 5 failing, I have to rely on GS 3 for LF generation. I’d take dagger auto over GS 3.

Every day i play GS, its worse

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

GS works relatively well in teamfights, it just needs a few adjustments. Quite a few people have suggested making 5 a skillshot, removing the aftercast on Gravedigger, and speeding up the AA (with the same DPS).

But of Corpse – Watch us on YouTube
My PvP Minion Build

Every day i play GS, its worse

in Necromancer

Posted by: charchar.2149

charchar.2149

The range of 130 and 170 on GS 1 and 2 are way to low. The ranges need to be like 200+, it’s a great long sword off course?

Every day i play GS, its worse

in Necromancer

Posted by: Flumek.9043

Flumek.9043

If I may ask, what stats and sigils are you all using for your Greatsword? Berserker? Valkyrie? Sigil of Force? Something else?

Amulet only marauder, berserker is too squishy imo.
Valk or any other amulet + GS = BIG FAIL
GS = setting up gravedigger = unrealiable = you cant afford for that 1/10.000 when it hits for it to be a non crit
Sigil
Definetly Hydro + Quickness on swap.
No other stuff comes close, Int is only viable against bad enemy.

Since you mentioned force sigil, ill assume you had PVE in mind.

Im not qualified to talk about PVE much, but nothing beats direct damage modifier sigils. I do have the specialization completed and in just the first HOT map, i can see GS already failing to the mobs, like many others here also said.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

Every day i play GS, its worse

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

I agree, Flumek. Greatsword is a great AoE cleave weapon but dagger has a lot more sustain, staff has more utility, and scepter is the the condition weapon. (There is no axe in this list because it is too soft and useless between greatsword and staff.)

Every day i play GS, its worse

in Necromancer

Posted by: Balerios.3679

Balerios.3679

if you want to play with gs as you used to play with dagger/warhorn pre hot, than youre right…., gs doesnt rly work, its weaker

gs offers a new, unique way of playstyle, wich is different from dagger/warhorn, but not worse…, learn it and get used to it

How does one get used to a weapon where the auto and gap closer never works?

I don’t see why dagger and gs can’t fulfill melee damage builds in different ways – dagger better single target damage and mobility/speed and GS less single target damage but better aoe damage and defense with chill applications.

I mean isn’t that what the GS was supposed to be? A cleave weapon that complements team play by debuffing and conditioning enemies with chill? It doesn’t do any of that.

It’s a PVP failure.

Tell its a pvp failure to crying enemies that whisper me that im broken and wtf is this , when i hit them for 10k . You obviously not have a clue . Gs is the best single and aoe dmg necro has . Learn to play . Ppl like u are the reason necro has “bad name”

Every day i play GS, its worse

in Necromancer

Posted by: Naustis.8510

Naustis.8510

If I may ask, what stats and sigils are you all using for your Greatsword? Berserker? Valkyrie? Sigil of Force? Something else?

Sigil of Force + Sigil of the Night. Other sigils are just… useless?
If u want to play dps reaper go for full berserker. Don’t listen to the ppl that are trying to tell that you should use cavalier, valk or marauder stats because necro is not tanky enough. They have no idea about this class. I did lvl 100 fract and i did not feel squishy. Never.

If u want to go for tank reaper, cavalier gear is the way to go.

Every day i play GS, its worse

in Necromancer

Posted by: zapv.8051

zapv.8051

GS is probably necros best pve weapon, the class is more held back by bad support and damage modifiers in that gamemode. In pvp it is unarguably bad, no one is getting hit by gravedigger or your autos, only reason you land the 3 skill is cause no one cares to dodge it, and the pull is to wonky. Down cleave and nightfall are not enough reason to justify a whole weapon. In wvw I assume it is goodish for frontliners because you should be able to land the skills on zergballs.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Every day i play GS, its worse

in Necromancer

Posted by: Starfall.6425

Starfall.6425

if you want to play with gs as you used to play with dagger/warhorn pre hot, than youre right…., gs doesnt rly work, its weaker

gs offers a new, unique way of playstyle, wich is different from dagger/warhorn, but not worse…, learn it and get used to it

How does one get used to a weapon where the auto and gap closer never works?

I don’t see why dagger and gs can’t fulfill melee damage builds in different ways – dagger better single target damage and mobility/speed and GS less single target damage but better aoe damage and defense with chill applications.

I mean isn’t that what the GS was supposed to be? A cleave weapon that complements team play by debuffing and conditioning enemies with chill? It doesn’t do any of that.

It’s a PVP failure.

Tell its a pvp failure to crying enemies that whisper me that im broken and wtf is this , when i hit them for 10k . You obviously not have a clue . Gs is the best single and aoe dmg necro has . Learn to play . Ppl like u are the reason necro has “bad name”

GS in PvP is bad against equally skilled or better players. Just because you found enemies that let you stay sticky and wreck them with gravedigger doesn’t mean “we have no clue”.

(Power)Reapers will still play with d/wh and use the shroud for cleave.

[DP] – Diamond Pirates
[AM] – Abaddon’s Mouth

Every day i play GS, its worse

in Necromancer

Posted by: sephiroth.4217

sephiroth.4217

I like GS for WvW/PvP… I don’t really use the AA, but the grasp, blind/cripple field, vuln stacking and 12-17k spammable gravedigger nukes is enough to keep me happy lol

GS hits like a truck with some builds if spec’d right aswell.

Keeping in mind, I mostly WvW and PvP, so the AoE blind field that is larger than the cap point is more than useful, and it has made stomping rangers, warriors, revs, guardians and engies easier without access to stab.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

Every day i play GS, its worse

in Necromancer

Posted by: BoogerSammich.7189

BoogerSammich.7189

I am loving GS for PVE.
GS5>GS3>YaaW>DS4 will normally melt an entire pack of mobs.
Then just spam GD once or twice if there are any vets left over.

Every day i play GS, its worse

in Necromancer

Posted by: Sandrox.9524

Sandrox.9524

GS is amazing in pve, especially if you know how to use it. I stack feroctiy and have sigil of inteligence,i just start with staff spamming all the marks then switch to gs using gravedigger hit for 25k dmg on a mob insta kill it.

Every day i play GS, its worse

in Necromancer

Posted by: Zintrothen.1056

Zintrothen.1056

Greatsword’s problem is the same problem that we got with HoT release: things are too extreme. Its cast times are too long, its CDs are too long, and its damage is absolutely too high, particularly from Gravedigger. GD needs a damage nerf, being a skill that’s literally spammable below 50% hp, if it’s going to get a reduced cast time. Skill 5 needs a 900 range as well (seriously, what is with the 750 range?) so that necros can actually have a decent gap closer outside of shroud and the one avoidable utility.

This is my personally view on Reaper GS. I don’t main necro; I main mesmer. GS needs a change, not a buff, and not a nerf. Normalize it a little and see how things go from there.

Every day i play GS, its worse

in Necromancer

Posted by: Cam Ron.4170

Cam Ron.4170

I’m using both the Dagger and the great sword, and it’s dandy. GS 3 gives me 24% crit chance and 12 stacks of invul. 4 gives me a dark field that I miss now that I don’t use wells, and 5 gives me a chill, damage and some LF. 2 is for executing. I don’t auto with it, that’s where the dagger comes in.

Surprised how everyone is dropping the D/WH instead of the staff. D/WH is amazing, of course GS is falling short when comparing it to that. For power builds is really not about GS vs dagger/WH, but GS vs Staff. Focus just got more viable too with the new chill synergies

(edited by Cam Ron.4170)

Every day i play GS, its worse

in Necromancer

Posted by: Mercurias.1826

Mercurias.1826

Typically, my stance when it comes to weapons in this game is to always carry one of each kind you can use, just in case you need them. Even if you absolutely hate using them, there’s always at least one situation where they’ll end up coming in handy.

I’ve been maining GS on my Necro since I unlocked the thing. It took getting used to compared to my previous Dagger/Focus (or horn) build, but it plays a lot like the hammer in terms of speed on its auto, and once you get used to that it all becomes a lot easier. Attacks need to be aimed and times with more care in order for it to work, but the thing hits like a mack truck and comes with some nice extras.

The GS auto is, a times, difficult to land the third hit with, which means you have to plan when to land it. When enemies are stopped in preparation for a big hit is a good time to land one of your own.

Gravedigger hits hard and is a pretty nice continuous whirl finisher so long as you hit something below 50% health. It’s got a long animation and takes practice to land, but it’s a very nice tool for your kit.

GS 3 is a short recharge attack which applies 12 stack of vuln and some really nice life energy. The vuln is almost perma. In my experience, it’s probably the attack I miss landing the most, so special care has to be taken when landing it.

Nightfall is a dark combo field, like your wells, and blinds in melee, which is sorta where you are. Paired with Gravedigger, it makes for a for life stealing bolts. I love use that combo against giant enemies, turning off melee assist, and chaining gravedigger inside the enemy where all the bolts will land for added DPS and a touch of heal.

GS five, for me, is used more for the chill it applies than it is for pulling enemies closer. If it works? Fine. If it doesn’t? They’re still chilled if you take the focus to aim, which means they’re a lot less of a threat and a whole lot easier to crush with the Greatsword.

When I want to spam 1 and kill everything, I hop into Reaper Shroud. The Necro greatsword takes work, but it’s a very solid weapon with heavy damage and utility.

Every day i play GS, its worse

in Necromancer

Posted by: Hexalot.8194

Hexalot.8194

Typically, my stance when it comes to weapons in this game is to always carry one of each kind you can use, just in case you need them. Even if you absolutely hate using them, there’s always at least one situation where they’ll end up coming in handy.

I’ve been maining GS on my Necro since I unlocked the thing. It took getting used to compared to my previous Dagger/Focus (or horn) build, but it plays a lot like the hammer in terms of speed on its auto, and once you get used to that it all becomes a lot easier. Attacks need to be aimed and times with more care in order for it to work, but the thing hits like a mack truck and comes with some nice extras.

The GS auto is, a times, difficult to land the third hit with, which means you have to plan when to land it. When enemies are stopped in preparation for a big hit is a good time to land one of your own.

Gravedigger hits hard and is a pretty nice continuous whirl finisher so long as you hit something below 50% health. It’s got a long animation and takes practice to land, but it’s a very nice tool for your kit.

GS 3 is a short recharge attack which applies 12 stack of vuln and some really nice life energy. The vuln is almost perma. In my experience, it’s probably the attack I miss landing the most, so special care has to be taken when landing it.

Nightfall is a dark combo field, like your wells, and blinds in melee, which is sorta where you are. Paired with Gravedigger, it makes for a for life stealing bolts. I love use that combo against giant enemies, turning off melee assist, and chaining gravedigger inside the enemy where all the bolts will land for added DPS and a touch of heal.

GS five, for me, is used more for the chill it applies than it is for pulling enemies closer. If it works? Fine. If it doesn’t? They’re still chilled if you take the focus to aim, which means they’re a lot less of a threat and a whole lot easier to crush with the Greatsword.

When I want to spam 1 and kill everything, I hop into Reaper Shroud. The Necro greatsword takes work, but it’s a very solid weapon with heavy damage and utility.

I’m going to assume you’re talking about PVE here since since it’s pretty much been established that the GS is a fine weapon in that area of the game. But for the rest of us PVP/WvWers, virtually nothing you mention above will reliably work against someone who is not a brain dead mob.

Every day i play GS, its worse

in Necromancer

Posted by: Balerios.3679

Balerios.3679

if you want to play with gs as you used to play with dagger/warhorn pre hot, than youre right…., gs doesnt rly work, its weaker

gs offers a new, unique way of playstyle, wich is different from dagger/warhorn, but not worse…, learn it and get used to it

How does one get used to a weapon where the auto and gap closer never works?

I don’t see why dagger and gs can’t fulfill melee damage builds in different ways – dagger better single target damage and mobility/speed and GS less single target damage but better aoe damage and defense with chill applications.

I mean isn’t that what the GS was supposed to be? A cleave weapon that complements team play by debuffing and conditioning enemies with chill? It doesn’t do any of that.

It’s a PVP failure.

Tell its a pvp failure to crying enemies that whisper me that im broken and wtf is this , when i hit them for 10k . You obviously not have a clue . Gs is the best single and aoe dmg necro has . Learn to play . Ppl like u are the reason necro has “bad name”

GS in PvP is bad against equally skilled or better players. Just because you found enemies that let you stay sticky and wreck them with gravedigger doesn’t mean “we have no clue”.

(Power)Reapers will still play with d/wh and use the shroud for cleave.

I dont think they "let me " . It’s just they dont have other choice. You know u are very mobile using GS ? the fact skills are slow doesnt mean u cant walk in the meanwhile . So yeah , when u neglect the idea of having 12 stacks of vuln in about 1 sec , then yes , u dont have any clue .
P.s : You know i got plenty of whispers from necros running Dagger in pvp " wow u did well , what is your build? " . Dagger was good pre HOT now its OUTDATED
P.s2 just my personal opinion no offense to anyone

(edited by Balerios.3679)

Every day i play GS, its worse

in Necromancer

Posted by: Ragion.2831

Ragion.2831

Personally i like the flair of GS. The way the skills look are pretty cool. Yes the weapon is questionable in effectiveness and yes the easiest way to solve it is to speed up animations here and there. However this may mean the animations will be dumbed down. Dunno about you guys but I find aesthetics as important as effectiveness when it comes to games so I say why dont we have both. If i were designing it I would definitely do both:

For 1, nightfall really should be doing more than melee blind (that is not even that effective) How about projectile blocking? How about creating a fear wall? How about having utility categories on the weapons? so GS can have things like spectral skills or wells.

Secondly, traits unrelated to GS still indirectly affect GS. what do i mean, for example if there was a trait that allowed your CC attacks to not be affected by stability, considering Necros limitations i think this is a fair GM. Theres waaay too much pressure on utility slots, we cannot have unblockable, enough boon rip, projectile defense enough condi cleanse, enough life force regen, movement speed and the other random thing you would need to run Necro especially when you need to activate 3 or 4 skills just to take care of one problem.

Lastly ,Shroud should passively be doing more than taking damage. We should be able to punish players just for hitting shroud instead of having to go through, all the blocks, teleports, invuls, evading attacks and stealth all which give the other players attack advantage. Look at mesmer, you attack the mesmer, you are the one getting punished but they have block, stealth, invulns evading attacks, faster cast times and shorter cooldowns so they always get attack advantage, defense advantage as well as mobility. Where is the balance in that?

(edited by Ragion.2831)

Every day i play GS, its worse

in Necromancer

Posted by: Cogbyrn.7283

Cogbyrn.7283

Another thing I’ve noticed when using GS, is that I often use Gravedigger just to bait dodges. I’ll be in Soldier ammy in sPvP focusing more on RS for damage, but if I want to get a dodge out of the way, I’ll roll in with Gravedigger. People almost always dodge it, and it doesn’t really mean much to the grand scheme of the fight for me. If it happens to land? A few thousand damage is nice.

Sometimes having an ability they have to dodge is a benefit if you don’t want them to dodge something else a few seconds later.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Every day i play GS, its worse

in Necromancer

Posted by: Ragion.2831

Ragion.2831

Another thing I’ve noticed when using GS, is that I often use Gravedigger just to bait dodges. I’ll be in Soldier ammy in sPvP focusing more on RS for damage, but if I want to get a dodge out of the way, I’ll roll in with Gravedigger. People almost always dodge it, and it doesn’t really mean much to the grand scheme of the fight for me. If it happens to land? A few thousand damage is nice.

Sometimes having an ability they have to dodge is a benefit if you don’t want them to dodge something else a few seconds later.

Thats an expensive bait there friend. Most people dodge on their own eventually when you are attacking, most also don’t expect to double dodge so either just use a pull and grave digger or attack a few times, they dodge and then use Grave digger

Every day i play GS, its worse

in Necromancer

Posted by: Cogbyrn.7283

Cogbyrn.7283

Another thing I’ve noticed when using GS, is that I often use Gravedigger just to bait dodges. I’ll be in Soldier ammy in sPvP focusing more on RS for damage, but if I want to get a dodge out of the way, I’ll roll in with Gravedigger. People almost always dodge it, and it doesn’t really mean much to the grand scheme of the fight for me. If it happens to land? A few thousand damage is nice.

Sometimes having an ability they have to dodge is a benefit if you don’t want them to dodge something else a few seconds later.

Thats an expensive bait there friend. Most people dodge on their own eventually when you are attacking, most also don’t expect to double dodge so either just use a pull and grave digger or attack a few times, they dodge and then use Grave digger

Is it? An 8 second cooldown that reduces their ability to evade things I actually want to land? It doesn’t seem expensive to me. I don’t rely on Gravedigger to do damage, but if it does damage, great.

All I’m saying is that people complain so frequently about abilities that have a long cast time, and there are ways you can incorporate those into your plan that help you at the end of the day.

Also, you could potentially sheathe GD to bait a dodge with the obvious animation, then only put it on a 3 or so second CD instead of the full 8.

Just thinking of ways to use slow abilities.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Every day i play GS, its worse

in Necromancer

Posted by: Jackalrat.5493

Jackalrat.5493

I consider myself a decent PvPer, and usually my games show this. When I use a dagger, I do pretty well. Usually first place on various stats.

Sometimes when I use greatsword, ragey players on my losing team will message me to comment how bad I am and stupid for using such a terrible weapon.

I just wanna use the greatswooord. It’s the whole reason I got amped for this xpac. /QQ

Every day i play GS, its worse

in Necromancer

Posted by: Ragion.2831

Ragion.2831

I consider myself a decent PvPer, and usually my games show this. When I use a dagger, I do pretty well. Usually first place on various stats.

Sometimes when I use greatsword, ragey players on my losing team will message me to comment how bad I am and stupid for using such a terrible weapon.

I just wanna use the greatswooord. It’s the whole reason I got amped for this xpac. /QQ

Q _Q This guy understands… <passes tissue>

Every day i play GS, its worse

in Necromancer

Posted by: SPESHAL.9106

SPESHAL.9106

Take videos of your PvP matches and count how many times GS5 actually works or helps you. It’s a waste of programming and kills the weapon for PvP.

I made the suggestion in Beta that since the programming was challenging per Anet, they should just make it a root with swiftness instead.

This would have made the GS PvP viable because you could use the immobilize similar to the dagger and also have swiftness like with the WH offhand. The tradeoff is that you would be blowing a cooldown if you used GS5 when just 1 of the 2 things were necessary. Thus, dagger/wh would still be viable too. It would come down to playstyle and strategy versus bad programming.

Every day i play GS, its worse

in Necromancer

Posted by: Blaine Tog.8304

Blaine Tog.8304

I consider myself a decent PvPer, and usually my games show this. When I use a dagger, I do pretty well. Usually first place on various stats.

Sometimes when I use greatsword, ragey players on my losing team will message me to comment how bad I am and stupid for using such a terrible weapon.

I just wanna use the greatswooord. It’s the whole reason I got amped for this xpac. /QQ

Being strong with one playstyle doesn’t necessarily mean you’ll be strong with another. It might even make the learning curve for a new spec even higher as you find yourself fighting muscle memory.

Which isn’t to say the Greatsword is fine in PvP (I’m a Rabbit scrub, what do I know?), just that it isn’t surprising that you’d see inferior initial success with a slow, ponderous spec you’re just learning vs. a quick, brutal spec you’ve been playing for a lot longer.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

Every day i play GS, its worse

in Necromancer

Posted by: Greek.4396

Greek.4396

I do agree GS does seem slow and some of it should be speed up.

But it does have amazing utility so I definitely can’t see it being terrible as what some people are describing.

Server – Blackgate | Rev Main
Main Guild – oPP/RIOT/yumy(Booty Bakery)
IGN- Greek Kenpachi | Champion Ritualist

Every day i play GS, its worse

in Necromancer

Posted by: Remasuri.2458

Remasuri.2458

GS doesnt feel great.

D/WH feels way better. Dmg ist roundabout the same ( big numbers =/= DPS ), utility even more … i Just use Reaper for Reapershroud … sometimes i go complety back to Necro ( fractals … )

Every day i play GS, its worse

in Necromancer

Posted by: halcyonforever.6028

halcyonforever.6028

See, go figure, I am really enjoying GS in PVP. My build is built around the chill effects & threshold, basically stacked every chill trait/sigil/rune I could. I tend to stance hop a bit, using shroud 2 for closing distance. But if I can get into a team fight I am dropping people. especially once their health hits 50%.

I’m a bit of a glass cannon though as I used to play a very bunker-ish build so that’s a change.

Every day i play GS, its worse

in Necromancer

Posted by: Orcinus Orca.8627

Orcinus Orca.8627

if you want to play with gs as you used to play with dagger/warhorn pre hot, than youre right…., gs doesnt rly work, its weaker

gs offers a new, unique way of playstyle, wich is different from dagger/warhorn, but not worse…, learn it and get used to it

If you’d go in detail and would describe what you mean by “learn it and get used to it” your post would be valid. But as it stands right now it’s nothing more than deliberate provocation and untenable assertion.

Every day i play GS, its worse

in Necromancer

Posted by: Salamander.2504

Salamander.2504

if you want to play with gs as you used to play with dagger/warhorn pre hot, than youre right…., gs doesnt rly work, its weaker

gs offers a new, unique way of playstyle, wich is different from dagger/warhorn, but not worse…, learn it and get used to it

If you’d go in detail and would describe what you mean by “learn it and get used to it” your post would be valid. But as it stands right now it’s nothing more than deliberate provocation and untenable assertion.

I don’t read that as provocative at all: GS functions very differently than what we’re used to, which nobody can argue with. GS requires being used in a weapon/shroud swapping rotation, where-as pre-HoT dagger DPS was gained by auto-spam. The poster you quote is merely saying that you’ll get used to it with time, and that we’ll uncover new synergies with GS and other aspects of the class as we gain more experience with it.

As a light-hearted aside, his point doesn’t require more detail (myself an outsider was able to interpret it), and I fail to see how it is “untenable”.

(edited by Salamander.2504)

Every day i play GS, its worse

in Necromancer

Posted by: NeXeD.3042

NeXeD.3042

I’m not a great player really but I have been making GS work just fine, I’ll try and hook my stream back up tonight, twitch.tv/necrofail143

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

Every day i play GS, its worse

in Necromancer

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Welcome to guardian hammer/Warrior mace/mesmer scepter etc

Nerco just have two slow weapons. Staff (which no ones uses for the auto anyway) and Greatsword. Every profession apart from thief has that slow weapon which takes away from the fun factor.

Every day i play GS, its worse

in Necromancer

Posted by: Kulvar.1239

Kulvar.1239

Greatsword being slow is not an issue, it’s like a Hammer (slow with control).
I find it handy for many threats of Magus Falls.

Every day i play GS, its worse

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Greatsword being slow is not an issue, it’s like a Hammer (slow with control).
I find it handy for many threats of Magus Falls.

Yeah for pve it is great atleast in my opinion (though i admit that i am not a hardcore pveler so take this only as a opinion not a fact). But i dont think the op was talking about pve but pvp, where it is indeed lacking.

Every day i play GS, its worse

in Necromancer

Posted by: numberbb.8724

numberbb.8724

GS = Brakebar degen weapon
Chill & pull & blind

Every day i play GS, its worse

in Necromancer

Posted by: SaintSnow.6593

SaintSnow.6593

GS works relatively well in teamfights, it just needs a few adjustments. Quite a few people have suggested making 5 a skillshot, removing the aftercast on Gravedigger, and speeding up the AA (with the same DPS).

If this happened I’d use the gs in pvp more. At the current state, its just not enough, damage is good but connecting it is what matters.

Säïnt