Experimental WvW build: Tormenting Fearmonger

Experimental WvW build: Tormenting Fearmonger

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Well I was playing my necromancer yesterday in PvE using my condition build, when I just started wondering how to give necro more access to torment, and at the same time make effective use of it. This is what I came up with.

Build: http://gw2skills.net/editor/?fRAQNAW7Yjc0UebvN22webighSyW4Di+ACgzlyvIKA-TFyHAB0eQAIS5Hu7PMo6PmpzBgHAwTKB/9KAQKAI2VB-w

Basically, it’s really just a modified terrormancer build, but i’d still like to know your opinions or ways I could improve it, or if it would be worth improving. This is a build just for WvW because the runes and sigils are not in PvP, and so this would mainly be regulated to small group fights and 1v1’s. In group fights you could swap out corrupt boon for epidemic to stack torment on the enemy group more easily I would think.

Also, question, I don’t imagine it would, but would having the Torment Sigil on my scepter make the torment it gives be affected by Lingering Curse? (scepter skills have increased durations)

A knight in shining armor is a man who never had his metal truly tested.

(edited by TheLastNobody.8319)

Experimental WvW build: Tormenting Fearmonger

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Lingering Curse only effects the auto-attack and Grasping Dead base condition durations. No sigils, runes, or traits.

I would suggest swapping from toxic maintenance oil to toxic tuning crystal. Make the stuff you proc hit harder. That 5% crit chance doesn’t make as much of a difference.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Experimental WvW build: Tormenting Fearmonger

in Necromancer

Posted by: Sors Immani.8429

Sors Immani.8429

Interesting concept. My biggest piece of advice when theorycrafting new builds on an editor is to use exotics instead of ascended, unless you happen to have enough money & mats lying around to obtain that level of gear.

Be wary of the 50% on critical sigils; if you’ve 50% crit, then you actual chance to apply is around 25%. Again, I would advise to try it with similar (yet cheaper) sigils.

My opinion, for what it’s worth, is that if you want to overload your target with Torment, you would be better off running a scepter mesmer.

Homeworld: Dragonbrand—Necro main Sors Immani, leader of Ripple Effect [RE]
aka Thalakos Dralnu, Voxt Umultus, and Jalis Haafingar.
Vulgarity is no substitution for wit.

Experimental WvW build: Tormenting Fearmonger

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

You have staff mastery, which I am sure is just an oversight, but am not sure I would trait terror and fear duration just for Torment. I typically go 6/6/x/x/x and am equipped much like you.

Torment has high up-time with spite as food but its performance in PvE is not very good, IMO. It does not slow down bosses and adds not a lot of damage compared to some other sigils or runes so I usually trait power heavily for damage and duration. Berserker’s or Rampager’s armor is better if you can do it. I put the runes on Rabid and now do not feel like recycling the armor; not yet, at least.