Favourite necro skill
“Character selection” after press ESC
“Character selection” after press ESC
Just scrub out the word “elementalist” and replace it with “necromancer”…
https://www.youtube.com/watch?v=Hh5zjK7ITpQ
I have a lot of emotional attachment to Spectral Walk, or as I took to calling it, Spectral Retry.
Firstly, it was the only reason I ever completed a large amount of the jumping puzzles and some of the vistas in the game. I got used to moving forward in 8 second bursts of frantic panic followed by 30whatever seconds of wiping my palms and remembering to breathe.
Secondly, it used to be the most fun I ever had in wvw. Cliffs were the only allies I needed as a necromancer there haha!
God I forgot how much I miss that, just running around with my friends and no matter what the situation we found ourselves in just feeling like “well I don’t know about you but I’m okay because I’m a necromancer”.
Probably Dark Path just because its so satisfying to hit o-o
Hard to choose, but if I had to I feel like Well of Power edges ahead by just barely. I just love how it’s a Stun Break, coverts Conditions into Boons (instead of removing them) thus turning your weaknesses into strengths and, if you have Vampiric Rituals in Blood Magic, you gain Protection and it lifesteals per pulse.
Epidemic is my favorite, though it is usually of little or no benefit. It does help with add’s, which can be a huge crowd control skill.
Nightfall, I swear that skill saved me more times than it should have during my first stay in Verdant Brink.
My favourite list
1st place [weapon skill]: Gravedigger
2nd place [utility skill]: Spectral Walk
3rd place [elite skill]: Lich Form
4th place [healing skill]: “Your Soul Is Mine!”
Its hard for me to pick just one. Because they remind me of GW1, Blood is Power, bone fiend and flesh golem. Favorite ones to use, spectral walk for jumping puzzles, and epidemic (pack the mobs in and watch all those little numbers light up).
i would have to say spectral walk, though the duration is too short even traited, and cooldown too long
(edited by Sublimatio.6981)
Chilled to the bone.
Can’t live without that stability, and i can cancel it to make myself explode every 3 seconds.
Plague Signet, before HoT.
That skill remember me the time where there was the real condition meta and we was the best counter to who played that builds.
Accumulate confusion and burn from mesmers and ele and then send it back to see a poor thief die in 3 seconds, or wait for the full burst of a burn guardian and then send all his 15 stacks of burn at once… Sweet memories
Plague Signet, before HoT.
That skill remember me the time where there was the real condition meta and we was the best counter to who played that builds.
Accumulate confusion and burn from mesmers and ele and then send it back to see a poor thief die in 3 seconds, or wait for the full burst of a burn guardian and then send all his 15 stacks of burn at once… Sweet memories
I wish this was still the case. It would make players think, hard, before filling a Necromancer with conditions and could tone down the spammy condi stuff and make it a strategy.
its gotta be golem charge. get em minion! :3
My personal favorites are:
1) Well of corruption because it can drop entire teams in pvp if placed and timed well.
2) Plague signet for it’s utility and I personally just love the ability to turn your enemy’s cancer into a weapon.
Bonus: When playing the procmancer build, just simply entering shroud is awesome. AOE boon corrupt, lots of damage and the whole explosion of black magic looks cool as kitten.
Chillblains.
Maguuma – Predatory Instinct [HUNT]
Necromancer
“Nothing Can Save You!”