Fear and Ledges

Fear and Ledges

in Necromancer

Posted by: QSpec.4298

QSpec.4298

So after probably the single most frustrating GW2 experience, I had an idea.

The experience, trying to take clocktower from a Guardian. He kept knocking me off (no doubt aided by our kitten poor stability options) which would require me to run all the way back up to him by which time his cooldown was almost up, so after a short fight, he’d do it again. Neither of us could win, but he didn’t have to since he had the point. I’m not 100% what the skills were, but I feel of that ledge at least 3 times before he had a friend arrive.

My idea:
Fear should equally run people off of ledges. I tried to counter him with use of my fear, but it just runs him to the edge. Why? I think this is a small change that wouldn’t be game breaking (especially considering that we are one of the few classes with virtually no knockdown/push).

Thoughts?

Fear and Ledges

in Necromancer

Posted by: DarnDevil IV.2143

DarnDevil IV.2143

As a necromancer player since beta i must say

The thing is… You can. You can “walk” people off the edges. Every edge that you can fall without jumping is compaitable with this. You just have to make a note that when you are fearing your opponent A: he/she will walk thus not going back a great distance B: he/she is walking to the direction directly away from you and C: fear last for 1 sec if not traited (which is kinda sad but I can live with it)

I do this everytime I can. It is all about the timing and you need to juke your opponent near to the ledges. One great way is, if you are fightin against a melee, lure your opponent near to an edge and juke to side and fear him. I suggest using death shroud for fear a single opponent (as this is quickest way to fear and has lowest cooldown and is available for every necro) and extend it with staff 5 if needed. If you are having hard times and really want some cc you should take soulreaping traits fear lasts longer and reduced cooldowns in DS.

Also make a note that chill and cripple will greatly reduce the distance your opponent will walk and immobilize will root him in place (immobilize + fear = a stun, in practice) so be careful not to chill your target if you are planning to walk him off an edge (in other words avoid these when fearing down the edges: staff 3, scepter 2, axe 3, dagger 3, death shroud 2 ). I haven’t tested if swiftness on an opponent increases the distance he walks while in fear. This would be an interesting mechanic to counter swiftness if it works. :P

Fear and Ledges

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Swiftness (and any other speed boost) does indeed increase the distance someone travels while feared. I see it happen all the time in WvW.

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