Fear - good but.... stun or condition
I think it’s sad that flame rams have a better fear, or at least a longer fear, then Necros, Warriors fear last longer as well, I don’t understand it really. Sorry, I guess off subject a bit.
Stay frosty! Keep it tight!
I don’t see a problem with making it apply the damage and not the control effect, but it would require them to rework stability/fear a little bit.
It is a stun! its reduced by melandru’s stun duration… but its not a stun because if it was it would be increased by Paralyzation’s stun duration… but it is a stun because its broken and removed by a stun breaker!
Hope this helps
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I think Anet is a little bit confused too :-)
It is and isn’t a stun. Where’s the confusion?
It is and isn’t a stun. Where’s the confusion?
On combo finishers with spectral wall. [/rimshot]
Fear’s been stated to be both a control effect and a condition, but which parts of the game effect / respond to it are still kind of foggy right now.
It’s pretty obvious, and nobody’s impressed.
Fear’s been stated to be both a control effect and a condition, but which parts of the game effect / respond to it are still kind of foggy right now.
It comes down to when it’s convenient for ANet to balance the game. They said they never intended for sigil of paralyzation to affect fear, but they were just trying to cover their a—. It’s pretty clear that they intended to treat fear as a stun but now that they don’t like the balance, they want to cherry pick situations where it’s affected and situations where it’s not.
its confusing… and id like to see some clarification on anets part; does anyone know if sigil of paralysation/-stun duration affected fear before the defiant change?
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
On the other hand fear can be reduced by -cd food and also by -stun duration food. But increase only with condition duration food. Right?
look at this. http://wiki.guildwars2.com/wiki/Berserker_Stance
Warrior for a bug had immunity to condition for 4 sec. Now he has immunity for 8 sec! So with this and with stability he is immune to fear for a long time.
Just consider the “Stunbreaks” like the old “pvp trinket” in other games… it works in every situation you “lose control” of your character.
Would be easier for you to understand it they just edited out tooltips for the 10000th time to “fix” the stun break issue? :P
~ Lemures Tenebrarum [LeT] ~ Italian Guild ~
so….rune of melandru + -cond duration food = -90% fear duration?
so….rune of melandru + -cond duration food = -90% fear duration?
Yes, but remember that is additive to Fear duration increases (+100% and -90% = +10%)
so….rune of melandru + -cond duration food = -90% fear duration?
Yes, but remember that is additive to Fear duration increases (+100% and -90% = +10%)
Did you guys retest this since the patch? I was really hoping they fixed the – duration effects, and didn’t do this.
so….rune of melandru + -cond duration food = -90% fear duration?
Yes, but remember that is additive to Fear duration increases (+100% and -90% = +10%)
Did you guys retest this since the patch? I was really hoping they fixed the – duration effects, and didn’t do this.
Wait, wait, wait…. WHAT? Fix? Are you thinking that that’s a bug?
If minus-duration would be multiplicative, then everyone will run here and there with -90% duration without any condi-cleaners (or, maybe, just with one – for rare case when condition have base duration more then 5 seconds AND foe have almost +100% duration).
No, he’s talking about the fact that Melandru is double-scaling against fear, it reduces fear’s duration for it being a condition, and also reduces it for being a stun. I really hope its unintended.
The point is: if you are a condition necromancer (or any other condition spec class) and you find a bunker guy with rune of melandru and -cd food, you’d better to run :-(
Ppl continue to say that necro are op. Maybe it’s true but today i had a duel with one thief; when i saw him i’ve put 4 mark under my kitten (i’ve thinked : he cannot be so stupid….). Btw he was so stupid and attacked me… 3 sec and he was died. If the ppl who cry for the op necro are like that guy………………i let you end the topic :-)
I like how he walked into the marks, instead of dodge rolling through them rendering them 4 absolutely wasted CDs (I love doing that to Necros).
Yeah as a Necro I won’t waste all my marks at once. I might spam 2,3 but 4 and 5 depends on the situation. In regards to the whole “Is Fear a Stun or Condition” debate, I only hope that if they are going to “fix” sigil of paralyzation against fear. Then they should do the same with runes of Melandru and any other runes with similar effect against stun reduction duration
PvP R29 Necromancer
Level 80 Necro / Level 80 Thief
No, he’s talking about the fact that Melandru is double-scaling against fear, it reduces fear’s duration for it being a condition, and also reduces it for being a stun. I really hope its unintended.
Answer video incoming…. Will be posting another thread for it..
Let me put it to you this way. I was mad enough after testing to make a snarky video.
Fear’s been stated to be both a control effect and a condition, but which parts of the game effect / respond to it are still kind of foggy right now.
It comes down to when it’s convenient for ANet to balance the game. They said they never intended for sigil of paralyzation to affect fear, but they were just trying to cover their a—. It’s pretty clear that they intended to treat fear as a stun but now that they don’t like the balance, they want to cherry pick situations where it’s affected and situations where it’s not.
yeah.. this is just a terrible balancing technique .. it just causes confusion amongst players. We need more consistency! Please, less "i before e, except …. "
I like how he walked into the marks, instead of dodge rolling through them rendering them 4 absolutely wasted CDs (I love doing that to Necros).
dodge rolling through them does nothing u still get hit with it, its even unblockable if traited
If that is the case, then they very recently changed it, because previously dodge rolling through marks triggered them all without you taking a single effect of it.
Must have been this patch, because mark effects were easily wasted by someone dodging over them.
I like how he walked into the marks, instead of dodge rolling through them rendering them 4 absolutely wasted CDs (I love doing that to Necros).
dodge rolling through them does nothing u still get hit with it, its even unblockable if traited
Is this new? I guarantee it wasn’t like this a week ago. I remember easily dodge rolling through them in WvW. If its fixed now that’s awesome.
I like how he walked into the marks, instead of dodge rolling through them rendering them 4 absolutely wasted CDs (I love doing that to Necros).
dodge rolling through them does nothing u still get hit with it, its even unblockable if traited
Is this new? I guarantee it wasn’t like this a week ago. I remember easily dodge rolling through them in WvW. If its fixed now that’s awesome.
So it was somewhat ninja-fix? Anyway, that’s cool. One more reason to use staves.
Must have been this patch, because mark effects were easily wasted by someone dodging over them.
I was dodge rolling marks last night and I am 90% sure I was evading the effects. I am not even sure how marks would apply conditions to someone in dodge roll as the only skills that can do that right now are DS 5 and epidemic. Evade is not the same as block.
I will try to find some marks later today and test this, but I am pretty sure it works like it always has.
Must have been this patch, because mark effects were easily wasted by someone dodging over them.
I was dodge rolling marks last night and I am 90% sure I was evading the effects. I am not even sure how marks would apply conditions to someone in dodge roll as the only skills that can do that right now are DS 5 and epidemic. Evade is not the same as block.
I will try to find some marks later today and test this, but I am pretty sure it works like it always has.
I’ve dodged rolled through many marks recently and neutralized them. It hasn’t changed.