Fear second tick in spvp

Fear second tick in spvp

in Necromancer

Posted by: TheWalkingDead.7298

TheWalkingDead.7298

So with a max of 70% fear duration (master of terror + rune of necromancer), how can you get a second tick on 1 second fears? I seem to recall some people saying it was possible with under 100% fear duration but don’t remember what the trick was.

Fear second tick in spvp

in Necromancer

Posted by: Skyro.3108

Skyro.3108

There is no trick really you just need at least 70% fear duration to get the 2nd tick. I think it behaved a bit funny in that you don’t get the 2nd tick if the target doesn’t have another condition on them, but since you always want a second condition on them anyway for the extra fear damage it doesn’t really matter all that much.

I think the reason why this is so is because the damage from Terror actually occurs before 1s and/or there is some rounding going on since 2s fears (which would be 3.4s with 70% condi duration) only tick 3×.

Fear second tick in spvp

in Necromancer

Posted by: lettucemode.3789

lettucemode.3789

Taken from Rennoko in this post: https://forum-en.gw2archive.eu/forum/professions/necromancer/Epic-conditionmancer-TPvP-with-commentary/first#post1402573

So it works basically like this.

There is a check whenever a damaging condition is applied (burn bleed or poison), for if any of those conditions are already on the target.

If none of those conditions are on the target, it will start a 1 second timer, and that will tick down to zero, then deal damage equal to all the conditions on the target at that exact moment in time. Then the timer resets to 1 and goes back down again.

While this timer is running, any conditions that get added (addition bleeds, or poison/bleed if they were not already on the target), will deal their damage only on that zero timer situation. So if you could applie 10 stacks of bleeding (or fear) RIGHT before the zero second mark (like say at .1 seconds) all of that damage would be dealt at zero seconds.

So what happens with fear, if you get the fear condition on the target right before that timer counts down to zero, and say your fear lasts for 1.5 seconds. After .2 seconds the ALL CONDITIONS damage tick takes place. Then 1 second later it happens agian. Since you fear was present at BOTH ticks, it deals damage both times.

Hope that makes sense. Most people find that 70% is enough to have terror tick twice most times, while I personally still like the added benifit of the extra .2 or .3 seconds of people running away.

You can get double fears in sPvP with Master of Terror, 30 points in Spite, and any combination of runes that gives +20% condition duration (I prefer 6/6 Runes of the Nightmare for the extra fear on being hit).

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