Fear still not affected by defiant?
I noted several occasions that fear seemed to work like it used to, with the defiant stacks on. I also noted about 80% of the rest of the time it doing absolutely nothing. The fear debuff was on the mob, but it acted like it was not feared (no effect).
Not sure if it was the mobs, or chance, or what, but I noted at least a few occasions it seemed to fear in fractals as well.
If you have terror, the fear will be place on the boss still and do damage. They just dont have the nice interrupt and what not like it used to. I didnt notice any mob that fear worked like it used to.
edit: I have not run any fractals just normal explore modes, have not been wanting to run anything really.
(edited by gamefreak.5673)
Doesn’t interrupt or disable through defiant. It just applies so you can get benefits from things that count how many conditions the boss has, cover your other conditions, or get damage through Terror.
Nope I’m not using terror, using the 20% more duration on bleeds. although i might consider changing that cos i heard that terror does some decent damage.
The Fear still gets applied to the target and it shows the full duration but they no longer get cced while defiant is active…. It’s like this so if you trait for the fear damage the damage will still tick.
It definately is affected. No more cc’ing bosses with it.
Funny thing is, the trait just turns fear into a 1.5 second burn essentially (per 1 sec fear) but is still affected by cc immune bosses, aka won’t apply AT ALL to cc immune bosses, thus no dmg. (not talking about regular cc-able bosses with defiant)
Good times.
Isn’t it strange how Knockdown will still interrupt bosses but fear has no become useless? one would presume a 1.5 second fear or 3 second fear would be permissible as an interrupt. I suppose its just been tossed out to show more swag to hammer warriors and such. Like we actually need more warrior love. eye roll If they didn’t want bosses kill moves to be interpretable, and promote people actually playing their class well, they could have just said “Nope, No interrupting Deadly Moves for Anyone.” and made them all uninterpretable.
eh, we have spectral grasp-thingy that interupts + pulls the boss towards us. and golem knock-down. but i agree, engineers and hammer warriors/guardians have some serious advantage now because their skills are so much more spammable and dont use up an utility and elite skill slot.
Isn’t it strange how Knockdown will still interrupt bosses but fear has no become useless?
I’m not really sure what you mean here. Unless something has changed recently, defiant still blocks knockdown.
Regarding Fear going through defiant: I think that since Defiant blocks Control Effects, it prevents the ‘run away’ part of fear, but the condition part of Fear (Damage if you have Terror, another condition for abilities based off of # of conditions like Feast of Corruption, Phantasmal Warlock) is not affected by Defiant at all.
It’s pretty obvious, and nobody’s impressed.
Isn’t it strange how Knockdown will still interrupt bosses but fear has no become useless?
I’m not really sure what you mean here. Unless something has changed recently, defiant still blocks knockdown.
Regarding Fear going through defiant: I think that since Defiant blocks Control Effects, it prevents the ‘run away’ part of fear, but the condition part of Fear (Damage if you have Terror, another condition for abilities based off of # of conditions like Feast of Corruption, Phantasmal Warlock) is not affected by Defiant at all.
I don’t recall Defiant ever mentioning it stops Fear like stability does, and Fear is a condition so it actually makes sense for it to ignore Defiance.
Also you won’t get the condition/dmg at all if the boss is actually immune to CC anyway. Which is another thing, any bosses they don’t want to have feared, they just make immune to CC altogether, this change is completely unnecessary, they just felt like kicking us in the nuts.
I don’t recall Defiant ever mentioning it stops Fear like stability does, and Fear is a condition so it actually makes sense for it to ignore Defiance.
Also you won’t get the condition/dmg at all if the boss is actually immune to CC anyway. Which is another thing, any bosses they don’t want to have feared, they just make immune to CC altogether, this change is completely unnecessary, they just felt like kicking us in the nuts.
For the first part: I don’t recall it being mentioned either. The second is an interesting note. If full immunity to Fear (Not basic Defiant, but something else. Like on the Champion Giant at Nageling, for example) stops Fear from doing condition damage with Terror, then I’d call that a real problem.
Giving a monster Defiant doesn’t mean that they can’t be CC’d. It means that a group needs to coordinate their collective control conditions to land at the right time, something different from the immunity to CC. I bring this up because before the change, Fear was circumventing that purpose. A Fear skill could be a free pass for an entire group (5 man dungeon or 20 man world events) from actually managing stacks of Defiant.
It’s pretty obvious, and nobody’s impressed.
(edited by Softspoken.2410)
I don’t recall Defiant ever mentioning it stops Fear like stability does, and Fear is a condition so it actually makes sense for it to ignore Defiance.
Also you won’t get the condition/dmg at all if the boss is actually immune to CC anyway. Which is another thing, any bosses they don’t want to have feared, they just make immune to CC altogether, this change is completely unnecessary, they just felt like kicking us in the nuts.
For the first part: I don’t recall it being mentioned either. The second is an interesting note. If full immunity to Fear (Not basic Defiant, but something else. Like on the Champion Giant at Nageling, for example) stops Fear from doing condition damage with Terror, then I’d call that a real problem.
Giving a monster Defiant doesn’t mean that they can’t be CC’d. It means that a group needs to coordinate their collective control conditions to land at the right time, something different from the immunity to CC. I bring this up because before the change, Fear was circumventing that purpose. A Fear skill could be a free pass for an entire group (5 man dungeon or 20 man world events) from actually managing stacks of Defiant.
That’s not true, you can still manage defiant stacks for CC, fear was just able to ignore it completely and have priority. Makes sense to me considering fear is the weakest CC in terms of having 2 counters.
Also, it wasn’t OP, people weren’t begging for necro’s to cheese certain bosses, and even if a boss was being cheesed too hard they could simply make it CC immune. There’s actually plenty of CC immune bosses/champs.
I tried to fear a Boss.
The symbol was in the condition roster, 1 stack of defiant was gone and no effect.
I guess it works as intended, just the fear icon is still on the boss.
For the first part: I don’t recall it being mentioned either. The second is an interesting note. If full immunity to Fear (Not basic Defiant, but something else. Like on the Champion Giant at Nageling, for example) stops Fear from doing condition damage with Terror, then I’d call that a real problem.
Giving a monster Defiant doesn’t mean that they can’t be CC’d. It means that a group needs to coordinate their collective control conditions to land at the right time, something different from the immunity to CC. I bring this up because before the change, Fear was circumventing that purpose. A Fear skill could be a free pass for an entire group (5 man dungeon or 20 man world events) from actually managing stacks of Defiant.
That’s not true, you can still manage defiant stacks for CC, fear was just able to ignore it completely and have priority. Makes sense to me considering fear is the weakest CC in terms of having 2 counters.
Also, it wasn’t OP, people weren’t begging for necro’s to cheese certain bosses, and even if a boss was being cheesed too hard they could simply make it CC immune. There’s actually plenty of CC immune bosses/champs.
I’m really not sure what you mean by “That’s not true”, since we seem to agree with how defiant worked with fear. I guess we could be disagreeing on whether that behavior was acceptable? In any case, regarding fear having two counters: how many bosses have stunbreaks or condition cleansing?
The last time I was part of an effort to beat the Risen Acolyte of Melandru, we explicitly cleared it by using fear to CC him through the health zone that triggered his “You are all animals” phase. So we didn’t have to deal with being drakes, a tactic that was pretty impossible with stun / daze etc. because you can’t chain them together without somehow clearing 20+ stacks of defiant he would regain between each major CC. I realize this is one point of anecdotal evidence, but the fact was you could use Fear to cheese a boss consistently.
It’s pretty obvious, and nobody’s impressed.