Feast of Corruption broken (scepter 3)
LOL
Is the skill broken or do you not know what is going on? Dagger 4 has a cast time which is why it gets interrupted
Some skills allow others to be queued behind them while other skills are aborted. I just do not remember which. It may have to do with prioritization. Stun breaks would have top priority and there may be three tiers, or more.
I do not remember the server taking more than one queued skill, though. Trying to queue two behind one casting causes the middle one to be dropped.
(edited by Anchoku.8142)
No, only this skill interupt others (from all the necro spells beside healing ones). And also for no good reason. And i tested: press once scepter 2 and while casting press once scepter 3. Its not about queue more than 1 spell. Litteraly no other spell do this, why would than this one do it?
Narkodx: other spells also have casting but dont interrupt each other, so i dont understand what are you trying to say?
And i know whats going on its just when miliseconds matter and you want to cast each spell as soon as possible/right after another, you can easily self interrupt.
(edited by Emapudapus.1307)
Oh I see I misunderstood
You’re saying Feast of Corruption interrupts any skill currently being casted? Including utilites or just weapon skills? Heal and Elite?
Guess I would have to test this but I never truly noticed
Oh I see I misunderstood
You’re saying Feast of Corruption interrupts any skill currently being casted? Including utilites or just weapon skills? Heal and Elite?
Guess I would have to test this but I never truly noticed
It interrupts everything except healing skills. Yeah i also didnt notice until last 2 weeks :P. Thats why it might be new bug, maybe came with lasst story that was aproximately 2 weeks ago (when we got staff projectile speed increase and that stuff if i remember correctly). First i thought i was doing something wrong like not facing the target but aperantly that wasnt an issue.
(edited by Emapudapus.1307)
I am still not home to test this but could it be that Deathly Swarm has a cast time of 1/4 second as opposed to the other skills have 3/4 second cast time – The fact that deathly swarm is faster and has less of a “wind-up” probably makes it get cancelled by slower skills… gonna have to test when I get home
I am still not home to test this but could it be that Deathly Swarm has a cast time of 1/4 second as opposed to the other skills have 3/4 second cast time – The fact that deathly swarm is faster and has less of a “wind-up” probably makes it get cancelled by slower skills… gonna have to test when I get home
It is not just swarm. I tried it with every utility or elite or weapon skill that has cast time.
(edited by Emapudapus.1307)
ty for noticing, may prove to happen quite often during fights.
thank you for sharing
this is worth testing
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
It is annoying yes, and worth a fix.
Post this in the bug section.