Feedback and Fix: Plague is a Corruption
Or, how about it doesn’t get a sacrifice? It was balanced without one, so why change it? The Corruption tag is meaningless outside of the Master of Corruption trait, which adds its own cost.
(edited by Drarnor Kunoram.5180)
You already sacrifice all existing minions…
Just make it work like now, but benefit from the trait. With the trait it can inflict bleed on self or whatever.
How about it becomes a well and instead of being made worse by a trait, it gets made better by one.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
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Plague is now the worst skill in game lol. Gonna make a hilarious video after release. I reackon i can 1v1 myself just by activating plague with the trait lol
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
The whole problem with the corruption tag is that it is the only skill type that has a negative effect on the caster. I understand it comes from gw1 and they wanna keep their necro theme or w/e….but its an old and archaic design that used to work in a game that’s not this one. Imo corruptions aren’t strong enough to have to be “balanced” by this negative effect. I’d say remove all negative effects completely OR if the negative effects must stay then buff all corruptions substantially so that it actually makes sense to use them with their drawbacks.
No one wants to feel punished for using a mediocre skill….like wth lol.
Plague is now the worst skill in game lol. Gonna make a hilarious video after release. I reackon i can 1v1 myself just by activating plague with the trait lol
Can you keep yourself in combat for long enough? Actually that might be possible now with all the corruption conditions…
I think I should remove this quote given the recent developement.
It does bother me that guardians elites got reworked and improved as a result. Whereas we only really saw nerfs to the base versions of our elites and our best heal.
I agree that consume and plague dont need negative conditions on the base versions. Just have negative conditions for when they are traited.
The whole problem with the corruption tag is that it is the only skill type that has a negative effect on the caster. I understand it comes from gw1 and they wanna keep their necro theme or w/e….but its an old and archaic design that used to work in a game that’s not this one. Imo corruptions aren’t strong enough to have to be “balanced” by this negative effect. I’d say remove all negative effects completely OR if the negative effects must stay then buff all corruptions substantially so that it actually makes sense to use them with their drawbacks.
No one wants to feel punished for using a mediocre skill….like wth lol.
Agreed with this guy. All corruptions are balanced around the best case scenario that you can transfer them back: but none are particularly powerful other than corrupt boon, which is honestly not what it used to be. I mean compared to what other professions have, theb nly 2 good corruptions are epidemic and corrupt boon. Epidemic sees no play though because it’s only useful on boon heavy targets, has a long cast time, and condition removal is crazy right now. Corrupt boon we only run because of the boon spam taking place. We should have corruptions grant us something like stability, or destroy projectiles, buff us and allies. The new blood is power is a good start but it is just that, a start.
You already sacrifice all existing minions…
.. and you already lose your spectral effects…
Nobody gets sarcasm/trolling anymore. Let me state it clearly:
They added a sacrifice to a skill that already had a fairly major sacrifice. The addition, even if thematically, was unnecessary.