Fellow Necromancers : Minion Monster

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Risenn.2170

Risenn.2170

http://intothemists.com/guides/5984-minion_monster

I lay no claim to this as im sure somebody somewhere is running this or something similar but its crazy the amount of sustain and the life force generation this build has.
With the trait Necromantic Corruption making Minions take Conditions and also have them deal them out. While they dont dish them out fast it can still build up on you and your minions.

So I asked myself how does one fix this? I checked out Unholy Martyr which removes Conditions from nearby allies every 3 seconds granting you 10% life force for curing it. Along with Minions keeping all conditions off you they steal quite a decent amount of Hp even from quick targets and if you lock someone down Bone Minions can chunk them good ( Along with Dealing good damage due to their high base).

I dont quite understand everything myself as I dont play Necromancer much, Infact i’ve mained Warrior for the past Two Years. With the new patch I decided it was time to start a new path and try something new and thus I have landed here. Any Feedback, Comments or Hate is welcome I’d love to hear what you all have to say.

Illigash – 80 Warrior
Vélcro – 80 Necromancer
Long time Player and terrible Guide writer

(edited by Risenn.2170)

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Exxcalibur.6203

Exxcalibur.6203

I switched to minion 2 days ago and LOVE watching guardian zerkers one shot themselves .

Its hilarious and pleasing on a sensual level.

“Skritt, I’m hit!"

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Aomine.5012

Aomine.5012

I think it seriously doesn’t need a nerf.

Seriously, you shouldn’t destroy a build just because it is slightly stronger in 1 v 1…
Not like Necro has many viable spec left, please leave minion master alone… It’s not high-tier friendly too, just really good in Yoloing.

Also there’s a thread talking about this since June 25, and I bumped it up already.
You should post there instead because your build is almost identical to that guys’ build.

(edited by Aomine.5012)

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Risenn.2170

Risenn.2170

As I said I lay no Claim I didnt come in here looking for builds just posted what i’m running as its almost identical then its a different build Eh? Really they’re all the same its just Minion Master after all

Illigash – 80 Warrior
Vélcro – 80 Necromancer
Long time Player and terrible Guide writer

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Few notes:

  1. SoV>Blood Fiend, for a whole lot of reasons, but yeah just straight up better to use SOV as it provides better over time healing and a better active
  2. Soul Marks will probably do more for your build, its a good bit of extra defense and the unblockable is actually really nice, while the speed of Speed of Shadows is needless with WH and/or Quickening Thirst/Banshee’s Wail, and you won’t get bursted in those extra few seconds while DS is down
  3. Banshee’s Wail also probably better than Vampiric Presense, as VP does very little for the minions, and you benefit more from the near 100% uptime Locust Swarm
  4. And I would at least test Blood Bond/Transfusion, although your choices are both equally viable for Celestial
But of Corpse – Watch us on YouTube
My PvP Minion Build

(edited by Bhawb.7408)

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: whiteyzz.3067

whiteyzz.3067

All I can say is…

Needs more of the 100% pure skill passive called Unholy Sanctuary.

Needs to be a full tank build, cause I mean why do damage when your golem just permanently cripples people and deals 1.2K + 1.2k + 1.8k out every 1.6 seconds! AND cripples, imagine if Guardian/Warriors Crippled every attack? Seriously 6/7/8/9/10 shouldn’t let you output the dps of a full zerk class while picking a pure tank runes and necklace.

Minions need to get hit by a nerf stick and scale, I would have no problem if every necro I ran into doing this much damage was a squishy full zerker, but nope they’re full tank with two life bars and also Taste of death heals 6.5k HP on 16 second CD…? But at least guardians get a 8k heal on a 40 second CD!(and shrek PVE)

Honestly run Wyrm, put it in base and get sweet 99 KDA, as no one can kill you.

(edited by whiteyzz.3067)

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Someone is salty.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Aomine.5012

Aomine.5012

All I can say is…

Needs more of the 100% pure skill passive called Unholy Sanctuary.

Needs to be a full tank build, cause I mean why do damage when your golem just permanently cripples people and deals 1.2K + 1.2k + 1.8k out every 1.6 seconds! AND cripples, imagine if Guardian/Warriors Crippled every attack? Seriously 6/7/8/9/10 shouldn’t let you output the dps of a full zerk class while picking a pure tank runes and necklace.

Minions need to get hit by a nerf stick and scale, I would have no problem if every necro I ran into doing this much damage was a squishy full zerker, but nope they’re full tank with two life bars and also Taste of death heals 6.5k HP on 16 second CD…? But at least guardians get a 8k heal on a 40 second CD!(and shrek PVE)

Honestly run Wyrm, put it in base and get sweet 99 KDA, as no one can kill you.

Guess you’re playing a cheap instant gib Mesmer / Thief and got owned by MM necro.
Serve you guys well I tell ya.

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Azure.8670

Azure.8670

All I can say is…

Needs more of the 100% pure skill passive called Unholy Sanctuary.

Needs to be a full tank build, cause I mean why do damage when your golem just permanently cripples people and deals 1.2K + 1.2k + 1.8k out every 1.6 seconds! AND cripples, imagine if Guardian/Warriors Crippled every attack? Seriously 6/7/8/9/10 shouldn’t let you output the dps of a full zerk class while picking a pure tank runes and necklace.

Minions need to get hit by a nerf stick and scale, I would have no problem if every necro I ran into doing this much damage was a squishy full zerker, but nope they’re full tank with two life bars and also Taste of death heals 6.5k HP on 16 second CD…? But at least guardians get a 8k heal on a 40 second CD!(and shrek PVE)

Honestly run Wyrm, put it in base and get sweet 99 KDA, as no one can kill you.

I take it you’ve been farming necros for awhile and lost recently.

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Krileon.8913

Krileon.8913

Loving my bunker minion build. I use close to that build with a few adjustments and I also run full Soldier.

http://gw2skills.net/editor/?vRAQFAWjM0QTN2VDu1A7NOmGK5AUABwcEugjlOD3QKA-TBSBABBu/gRK/wR9nEuAApoDQClgsZ+DgHAAA-e

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: whiteyzz.3067

whiteyzz.3067

Yep I’m so salty, as a necro that my class has become an easy mode, hur durr run minions and unholy sanctuary. And now near invulnerable to condition damage with all the condition removal.

Imagine if every class had 14 second, 6.5k heals, went full tank and could do good DPS? If someone even goes condition damage against you, don’t have to run the signet anymore your minions and shrouds remove it all for you… don’t have to run a stun break to deal with getting stunned before you could pop your death shroud it’s all automatic.

Minions should scale off our power, full tank summons shouldn’t be as a good as a zerker summons. But I mean kitten running any other elite if you can be this bulky and deal so much damage… I’m still going to run lich form with +condition damage but honestly this right now is just as good as the engi’s who chuck glueshot and throw a quabillion grenades in your face.

Also when your match has 4 necromancers running the same build it’s kinda sad…. and then run into a match where it’s 3 necros running the same build then 2 then 3 then 4. I haven’t seen a non summoner necro in quite a bit.

(edited by whiteyzz.3067)

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: GreyWraith.8394

GreyWraith.8394

Ran something similar day after the patch. Was amazing how hard it was for people to kill me, even against multiple foes. On the other hand, the damage was relatively slow and anyone with the sense to run was nearly impossible to catch, much less kill.

End of the Dream by Evanescence
unofficial theme song of the Nightmare Court

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: whiteyzz.3067

whiteyzz.3067

Ran something similar day after the patch. Was amazing how hard it was for people to kill me, even against multiple foes. On the other hand, the damage was relatively slow and anyone with the sense to run was nearly impossible to catch, much less kill.

Well that’s great, If I run away I can capture the point your standing on… oh.

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Klaeljanus.7695

Klaeljanus.7695

Ran something similar day after the patch. Was amazing how hard it was for people to kill me, even against multiple foes. On the other hand, the damage was relatively slow and anyone with the sense to run was nearly impossible to catch, much less kill.

Well that’s great, If I run away I can capture the point your standing on… oh.

If only there was some kind of, I don’t know, maybe a build that didn’t use any conditions.

A power build, maybe, yeah that term could work.

Of course, you’ll also need armor to go with that build. Something that focuses on dealing quick damage, before any conditions can come into play. Obviously has to have power as it’s main stat, then, probably precision to crit a lot and ferocity to just compound the pain since you’re dealing with a cloth armor that can have a lot of health, they never have much toughness. It’d be quick and angry, so maybe call it… hmm.

Berzerker. maybe. Yeah, that works.

Power Berzerker. that sounds like a good idea. You should suggest that be the normal for the entire game. Maybe they’ll like the sound of that and make it the standard for the next two years even!

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Aomine.5012

Aomine.5012

Yep I’m so salty, as a necro that my class has become an easy mode, hur durr run minions and unholy sanctuary. And now near invulnerable to condition damage with all the condition removal.

Imagine if every class had 14 second, 6.5k heals, went full tank and could do good DPS? If someone even goes condition damage against you, don’t have to run the signet anymore your minions and shrouds remove it all for you… don’t have to run a stun break to deal with getting stunned before you could pop your death shroud it’s all automatic.

Minions should scale off our power, full tank summons shouldn’t be as a good as a zerker summons. But I mean kitten running any other elite if you can be this bulky and deal so much damage… I’m still going to run lich form with +condition damage but honestly this right now is just as good as the engi’s who chuck glueshot and throw a quabillion grenades in your face.

Also when your match has 4 necromancers running the same build it’s kinda sad…. and then run into a match where it’s 3 necros running the same build then 2 then 3 then 4. I haven’t seen a non summoner necro in quite a bit.

That’s why I’m running Moa on my Engi. (96 CD only)
Elixir condition engi is quite nice XD.
Lots of cleanse, instant kill all minions and lots of sustain too

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Cogbyrn.7283

Cogbyrn.7283

Honestly, minions doing damage as part of Necro attrition makes sense, as the Necro often doesn’t have the stability to stand and deliver. If I didn’t hate summons, I’d play minions in a heartbeat, especially since they all have actives instead of simply being passive damage.

And having a bunker/bruiser Necro build makes the most sense to me for tPvP. Everyone complains about how Necro has mobility, but why is Necro put into a position that requires mobility? Why not try to enable the Necro play a role that works for the Necro: a hard-to-kill attrition build that can stand on point and force rotation?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Koalachan.3451

Koalachan.3451

I tried making something work with Minions and Unholy Martyr and camping shroud. It was the first time since the weeks of the launch levelling my necro that I slotted any minions. I honestly must admit I had no idea it was this bad. They literally stood around doing nothing most of the time. After 15 minutes it was clear that the not attacking was not a fluke, but par for the course. So disappointing, I don’t know how you minionmancers can settle for this.

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: whiteyzz.3067

whiteyzz.3067

Yep I’m so salty, as a necro that my class has become an easy mode, hur durr run minions and unholy sanctuary. And now near invulnerable to condition damage with all the condition removal.

Imagine if every class had 14 second, 6.5k heals, went full tank and could do good DPS? If someone even goes condition damage against you, don’t have to run the signet anymore your minions and shrouds remove it all for you… don’t have to run a stun break to deal with getting stunned before you could pop your death shroud it’s all automatic.

Minions should scale off our power, full tank summons shouldn’t be as a good as a zerker summons. But I mean kitten running any other elite if you can be this bulky and deal so much damage… I’m still going to run lich form with +condition damage but honestly this right now is just as good as the engi’s who chuck glueshot and throw a quabillion grenades in your face.

Also when your match has 4 necromancers running the same build it’s kinda sad…. and then run into a match where it’s 3 necros running the same build then 2 then 3 then 4. I haven’t seen a non summoner necro in quite a bit.

That’s why I’m running Moa on my Engi. (96 CD only)
Elixir condition engi is quite nice XD.
Lots of cleanse, instant kill all minions and lots of sustain too

Theres a problem with that, if you have a summoner necro who’s actually not one of those LAWLILIVEFOREVER, and a good player the second you stack up flame you get knocked down and every minion auto attack gives you back your flame stacks, and he will hit shroud and spread it right back onto you.

The majority of the problem is unholy sanctuary is just too good IMO, I can never see a reason to run it, maybe due to new life force and how it works, I feel like I’m in that form forever….

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Aomine.5012

Aomine.5012

Yep I’m so salty, as a necro that my class has become an easy mode, hur durr run minions and unholy sanctuary. And now near invulnerable to condition damage with all the condition removal.

Imagine if every class had 14 second, 6.5k heals, went full tank and could do good DPS? If someone even goes condition damage against you, don’t have to run the signet anymore your minions and shrouds remove it all for you… don’t have to run a stun break to deal with getting stunned before you could pop your death shroud it’s all automatic.

Minions should scale off our power, full tank summons shouldn’t be as a good as a zerker summons. But I mean kitten running any other elite if you can be this bulky and deal so much damage… I’m still going to run lich form with +condition damage but honestly this right now is just as good as the engi’s who chuck glueshot and throw a quabillion grenades in your face.

Also when your match has 4 necromancers running the same build it’s kinda sad…. and then run into a match where it’s 3 necros running the same build then 2 then 3 then 4. I haven’t seen a non summoner necro in quite a bit.

That’s why I’m running Moa on my Engi. (96 CD only)
Elixir condition engi is quite nice XD.
Lots of cleanse, instant kill all minions and lots of sustain too

Theres a problem with that, if you have a summoner necro who’s actually not one of those LAWLILIVEFOREVER, and a good player the second you stack up flame you get knocked down and every minion auto attack gives you back your flame stacks, and he will hit shroud and spread it right back onto you.

The majority of the problem is unholy sanctuary is just too good IMO, I can never see a reason to run it, maybe due to new life force and how it works, I feel like I’m in that form forever….

What Moa does is total minions destruction
I can use toss elixir s first to approach MM freely and turn him into a cute little Moa.
Without his minions, all his traits will be useless

I do agree Unholy xxx gives way way WAY too much Life-force. I can basically stay in death shroud forever if I have a teammate stand near me.

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: whiteyzz.3067

whiteyzz.3067

Yep I’m so salty, as a necro that my class has become an easy mode, hur durr run minions and unholy sanctuary. And now near invulnerable to condition damage with all the condition removal.

Imagine if every class had 14 second, 6.5k heals, went full tank and could do good DPS? If someone even goes condition damage against you, don’t have to run the signet anymore your minions and shrouds remove it all for you… don’t have to run a stun break to deal with getting stunned before you could pop your death shroud it’s all automatic.

Minions should scale off our power, full tank summons shouldn’t be as a good as a zerker summons. But I mean kitten running any other elite if you can be this bulky and deal so much damage… I’m still going to run lich form with +condition damage but honestly this right now is just as good as the engi’s who chuck glueshot and throw a quabillion grenades in your face.

Also when your match has 4 necromancers running the same build it’s kinda sad…. and then run into a match where it’s 3 necros running the same build then 2 then 3 then 4. I haven’t seen a non summoner necro in quite a bit.

That’s why I’m running Moa on my Engi. (96 CD only)
Elixir condition engi is quite nice XD.
Lots of cleanse, instant kill all minions and lots of sustain too

Theres a problem with that, if you have a summoner necro who’s actually not one of those LAWLILIVEFOREVER, and a good player the second you stack up flame you get knocked down and every minion auto attack gives you back your flame stacks, and he will hit shroud and spread it right back onto you.

The majority of the problem is unholy sanctuary is just too good IMO, I can never see a reason to run it, maybe due to new life force and how it works, I feel like I’m in that form forever….

What Moa does is total minions destruction
I can use toss elixir s first to approach MM freely and turn him into a cute little Moa.
Without his minions, all his traits will be useless

I do agree Unholy xxx gives way way WAY too much Life-force. I can basically stay in death shroud forever if I have a teammate stand near me.

Pretty much it, its redonculous plus I run one less minion but the thing that transfers 5 conditions onto someone… just shrecks all the Condition Damage people I see

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Azure.8670

Azure.8670

Yep I’m so salty, as a necro that my class has become an easy mode, hur durr run minions and unholy sanctuary. And now near invulnerable to condition damage with all the condition removal.

Imagine if every class had 14 second, 6.5k heals, went full tank and could do good DPS? If someone even goes condition damage against you, don’t have to run the signet anymore your minions and shrouds remove it all for you… don’t have to run a stun break to deal with getting stunned before you could pop your death shroud it’s all automatic.

Minions should scale off our power, full tank summons shouldn’t be as a good as a zerker summons. But I mean kitten running any other elite if you can be this bulky and deal so much damage… I’m still going to run lich form with +condition damage but honestly this right now is just as good as the engi’s who chuck glueshot and throw a quabillion grenades in your face.

Also when your match has 4 necromancers running the same build it’s kinda sad…. and then run into a match where it’s 3 necros running the same build then 2 then 3 then 4. I haven’t seen a non summoner necro in quite a bit.

You’ve obviously never played as a. Ele. Further, you obviously never played as a condi ele snice patch. Go do that and then read your comment again

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: GreyWraith.8394

GreyWraith.8394

Ran something similar day after the patch. Was amazing how hard it was for people to kill me, even against multiple foes. On the other hand, the damage was relatively slow and anyone with the sense to run was nearly impossible to catch, much less kill.

Well that’s great, If I run away I can capture the point your standing on… oh.

  • Breaking news: bunker builds have some advantages in Conquest.
  • More recent breaking news: bunker builds aren’t meta for good reasons.
  • Special bulletin: Necro’s have ping-pong issues in addition to the above bunker issues.
End of the Dream by Evanescence
unofficial theme song of the Nightmare Court

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Aomine.5012

Aomine.5012

Ran something similar day after the patch. Was amazing how hard it was for people to kill me, even against multiple foes. On the other hand, the damage was relatively slow and anyone with the sense to run was nearly impossible to catch, much less kill.

Well that’s great, If I run away I can capture the point your standing on… oh.

  • Breaking news: bunker builds have some advantages in Conquest.
  • More recent breaking news: bunker builds aren’t meta for good reasons.
  • Special bulletin: Necro’s have ping-pong issues in addition to the above bunker issues.

Breaking News, the new Foot in the Grave break stuns and grant stability upon entering Shroud, with a CD of 7 sec (when traited), making it the shortest CD stunbreak + stability in the game.

Guess what, Necro is no longer a Ping-Pong Ball!

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

http://gw2skills.net/editor/?vRAQNAW3YjM0QTN2WDe1A7NOoGKZAMAD7clb5ilWC1wJA-TJxHwABuIAILDEa/BAPBAA
This is what i’ve been running.
Since the minions have fixed damage and only inherit my condi damage, condi duration and boon duration stats, i’ve chosen to use the cleric amulet instead.

Due to this decision, I’m taking Life from death instead of vampiric presence.
Also i’m using axe to strip boons, apply retal to myself so i can squeeze my power a little more, apply vulnerability and regen life force at will without having to rely on a chain, plus it’s handy vs stealth as it’s a channel and i don’t really care if it’s interrupted.
Due to that i’m also picking blood bond over quickening thirst.

As for my personal experience with this build, it’s been amazing: The damage is fixed thus very high, the healing is dense and i can keep bouncing conditions between me and my minions to regen life force in bulk.
An example of this was a necromancer using blood is power against me then going into plague form. I just healed myself to full life and full life force thanks to that lol.

But really, try healing power as main stat, with the highest base health and lotsa life force we don’t need vitality and our minions don’t do condition damage.
So healing and thoughness are the two most important stats.

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Akrasia.5469

Akrasia.5469

Thanks for posting. It seems MM builds are getting really popular especially from the boasts of “I 1 shotted a guardian and I liked it”. My advice is don’t boast to much or it’s going to get nerfed. I just read a post about a counter to the insta-dead fire guardian trap so there’s hope we don’t get nerfed

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: GreyWraith.8394

GreyWraith.8394

Breaking News, the new Foot in the Grave break stuns and grant stability upon entering Shroud, with a CD of 7 sec (when traited), making it the shortest CD stunbreak + stability in the game.

Guess what, Necro is no longer a Ping-Pong Ball!

It’s true that the new FitG is awesome. That said, it’s not like we can save shroud just for stun-breaking given how much our class design relies upon using it for defense/offense. So on a practical level it’s not as readily available as you make it sound.

End of the Dream by Evanescence
unofficial theme song of the Nightmare Court

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Akrasia.5469

Akrasia.5469

Breaking News, the new Foot in the Grave break stuns and grant stability upon entering Shroud, with a CD of 7 sec (when traited), making it the shortest CD stunbreak + stability in the game.

Guess what, Necro is no longer a Ping-Pong Ball!

It’s true that the new FitG is awesome. That said, it’s not like we can save shroud just for stun-breaking given how much our class design relies upon using it for defense/offense. So on a practical level it’s not as readily available as you make it sound.

It is readily available. It’s just a matter of adjusting play style. When the game was first launched DS was mostly used as a defensive form when your life was low and you needed to get away. When we realized how badly our kiting sucked it turned into a skill that was more offensive in and out. With new builds and new some people practically live in it while others hardly use it. So depending on your play style you can definitely save it for breaking stuns. DS is most efficient when thought of a 3rd weapon set with the LF bar as some powerful traited rune. Swtich in and out as needed.

While wrtting this I just realized one of my biggest problems with DS. It has no Minion support whatsoever. Power has LB Condi has Tainted shackles and Doom possibly. As with all out transforms, minions are left in the cold (Though at least not destroyed)

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: NeXeD.3042

NeXeD.3042

Wow. No. It’s not readily available. It’s not a matter of just adjusting your playstyle…. if you do adjust your playstyle for using fitg as your stunbreakable you will without a doubt die way more often.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Akrasia.5469

Akrasia.5469

Wow. No. It’s not readily available. It’s not a matter of just adjusting your playstyle…. if you do adjust your playstyle for using fitg as your stunbreakable you will without a doubt die way more often.

Commenting on the 2 or 3 posts before me it was mentioned that DS as a stun break would be the lowest cooldown in the game. The counter point is that it wouldn’t be as readily available as DS is our main defense and used offensively as well. I countered saying it is a matter of play style. I never said it should be your sole stun break. I just said popping in and out of DS is a play style a lot of people have grown accustom to and if you take FITG then you have an available SB fairly often. Let’s review our choices get stunned and kittened or pop ds and fight on.. hmm. If you have have anything but a pure condi build you can recover LF pretty quickly so popping in and out is acutally more efficient, especially now that we can heal in DS.

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Shaogin.2679

Shaogin.2679

Wow. No. It’s not readily available. It’s not a matter of just adjusting your playstyle…. if you do adjust your playstyle for using fitg as your stunbreakable you will without a doubt die way more often.

I always find it incredible that people don’t understand this.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: Akrasia.5469

Akrasia.5469

Wow. No. It’s not readily available. It’s not a matter of just adjusting your playstyle…. if you do adjust your playstyle for using fitg as your stunbreakable you will without a doubt die way more often.

I always find it incredible that people don’t understand this.

Please explain why thinking of FITG as an extra low CD stunbreak is a bad idea. People tend to say this idea or that way of doing things is bad but don’t explain why it’s bad.

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: jax.5679

jax.5679

With AI as poor as it is, MM should be left alone. I think my minions actually attack targets 60% of the time.

Fellow Necromancers : Minion Monster

in Necromancer

Posted by: NapTooN.6283

NapTooN.6283

Yep I’m so salty, as a necro that my class has become an easy mode, hur durr run minions and unholy sanctuary. And now near invulnerable to condition damage with all the condition removal.

Imagine if every class had 14 second, 6.5k heals, went full tank and could do good DPS? If someone even goes condition damage against you, don’t have to run the signet anymore your minions and shrouds remove it all for you… don’t have to run a stun break to deal with getting stunned before you could pop your death shroud it’s all automatic.

Minions should scale off our power, full tank summons shouldn’t be as a good as a zerker summons. But I mean kitten running any other elite if you can be this bulky and deal so much damage… I’m still going to run lich form with +condition damage but honestly this right now is just as good as the engi’s who chuck glueshot and throw a quabillion grenades in your face.

Also when your match has 4 necromancers running the same build it’s kinda sad…. and then run into a match where it’s 3 necros running the same build then 2 then 3 then 4. I haven’t seen a non summoner necro in quite a bit.

That’s why I’m running Moa on my Engi. (96 CD only)
Elixir condition engi is quite nice XD.
Lots of cleanse, instant kill all minions and lots of sustain too

You can bring Moa down to 82s CD. HGH reduces the CD of Elixers by 20% and Mechanized Deployment the CD of Toolbelt Skills by 15%. Since Moa is an Elixer AND Toolbelt-Skill it should work. Works with the Revival Elixer aswell i have it on a 68s CD thanks to both traits. The Advantage of this is you can even take Kinetic Battery for an instant Moa Recharge after a Dodge.