Fighting Mordrem?
Are you running double wells and using path of midnight trait? Thats what i ended up doing while doing silverwastes stuff. Its not ideal as you say. But thats the best aoe you are going to get. Along with warhorn 5. You can also try swapping focus for offhand dagger. But i ended up preferring reapers touch even for large groups and switched back to focus. When i was doing it I was using 1 aoe at a time. So even with the long cooldowns you still have a well or life transfer/tainted shackles for each group.
The trick to surviving is just to watch your positioning and dont tackle large groups on your own unless you know you can win. Also for the teragriffs you can permanently interrupt their rushes by keeping them crippled, chilled or immobilised. Also remember wail of doom and doom are really useful for interrupts.
(edited by spoj.9672)
I almost always run double wells, usually with the reduced recharge trait and/or the ground targeting trait — actually I should probably use ground targeting more since I’m getting forced out of position all the time. I generally have BiP or Epidemic in the third utility slot.
Otherwise, well, I guess I’ll work on the positioning. With hindsight, it might not help that I usually do LS on the necro first, so the other classes are played with the benefit of experience.
I didn’t realise that you can shut down the teragriff rush like that. That will be a help, I think. Thanks.
Warhorn #5 and Well of Suffering should do significant damage along with the dagger cleave no matter what build/traits you have setup. Pop DS 4 and you should be an AOE damage machine. It works for me.
Otherwise run a MM build. They seem to do well in the Silverwastes. 4/x/6/4/x is the trait setup—all set to empower minions and axe is a good MH minion weapon. I always like warhorn OH, and staff on swap.
Hope this helps.
Do yourself a favor and pack a little bit of extra condition clearing in SW. I use the meta Assassin’s Necro currently and I swap out Well of Corruption for Well of Power to get out of tight spaces where I’ve got heavy immobilize stacked on me (that’s what really kills me in big groups). Additionally, I’ve been running Signet of Undeath to res the Keep Lords instead of Signet of Spite.
I can pretty much solo defend most bases at L3+ supplies/defense where the mobs are upscaled to 83+. It shouldn’t be too bad, just know the terrain and for God’s sake avoid upscaled tendrils if you’re low on endurance or don’t have your CDs.
Yep, I run my MM build in Silverwastes and generally do not have much trouble at all. The Thrashers and Teragriffs should be your primary targets as their AoE can melt your minions quickly (I just immobilize/cripple them then blow up my Bone Minions next to them. That usually takes care of them in a jiffy unless they’re upscaled.)
I personally run full zerkers, with weapon sets of axe/focus and dagger/warhorn, as in Silverwastes it is often difficult or too risky to get in close for dagger melee. I highly recommend the trait Unholy Sanctuary for Silverwastes, as it will save your butt more times than you can count. I run 2/0/6/0/6, most of my damage is from deathshroud, so it’s decent AoE with some decent CC to deal with those pesky chargers and thrashers.
Might try staff for your off set. The regeneration & condition transfer is always nice to have.
+ fear can be a lifesaver.
Or if your using dagger as a main you could try dagger as an offhand as well. The AOE bleed isn’t great unless condition or rampager specced but the weakness is nice & condition transfer is always nice.
I had not been playing Necromancer for a while but decided to finally tackle the Silverwastes. It worked pretty well. The build I used was a full bunker MM (0/2/6/6/0) using Carrion gear, Scavenging runes, and scepter/dagger. It was nice having bosses without Unshakable on them so the soft counters like cripple, blind, weakness and so on worked.
The only trouble I had was from frequent and often severe minion pathing issues on the broken terrain and Rangers with long bow knocking mobs out of most minion’s reach. I swear PBS should knock the Ranger back, not the mob. That would help them learn.
I’ve been having a great time with my build. It’s got great range, aoe, single-target, and sustain.
Just go 6/2/0/0/6 with axe/focus and dagger/dagger, and then well of suffering, blood is power, signet of the locust/spite, and golem for utilities. Your main dps is dagger autos, life blast, axe 2, focus 4, and your well. Everything else just helps you do damage.
Here’s a link for the traits, if you’re not sure what to select.
http://gw2skills.net/editor/?fRUQRAnd4Yjc00Sb1NW2webiahC66MAmho6Aqnj2oaB-T1CDABN8AAaZ/B/0PAwJBYT1VaUlivUCqwRAAKlfWcgCCRDTAAEgdWi1ZJGMxJOxJOxJ2En4EHuEHOZAq2CA-w
Bit of a necro, but some feedback on this…
Spoj was right, awareness and some CC to shut down the rushes will get me through.
Once I learned “if you fight that husk slinger against the cliff, three teragriffs and two thrashers will spawn on top of you 20 seconds later”, and got some chill and cripple going, I am doing alright with the daggers. I wouldn’t call it easy, but my necro does as well as my warrior.
I think Necro does pretty well in silverwastes. I have since tried a variety of builds. Necromancer’s condition control is more effective, there, and it allows build variants sub-optimal for older PvE while punishing others that skimp on condition control and watching for tells. A PvP build is not so bad and the MM build worked, too, because the targets are (stoop’d) NPCs.
The worst build I had was a WvW wells variant, btw, but there are many just as bad for silverwastes.
I use a rabid bleed build with krait runes, scepter/dagger and staff. Scepter has sigil of earth, dagger has sigil of corruption, staff has sigil of malice and geomancy. I run blood is power, epidemic and a stunbreaker, usually well of power of spectral armor, going 6/6/2 for traits. It runs rather well for fort defense, escorts, and general roaming. For forts I usually take the less populated side, stack conditions on a husk slinger or sieger and epidemic them thus killing the menders and teagraffs quickly. Long as you don’t put yourself next to a teagraff you’ll have no trouble.