First Attempt at MM Build (WvW)
I’d recommend swapping Greater Marks for Minion Master. the reason behind this is that due to large AoEs and low minion health, minions die with unfortunate regularity, and that cooldown reduction is extremely usefull in situations like that. if you’re solo, then greater makrs is better, but if you’re assaulting as part of a team, you can expect your minions will die a lot, and a few seconds of having a blood fiend or flesh golem out can mean a world of difference when they’re healing you with every attack.
Beyond that? It looks like a remarkably solid build. Kudos.
Hmm, nice gear setup. Nice alternative to soldiers, which I was thinking I was going to be “stuck” in.
I’m a noob to the Necromancer. Had one in GW1 but I’m only just making one now in GW2.
I did a little theorycrafting before coming here and I ended up with virtually the exact same traits, except I was using an axe/warhorn and a dagger/focus and my gear was Knights gear.
I have a question, do minions inherit the stats of your Necro, or are they completely independent and have their own stats? I noticed your wearing a lot of condition gear stuff to compliment your weapons, I can only assume then that your lack of power/precision does not mean that your minions hit for less damage?
Thanks for any help.
Replace Shadow Fiend or Bone Fiend for Flesh Wurm. Flesh Wurm does two important things;
a. It does more damage. Its vomit hits for 1-1.1k w/ training of the master.
b. It gives you an out. If you get attacked, your Signet won’t be enough to save you in a retreat. Flesh Wurm porting and then legging it will disorient your opponent, and it’ll give you 1200 range foot up on escaping your opponent.
Bloodthirst: seems like a poor choice without a Dagger mainhand. It’ll be boosting your minion’s life draining which certainly helps quite a bit, and your Vampirism, but… That’s about it. You don’t attack quickly enough to really benefit from Vampirism, so it may be worth changing either your weapon or the trait. There are two ways you can go about this;
a. Change the Scepter with a Dagger.
b. Change the trait to something more suitable. As a condition build, Mark of Evasion will be incredibly helpful; more bleeds is always nice to have, and granting regeneration both to yourself and your minions is very helpful.
Greater Marks flows on from the Bloodthirst complaint up there. If you change to Mark of Evasion, Greater Marks will actually be insanely helpful as being able to reliably land Mark of Evasion will help to keep you and your minions alive. Without Mark of Evasion, your minion healing isn’t quite so reliable, so you’ll probably want to change this to Minion Mastery.
Put the Superior Sigil of Corruption on one of your underwater weapons. In the Borderlands, which is where you’ll spend most of your time solo campwhacking, you can pretty easily go for a dip and get your stacks to 25.
Your Runes don’t really offer much benefit to you. +20% fear duration, but you have neither Master of Terror, Sigil of Paralyzation, Terror, or anything to really capitalise on it. My suggestions;
a. Lyssa. You have one of the lowest Elite skill CDs in the game. Charge is only beaten out by traited Basilisk Venom, I think, and clearing conditions really helps in any situation where you’d want it to be charging. The boons can also make for a nasty burst after the Charge.
b. Dwayna. If you’re taking Mark of Evasion and Greater Marks, it might be worth stacking up some Healing Power and boosting that Regen duration a bit.