Five skills...

Five skills...

in Necromancer

Posted by: radioAspen.6829

radioAspen.6829

Yes, another Consume Conditions topic because this is completely ridiculous.

On quickly skimming the wiki I’m only seeing 5 existing weapon or utility skills that immediately apply 10 or more stacks of vuln.

(On My Mark, Crushing Blow, Analyze, Whirling Defense, and Rapid Fire, if it matters. Feel free to correct me if I’m overlooking something, I’m not an expert I just got curious.)

Most skills only apply 1-3 stacks and durations are more or less on par with the 4 seconds from our new CC. So yeah, this amount of vuln, at least instantly, is pretty rare overall and in our miserable case it’s self-directed.

In what possible universe is this game balance?

Five skills...

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

we r suppose to transfer the vulnerability

^troll comment
(Anet thinks its fair for necros to use more than 1 skill to accomplish the same thing other class can do)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Five skills...

in Necromancer

Posted by: radioAspen.6829

radioAspen.6829

we r suppose to transfer the vulnerability

^troll comment
(Anet thinks its fair for necros to use more than 1 skill to accomplish the same thing other class can do)

It would be one thing if necro tools for doing so were actually reliable…