Fixes changes to necro snaring
3) I would say yes to the jump, but I think letting it give LF would be too much (just seeing as the current “balance” of the weapon does not have any LF gain from 3). I’m also not sure how necessary it would be, seeing as you can do this with DS 2 already, although I like the idea.
5) I thought Haunt already had AoE? (I rarely use him)
I do wonder why they originally changed Dark Path from a teleport to a projectile jump, because it would likely be the reason why they wouldn’t change it back. But overall I think I would agree to these, we should have more reliable ways to stick to people.
I would LOVE to see spectral armor give stability. arenet?!
Arenanet, I beg you to give Spectral armor Stability. I’ve thought a lot about it. And I think it’s right to do. You are scared to lower the cooldown Anet. For balance reasons obviously (otherwise you would have lowered it already, is my Guess). I can live with that. However in wvw, were stability is incredible important, Necro’s are one of the few professions to fall far behind, because we don’t have it. Well we have it, but it only works for power builds (Soul reaping is crit damage trait line). I have a condition build, and it’s simply not possible to sacrafice 30 trait points for the stability. The elites also grant it, but sometimes i gotta drop early out of it to heal, wich means I loose the Stability, and they are on a long cooldown.
We are not asking for spammable/overpowered Stability. But Necromancer is meant to ‘kill slow, survive long’. And having no stability, really ruins it in wvw. 5 Enemies (that know what they do), can completely control a necromancer, without giving him a chance to escape. Stability with a skill like Spectral armor (and the trait), would fix it. Elementalist get is also (and they already have way more ‘anti crowd control’ mechanics, so one long cooldown counter to crowd control, is the least Anet can give to necromancers.
Dark path instant, please yes! Now it’s useless. If i want to use it, it’s to close a gap. Most of time ppl are running away then. And if they do, dark path is useless because it’s to slow.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
I feel that as a necro (I love necro btw) that our mobility is VERY limited, in WvW this is our big down fall because if we get caught with our pants down we’re in trouble and very unlikely to escape if needed. I know we have the wurm and spectral walk etc but I dont want to sacrifice a utility slot for a skill I dont want to use (wurm – when you’re being cc’da cast time is not want u need!) so I feel that spectral armor with stability would be a step in the right direction. being an attrition class and all I would’ve thought stability was a given.