Fixing the 'shroud'.

Fixing the 'shroud'.

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

Ok after having played scourge I don’t think I can ever go back to necromancer or reaper.

The reason being, 5 on demand shade skills with incredibly utility is just way too good, and the problem with shroud skills is well, you can only use it in shroud.

It got me thinking:

1. What if shroud has no cooldown?
2. Well that would just be OP because of all the shroud entry traits.
3. Ok, lets put an ICD on those traits (yes yes, ICD sucks, I know)
4. Before SoS got changed, we were able to adjust between 10 or 7 second cooldown for shroud entry traits. Make all shroud entry traits a ‘shroud’ skill, .‘. vital persistence will give it 20% CDR.
5. Ok, but that still sounds a bit OP, being able to enter and exit shroud whenever. It’d kinda seem like an engineer kit, except, you get a healthbar too boot.

So here is what I propose. When you exit shroud, there is a soft cooldown, and a hard cooldown. The hard cooldown is 1 second so you don’t accidentally enter exit, enter exit. The soft cooldown is 10 seconds. In order to re-enter shroud you need to spend life force, based on the amount of cooldown left on the soft cooldown.

So you can enter and exit shroud, and enter again immediately 1 second afterwards, but you’d lose a chunk of life force first. This reduces the management needed for shroud to work, currently we wrestle with life force and time. This shifts more of the management into life force, and is in line with the Scourge’s ability to instantly use the profession specific skills.

Fixing the 'shroud'.

in Necromancer

Posted by: Sublimatio.6981

Sublimatio.6981

how about continue developing shrouds for each elite spec and never again commit the same mistake that was done with scourge?

Fixing the 'shroud'.

in Necromancer

Posted by: Windler.4815

Windler.4815

how about continue developing shrouds for each elite spec and never again commit the same mistake that was done with scourge?

Bingo.

Windler
Spectral Legion [SL]
Jade Quarry

Fixing the 'shroud'.

in Necromancer

Posted by: Zefiris.8297

Zefiris.8297

how about continue developing shrouds for each elite spec and never again commit the same mistake that was done with scourge?

What mistake?

Actually making a powerful AND fun class?

Losing shroud and letting me use the five shroud skills next to my normal kit is the best thing the scourge did! I hope future elite specs continue doing this.

Fixing the 'shroud'.

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

Scourge is so much better. 5 actually useful skills at all times instead of only when in shroud

Fixing the 'shroud'.

in Necromancer

Posted by: Vitali.5039

Vitali.5039

I’ll enjoy playing my sand mesmer but I really hope they’ll buff power reaper pvp and pve wise.

Fixing the 'shroud'.

in Necromancer

Posted by: Zefiris.8297

Zefiris.8297

I do hope for a power reaper buff for sure.