Flesh Golem
please watch this
www.youtube.com/watch?client=mv-google&hl=fi&gl=GB&v=riyMsBRxXHs&nomobile=1
If the link doesn’t work search But of Corpse minion AI explained from youtube
(edited by DarnDevil IV.2143)
Our elite skill flesh golem seems to lack the intelligence to attact foes from time to time. This enemy rarely attacks on a first hit of the necromancer. The pet usually goes to attack the foe after 5th or 6th attack.
I hope there would be some improvements coming for this minion. It has a lot of potential but currently seems to suffer from all kinds of bugs and from horrific pathfinding.
Sometimes in pvp the charge gets stuck on the smallest things and the golem them runs on its place thus not stunning or knocking back anyone. Also the charge skill used against gates in Legacy of Foefire can cause the minion to run through the gate! And why this pet can’t work under water too? – Capricorn is a terrible map for necromancers with this pet.
+ that mesmers elite “moa” skill can cancel all of our minions <.<
I just hope that arena net would do something about our minions especially the flesh golem. Currently they suffer from too many bugs. It’s funny how quickly Anet started looking into the teleporting issues with thieves and mesmers and when it comes to necromancers or warriors Anet does things really really slowly.
please watch this
www.youtube.com/watch?client=mv-google&hl=fi&gl=GB&v=riyMsBRxXHs&nomobile=1
If the link doesn’t work search But of Corpse minion AI explained from youtube
(edited by DarnDevil IV.2143)
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