Flesh Golem Charge

Flesh Golem Charge

in Necromancer

Posted by: striker.3704

striker.3704

Considering the flesh golem is an elite ability, I think the flesh golem’s charge should be a leap finisher. All the aura’s he can gain from it would synergize immensely with how he simply runs into the enemy and eats damage.

The flesh Golem isn’t really a bad elite skill, but I feel like he needs that little bit of extra oomph when compared to the other elites.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

Flesh Golem Charge

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Leap would be nice, would also be nice if they made his stability work like every other elite’s stability instead of leaving it nerfed to oblivion like they did.

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Flesh Golem Charge

in Necromancer

Posted by: Dakunaito.9602

Dakunaito.9602

Considering the flesh golem is an elite ability, I think the flesh golem’s charge should be a leap finisher. All the aura’s he can gain from it would synergize immensely with how he simply runs into the enemy and eats damage.

The flesh Golem isn’t really a bad elite skill, but I feel like he needs that little bit of extra oomph when compared to the other elites.

Necro needs control buttons like Ranger. those crap minion you have to pray to God for them to hit. Flesh Golem is the worst. it stops attacking even more frequently than the rest minions. even if i use it’s charge skill to force it to move on the target it refuses to hit when it’s there. in Silverwastes when i want to hit the plants that spawn the group mobs, there are lot of times that the minions don’t enter inside it’s radius(you know, that dome like thing). it’s so freaking frustrating. i only use Flesh Golem cause rest Elite skills are horrible for pve(too much cd). 3 years have passed and the minions are still in such bad state. if they can’t fix them, then remove them completely and put something useful