Flesh Golem Charge

Flesh Golem Charge

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Can we get his stability upped to a reasonable amount? He’s been left alone since the stability nerfs, and frankly its a fairly important part of the ability, especially since so many AoE pulsing CC skills were put into the game with HoT. But he went from having 15s of ignoring all CC, to 15s of ignoring a whole one CC, while every other stability granting elite was given significant stability changes.

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Flesh Golem Charge

in Necromancer

Posted by: Ara.4569

Ara.4569

A lot of stability-granting skills haven’t changed since the rework. The sheer amount of hard CCs HoT added is asking for a much needed revisit of these skills. But even more so, I would like to see hard CCs toned down.

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.