Flesh Of The Master Is It Going To Be Fixed?!
In PvP, it’s not fine either as all your minions die whenever you go into the downed state. This is just a stupid change, as if minions are actually broken in pve and flesh of the master alone was to fix it.
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i know it sucks..can’t play my MM Necro..
Oh yea, good point Jayce. I don’t PVP much. Either way, needs to be fixed.
It is not nearly as core of an issue as the thief steal was. Imagine if Death Shroud just didn’t activate and went on CD if you used it while doing another action, and that’s similar to what we’re talking about.
Just don’t equip flesh of the master in open PvE (it isn’t remotely necessary, minions have very high base HP there anyway), and in PvP just don’t expect them to carry you in a downed fight. It is an issue, to be sure, but overstating its impact doesn’t help.
If the FotM bug happened once in 10 times, it’d be livable. It happens every single time.
‘Oh, just don’t equip a trait you should have every right to equip, who cares?’ Lol.
Feel free to equip the trait, but don’t complain when the trait functions in a known manner and you can fix the problem yourself by just not equipping a completely unnecessary trait.
It’s NOT unnecessary. For MM build the only other trait I can really put there is Greater Marks. Ooohhhh. What’s important to one may not be to another. It’s a bug that needs to be fixed, period. Or is it your opinion that it’s okay for a trait to be unusable? Pfft. Not using it isn’t fixing the problem, ‘friend’, it’s avoiding it.
I haven’t once said it shouldn’t be fixed. But you are not forced to use that trait as an MM, I am fully aware of what you do and don’t need for the build, and in PvE you don’t even need to go deeper than 2 points in DM for general roaming. So if you want to keep equipping a trait that is killing your minions, feel free. But there is a difference between continuously walking into a wall and complaining that it shouldn’t be there, and walking around the wall, pointing out it shouldn’t be there, and going about your day.
It’ll be fixed when its fixed. Until then, you know the consequences of using the trait.
Feel free to equip the trait, but don’t complain when the trait functions in a known manner and you can fix the problem yourself by just not equipping a completely unnecessary trait. …It’ll be fixed when its fixed. Until then, you know the consequences of using the trait.
Duh!
Come on! If it’s a bug, and it is, let’s not even pretend what you have stated is helpful in anyway. It’s enough to say that it is an ACKNOWLEDGED Bug.
FotM is an awesome Trait that has been broken, it needs fixed.
(edited by Kuldebar.1897)
It is good advice. You can either have minions constantly despawn because you demand to use a bugged trait, or you unequip the trait until its fixed.
It is good advice. You can either have minions constantly despawn because you demand to use a bugged trait, or you unequip the trait until its fixed.
I don’t think pretending a broken Trait is “alright” or acceptable is the way to go. Bringing it up, berating and calling attention to the issue seems far more practical from the standpoint of Official Forum Posting.
Sure, in game, why use a broken Trait if it will cause you grief? But sticking one’s head in the sands when it comes to communication with ANet is not helpful.
The game already forces its players to play the margins of “fun” far too often, everyone has a limit to what they can ignore or shrug off.
Not like ANet has a very good track record of putting players at ease with simple acknowledgement and validation.
Seriously. I created this topic to see if anyone else had heard the bug was fixed or at least heard that Anet knows this bug is here and are working to find a fix, not to have someone come in and tell me not to use it. Oh gee, I’d never thought of that Bob. Thanks for that tip.
Anyway, some may not think it’s a ‘needed’ trait, but it’s a trait I should be able to use if I think it’s needed.
I wont be logging into the game until its been fixed.
goodbye
I don’t think pretending a broken Trait is “alright” or acceptable is the way to go. Bringing it up, berating and calling attention to the issue seems far more practical from the standpoint of Official Forum Posting.
Sure, in game, why use a broken Trait if it will cause you grief? But sticking one’s head in the sands when it comes to communication with ANet is not helpful.
The game already forces its players to play the margins of “fun” far too often, everyone has a limit to what they can ignore or shrug off.
Not like ANet has a very good track record of putting players at ease with simple acknowledgement and validation.
I was the first person to report it in the bug section as bugged the exact same day the patch hit. So yeah, I’m totally hiding my head in the sand here.
I posted because people were using ridiculous exaggerations of how badly the trait is bugged and making assertions about priorities that make absolutely no sense, and then acting like they are forced to take the trait and have absolutely no option other than to deal with minions being desummoned constantly.
Still at work so I can’t test myself, but I don’t suppose this bug got fixed in today’s patch?
Still bugged. I wouldn’t count on it being fixed in a hotfix. Anything that doesn’t totally break the game (like 50k damage chaos storms, or major bugs to profession mechanics) tends to wait for regular patches to be fit in.
the crashes and disconnects have priority over game play … after all, if you can’t stay logged in, you can’t play with any minions anyway.
its a very serious game-breaking-bug … it needs to be a priority fix!
the crashes and disconnects have priority over game play … after all, if you can’t stay logged in, you can’t play with any minions anyway.
its a very serious game-breaking-bug … it needs to be a priority fix!
What crashes and disconnects? o.o
Been playing for almost 3 weeks now, never disconnected or crashed once, even in high population zones with lots of stuff happening
Fixed?
/15
nope
never!
because you play a non viable profession for tournaments that is also not played by developers and of course that buid you play isn’t played by sizer. XD
E.A.D.
lol sigh you’re right.
the crashes and disconnects have priority over game play … after all, if you can’t stay logged in, you can’t play with any minions anyway.
its a very serious game-breaking-bug … it needs to be a priority fix!
What crashes and disconnects? o.o
Been playing for almost 3 weeks now, never disconnected or crashed once, even in high population zones with lots of stuff happening
Fixed various server and client crashes.
Fixed various client crashes.
Fixed an issue in which players would disconnect when quitting a storyline via the Story Journal.
Fixed an issue that caused the client launcher to freeze.
Fixed a server crash and various client crashes.
they, ANet, may get to fix the Necromance, but untill then, I’m not holding my breath, and I’ve stopped playing …
More likely it will be announced as part of design.
I haven’t logged into the game for a while now. I’ve found something else. Getting ready to stop checking the forums. I spend a fair amount on the cash shops too. Anet, you lost me. I’ll probably check back with the game in six months or so.
I did have fun with your game. Thank you for that.
All you Necromancers out there…I salute you! Catch ya later
-Troglodyte Prime