Flesh Wurm - A Long Standing Problem

Flesh Wurm - A Long Standing Problem

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Posted by: Jelzouki.4128

Jelzouki.4128

Flesh Wurm is widely regarded as one of a Necromancer best option for peeling out of a difficult situation, and is not only bound to minion master builds.

The issue at hand: What is very annoying is that we have to choose between lich form, plague form, and flesh golem as an elite skill. Plague is good in some situations but I speak for most veteran necros when I say, fix flesh golem or give us new elites. Plague form and Lich form destroy our Flesh Wurm!! Can you believe that? After popping your “elite” form which undoubtedly attracts pressure to your character, you can’t rely on one of your stun breaks because it was either destroyed by someone attacking it, or was destroyed after going into your elite form.

This is super duper annoying and hindering.

Brainstorm solutions to this because I’ve had enough and its kittening bullkitten.

I say make flesh wurm a single man portal for necromancer.

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

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Posted by: Bhawb.7408

Bhawb.7408

Just make it so Lich form/Plague don’t kill minions which they shouldn’t do anyway. No one uses those elites in MM builds, even if they didn’t kill minions you wouldn’t use them.

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Posted by: Atherakhia.4086

Atherakhia.4086

I didn’t even realize this was an issue…

Knowing it, it’s still not my top thing wrong with the skill.

The pre-planning issue the skill has and the delays between casting, summoning, and actually being able to teleport are much larger issues.

For all of these problems you’d expect the skill to have a valuable secondary benefit over skills like flash and blink.

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Posted by: Burjis.3087

Burjis.3087

This whole idea that changing forms should kill necromancer minions, and only necromancer minions is just a dumb, irrational and inconsistent decision made at release and nobody ever bothered to take another look at it.
Even if a minion master with all their minions turn into plague or lich form, they are locked out of their minion secondary skills. I don’t understand how anet deduced that it would be too imbalanced to keep the necromancer minions intact when they change form or get turned into a moa.

Everlasting Sacred Path [ESP] (www.espguild.com)

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Posted by: Burjis.3087

Burjis.3087

On flesh wurm, first and foremost, the teleport should be a teleport not a shadow-step and should not be hindered by obstacles. The teleportation range is already too short for it not to cause any balance issue. Currently, the only thing this shadow-stepping does is to create annoying and unexpected situations when you use the secondary skill.

Everlasting Sacred Path [ESP] (www.espguild.com)

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Posted by: Silverkey.2078

Silverkey.2078

This whole idea that changing forms should kill necromancer minions, and only necromancer minions is just a dumb, irrational and inconsistent decision made at release and nobody ever bothered to take another look at it.
Even if a minion master with all their minions turn into plague or lich form, they are locked out of their minion secondary skills. I don’t understand how anet deduced that it would be too imbalanced to keep the necromancer minions intact when they change form or get turned into a moa.

But is it a choice they made or a limitation they had from their implementation? Because I cannot see any possible rational argument against it…

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Posted by: Burjis.3087

Burjis.3087

If it was an implementation limit, it would have also affected other professions. Currently only necromancer minions die when the necromancer transforms.

Everlasting Sacred Path [ESP] (www.espguild.com)

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Posted by: Jelzouki.4128

Jelzouki.4128

This whole idea that changing forms should kill necromancer minions, and only necromancer minions is just a dumb, irrational and inconsistent decision made at release and nobody ever bothered to take another look at it.
Even if a minion master with all their minions turn into plague or lich form, they are locked out of their minion secondary skills. I don’t understand how anet deduced that it would be too imbalanced to keep the necromancer minions intact when they change form or get turned into a moa.

But is it a choice they made or a limitation they had from their implementation? Because I cannot see any possible rational argument against it…

What do you mean? Burjis just gave you a rational argument against it and so did I in the OP.

Oh that’s right you’re a mesmer lover.

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

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Posted by: Silverkey.2078

Silverkey.2078

I think you misunderstood me (or I didn’t explain myself very well). I don’t see any argument why the developers thought minions should be destroyed by the elite or the moa. I think it shouldn’t: you should be able to use your elite without loosing minions.

Mesmer lover does not mean necromancer hater. My main is mesmer, but necro comes second in my heart.