Flesh Wurm - A Long Standing Problem
Just make it so Lich form/Plague don’t kill minions which they shouldn’t do anyway. No one uses those elites in MM builds, even if they didn’t kill minions you wouldn’t use them.
I didn’t even realize this was an issue…
Knowing it, it’s still not my top thing wrong with the skill.
The pre-planning issue the skill has and the delays between casting, summoning, and actually being able to teleport are much larger issues.
For all of these problems you’d expect the skill to have a valuable secondary benefit over skills like flash and blink.
This whole idea that changing forms should kill necromancer minions, and only necromancer minions is just a dumb, irrational and inconsistent decision made at release and nobody ever bothered to take another look at it.
Even if a minion master with all their minions turn into plague or lich form, they are locked out of their minion secondary skills. I don’t understand how anet deduced that it would be too imbalanced to keep the necromancer minions intact when they change form or get turned into a moa.
On flesh wurm, first and foremost, the teleport should be a teleport not a shadow-step and should not be hindered by obstacles. The teleportation range is already too short for it not to cause any balance issue. Currently, the only thing this shadow-stepping does is to create annoying and unexpected situations when you use the secondary skill.
This whole idea that changing forms should kill necromancer minions, and only necromancer minions is just a dumb, irrational and inconsistent decision made at release and nobody ever bothered to take another look at it.
Even if a minion master with all their minions turn into plague or lich form, they are locked out of their minion secondary skills. I don’t understand how anet deduced that it would be too imbalanced to keep the necromancer minions intact when they change form or get turned into a moa.
But is it a choice they made or a limitation they had from their implementation? Because I cannot see any possible rational argument against it…
If it was an implementation limit, it would have also affected other professions. Currently only necromancer minions die when the necromancer transforms.
This whole idea that changing forms should kill necromancer minions, and only necromancer minions is just a dumb, irrational and inconsistent decision made at release and nobody ever bothered to take another look at it.
Even if a minion master with all their minions turn into plague or lich form, they are locked out of their minion secondary skills. I don’t understand how anet deduced that it would be too imbalanced to keep the necromancer minions intact when they change form or get turned into a moa.But is it a choice they made or a limitation they had from their implementation? Because I cannot see any possible rational argument against it…
What do you mean? Burjis just gave you a rational argument against it and so did I in the OP.
Oh that’s right you’re a mesmer lover.
I think you misunderstood me (or I didn’t explain myself very well). I don’t see any argument why the developers thought minions should be destroyed by the elite or the moa. I think it shouldn’t: you should be able to use your elite without loosing minions.
Mesmer lover does not mean necromancer hater. My main is mesmer, but necro comes second in my heart.