Flesh of the Master buff idea

Flesh of the Master buff idea

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I had a suggestion as a way to buff minion survivability (especially in AOE) while also gives the Necromancer some thinking/skill growth. What if “Flesh of the Master”, in addition to the 50% hp increase (which honestly isn’t enough survivability for these poor things) also gave 50% of the healing the master receives to the minions? Flesh -> of the Master. (Direct healing only, not AOE, as it would double dip in healing) It makes sense, would help these poor things live longer, and is dependent on the master. I think it’d be pretty cool and make it a pretty interesting trait which would read as such:

“Increases the health of minions by 50%, and 50% of the direct healing received by the master also heals their minions.”

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Flesh of the Master buff idea

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Posted by: ronpierce.2760

ronpierce.2760

No thoughts, I just wanted to add that for MM this would fix a few issues, being: Better pet survivability, being able to make decisions that help/affect the minions (adding a skill factor) and livens up the relatively dull trait.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Flesh of the Master buff idea

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Posted by: Rebel.7480

Rebel.7480

Or they could add the skill “Blood of the master”. In GW this would damage the user and heal the minions. The amount of damage scaled with how many minions you had under your control. How would this be used in GW2? Well it could be a second class skill. It shouldn’t be a utility because you need the utilities for the minions. Just some food for thought.

Rebelmancer – 80 Necromancer

Flesh of the Master buff idea

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Posted by: ronpierce.2760

ronpierce.2760

My problem with that is that this game isn’t really made to support sacrificing too much hp, as there are no healers and it isn’t trinity based. This would likely hurt the Necromancer more than it would help with how this game is designed. Plus, with things like corrupt boon, blood is power etc, people often already feel like we have too many backlash abilities. The minions just need help, we don’t really need to suffer more for that in my opinion.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Flesh of the Master buff idea

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Posted by: Bhawb.7408

Bhawb.7408

Backlash abilities aren’t the problem, the problem is the mechanic itself is currently boring. It seems basically tacked on for theme.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Flesh of the Master buff idea

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Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

Instead of " transferred 50% of the healing the master receives to the minions " , it will be better to heal them as well without decreasing the master received healing.

All 80es > MM necro is my best ,cleric
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.

Flesh of the Master buff idea

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Posted by: ronpierce.2760

ronpierce.2760

The intent wasnt to decrease, the ability would be “50% of the healing received by the master also heals his minions.” Perhaps this what caused confusion. The necro would heal for 100% of normal healing, only, additionally, 50% of that would benefit minions. This way life siphoning slightly helps them, and you could time your main heals to help your minions. Only, this would have to take into consideration of Overhealing, since minions would have to be healed regardless ofthe necro being at full hp or not.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Flesh of the Master buff idea

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Posted by: ronpierce.2760

ronpierce.2760

And just to point out, this wouldn’t be too powerful as even with life leeching traits, they’d heal about 50-80 hp per second which is relatively low, and then maybe 2k-3k on main heals every 25-40 seconds. This would also make Blood fiend more beneficial to a Minion ‘Master’ build, as it would provide higher healing over time (though, less burst healing potential).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Flesh of the Master buff idea

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Posted by: Bhawb.7408

Bhawb.7408

An interesting idea, but it makes healing builds way too strong for MMs. For example you can heal minions for 1.6k with staff 2 over 6 seconds, and 6.3k over 10 seconds in a Cleric MM build. You also heal 25 (38) per hit with Vampiric, 79 (114) per minion hit with Vampiric Master, the two above heals, 6.4k with WoB, 3.3k with Dagger 2 all to yourself.

Now, here is the problem. Well of Blood heals 12-13k total to you, which means about 6-6.5k to your minions in addition to the 6.3k they get from the Well itself. Staff 2 now heals minions for 2.4k over 6 seconds, or 400 per second. And that is all on top of the other healing. Basically, the problem is how any AoE healing is going to double dip, so minions are going to get 150% healing from any AoE healing; guardian, ele, our own, etc.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Flesh of the Master buff idea

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Posted by: ronpierce.2760

ronpierce.2760

That’s an incredibly good point. Might I add, to that effect, “Any single target healing”, so AOE/Splash healing would not benefit double. So in essence, Only healing done by the direct portion of Well of Healing, any pet healing/siphoning or Consume Conditions. So it would be “50% of direct healing received by the Master also heals their minions.” How does that sound?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Bhawb.7408

Bhawb.7408

In theory I think that would be good (or at least better), I’m just not sure how difficult that would be programming wise.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: ronpierce.2760

ronpierce.2760

Yeah, but I kind of feel like it wouldn’t be hard if it was only Regen and other Class-only mechanics, seems like there are already more complex mechanics in the game than that, but we’d just have to see what they think.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Arianna.7642

Arianna.7642

This would still be brutally strong for any legitimate Minion Master. Blood Fiend alone would be healing for an additional 3k overall if even 50% siphoned back into minions… Per hit. Your minions would essentially never die, or need to be focused and destroyed almost instantly, before they had a chance to actually gain sustained healing.

Mind you, from a PvE perspective, this actually does not sound like a bad idea at all.

Flesh of the Master buff idea

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Posted by: ronpierce.2760

ronpierce.2760

In pvp they get splashed down like its no one’s business.And generally if you’re trying to single target down every mm pet in PvP you’re going to lose anyways. The only 2 that should ever need killed single targeted is Blood fiend and maybe Flesh Golem. An additional 150-200 HP/Sec (With Blood fiend healing them) would not make them grossly OP in pvp. Believe me. They’re beyond too weak in group fights, and some HP regen over the course of the fight isn’t going to be saving them if they’re being targeted.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Flesh of the Master buff idea

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Posted by: ronpierce.2760

ronpierce.2760

Also, mind you, if Blood fiend is dead or you’re just running a different heal, there’s a large portion of the time, they’re still likely going to kill them just by splash damage alone.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)