Fleshwurm in sPvP

Fleshwurm in sPvP

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Posted by: HeadCrowned.6834

HeadCrowned.6834

I see pretty much players use flesh wurm as a condi mancer in sPvP on every map. I doubt if its more useful over other utilities on specific maps though, which is the reason that I prefer spectrall wall instead (also cuz of the fear damage). Apart from the stunbreaker I feel that wurm ain’t so useful on especially the maps Temple of Silent Storm and Forest. These maps have many obstacles and smaller areas which decrease the value of the wurm teleport I think, although the wurm might be more valueable than most other utilities on Legacy of the Foefire for example. What do you guys think? Still using wurm on every map, or use it only on specific maps? Or not using it at all maybe?

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Posted by: Emapudapus.1307

Emapudapus.1307

Yes prety much … it provided itself the only way of survival many times + if you heal and teleport, they cant interupt it. Or you can use it on khylo to get fast too clocktower. Or if they outnumber you can easily use it to disengage. See, many uses.

all is vain

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Posted by: Holl.3109

Holl.3109

You can teleport everywhere with worm, where you can also teleport to with lightning flash, thief SB 5, blink, phase retreat, etc.
If you watch videos on those you may find some spots you haven’t thought of before.

One spot i know of is that you can teleport onto the ‘higher part’ of middle node on forest with it. <probably a little vague but whatever :P

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Posted by: Flumek.9043

Flumek.9043

The only build where ive seen that can take no wurm , is the full full glass power necro by OPN from radioactive.
Its basicaly so glassy that the protection and bit more life force are worth more than a teleport, since anywhere youd go, youd still die in next second to condis, thief proting to you or youd be useless cz you couldnt pop out of line of sight.

Flesh wurm is must, sry.

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Posted by: flow.6043

flow.6043

Flesh Wurm is definitely not a must have.
People sometimes seem to pretend that without the wurm there’d be a vacancy in your skill bar, like the only difference is having a teleport and not having one. Of course you’d be using a different skill instead, perhaps one that might not make it necessary to teleport away at all.
Also, while I agree that staying alive should be something to strive for, the wurm is not at all a guarantee of just that happening. Not to mention that it’s not as reliable as other teleport skills.
It also makes you weaker in 1v1s and it provides literally nothing when you’re fighting on a capture point or in team fights unless you’ve summoned the wurm close enough to defeat the whole “getting away” purpous.

I’m not saying it’s bad, just not as good as some would make you believe.

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Posted by: Zoso.8279

Zoso.8279

I’ve been running the wurm on my MM build and its been going very good. Before I had shadow fiend but decided the mobility and range of wurm would benefit me a bit more and it has! Since its range and does more damage then shadow fiend I am able to keep the pressure while at the same time getting the toughness boost for having a minion summoned. And since my MM build is bunker its nice to have a way to teleport out when I get stunned or heavy CC. Personally Im really having fun with it compared to shadow fiend.

Necromancer Main

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Posted by: NeXeD.3042

NeXeD.3042

If you can use it like nosoc keep it. If not different stunbrraker

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Posted by: Jelzouki.4128

Jelzouki.4128

I prefer Well of Corruption over flesh wurm.

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

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Posted by: Blackmoa.3186

Blackmoa.3186

If you can use it like nosoc keep it. If not different stunbrraker

you mean overextend like kitten, get chunked, use spectral walk, wurm out and heal, reactivate walk to port back in and die? xD

If you cant sue wurm properly learn to us eit, it’s teh best survivability skill you have, which doesnt mean you have to us eit in every build at all times, but you should be able to switch to it if theres any need for it

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Posted by: SaintSnow.6593

SaintSnow.6593

Wurm imo is amazing. It’s the only blink that doesn’t require los and it’s max range can over extend a bit while still Teleporting you near it’s general location. It gives necros more mobility around the map and some handy life force on return from the sacrifice. Basically the only “blink” that can teleport though solid objects.
Wurm is a skill that is only useful if you know the spots for its location and how to utilize to its fullest potential. If not your most defiantly better off with say something like spectral armor. My only wish is that they lower the cast time on summoning the wurm.
Edit: wurm is useful on everymap. The best on forest, khylo, and temple. Still great in legacy. Skyhammer isn’t in tpvp but it works there nicely too.

Säïnt

(edited by SaintSnow.6593)

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Posted by: HeadCrowned.6834

HeadCrowned.6834

Wurm imo is amazing. It’s the only blink that doesn’t require los and it’s max range can over extend a bit while still Teleporting you near it’s general location. It gives necros more mobility around the map and some handy life force on return from the sacrifice. Basically the only “blink” that can teleport though solid objects.
Wurm is a skill that is only useful if you know the spots for its location and how to utilize to its fullest potential. If not your most defiantly better off with say something like spectral armor. My only wish is that they lower the cast time on summoning the wurm.
Edit: wurm is useful on everymap. The best on forest, khylo, and temple. Still great in legacy. Skyhammer isn’t in tpvp but it works there nicely too.

Could you explain to me why you think it’s better on forest/kyhlo/temple than on legacy?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Could you explain to me why you think it’s better on forest/kyhlo/temple than on legacy?

My guess is that those three have a lot of covered positions to place the Wurm, lowering its likelihood of being killed before you use it. Legacy has very little cover to hide it behind.

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Posted by: Narkodx.1472

Narkodx.1472

So your getting focused by 3+ people in a team fight what are your options?

Plague? Flesh Worm? Spectral+DS? Die?

Only one of those has the potential to avoid death completely- plague/spectrals only delay death – a well placed worm is the best defense a necro has period

I’m not sure why you guys are making arguments against/for certain maps – its useful in every map some more than others but that’s a given with anything

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Posted by: manveruppd.7601

manveruppd.7601

I think it’s great on Legacy, you can teleport back up the stairs and onto the ledge from anywhere on the middle node.

I wish I knew why it lets you teleport to the path behind keep on forest though. Isn’t it breaking its own rules about max range and obstacles there?

In general though, while I still carry it myself, I’d say that with the Spectral Armour buff it’s no longer a must-have.

A bad necromancer always blames the corpse.

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Posted by: flow.6043

flow.6043

Only one of those has the potential to avoid death completely- plague/spectrals only delay death – a well placed worm is the best defense a necro has period

You’re making it sound way more reliable than it actually is.
If I see a wurm somewhere I kill it. Stunbreak gone, escape gone.
Secondly, some classes will still chase you down if you teleport away, you might get a head start but being a necro usually means you can’t out run them indefinitely.

And another problem with your 3+ focus scenario is this:
If it started out as an even fight you might get away after the wurm teleport, but you’re leaving your allies outnumbered. If the opposing team is decent your team mates will die and the situation snowballs into a 3 cap. So in that case DS tanking is preferable to getting away. Not only are you giving your allies a chance to win the fight in general by maintaining even numbers, but tanking damage for a while and letting them freecast is actually really good support in that situation.

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Posted by: Zefrost.3425

Zefrost.3425

Basically, if you’re running spectral walk and flesh wurm to survive, then you might as well play a mesmer or thief.

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Posted by: Narkodx.1472

Narkodx.1472

@flow/zefrost

Do you guys actually pvp? Couldn’t find you on the lbs and from the way you guys speak I am pretty sure you actually do not partake in solo/team pvp

Because if you did this wouldn’t be an argument – fleshwurm has plenty of negatives but the positives out weight them easily – no other skill allows us to escape a situation that is otherwise a death – period

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Posted by: Narkodx.1472

Narkodx.1472

Continued…

In general people think they’re special snowflakes and do not want to copy the best players – I never liked the worm until I actually started to use it

Stop trying to reinvent the wheel – wvw heros talking about pvp

1200+ tournament games in pvp I know what I am talking about

(edited by Narkodx.1472)

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Posted by: flow.6043

flow.6043

@flow/zefrost

Do you guys actually pvp? Couldn’t find you on the lbs and from the way you guys speak I am pretty sure you actually do not partake in solo/team pvp

What is this “pvp” you speak of? And where can I find it in game?

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Posted by: PSILO.4068

PSILO.4068

Continued…

1200+ tournament games in pvp I know what I am talking about

…and still uses worm

(edited by PSILO.4068)

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Posted by: Narkodx.1472

Narkodx.1472

Continued…

1200+ tournament games in pvp I know what I am talking about

…and still uses worm

All I did was read like 3 of your previous posts and see that you think Axe is better than Dagger

Nothing to see here

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Posted by: flow.6043

flow.6043

You really need to take a chill pill.
I’ve read PSILO’s post about the axe and he makes perfect sense to me. From that post alone I can tell that he knows more about necros than you. Maybe listen to other players once in a while instead of immediatley resorting to being grumpy and insulting people.

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Posted by: Narkodx.1472

Narkodx.1472

You really need to take a chill pill.
I’ve read PSILO’s post about the axe and he makes perfect sense to me. From that post alone I can tell that he knows more about necros than you. Maybe listen to other players once in a while instead of immediatley resorting to being grumpy and insulting people.

Why are you stalking me

He resorted to a petty insult so I shot one back

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Posted by: Muchacho.2390

Muchacho.2390

Fleshwurm is certainly not a must skill in spvp. However it is the only skill necromancer have that can “rather” relaible get you out of a bad situation. Ok Spectral walk can also do something like that but it is trickier to use.

And now if we look at necromancers biggest weakness namely being in the wrong place at the wrong time, it should be obvious why fleshwurm and to a lesser extent spectralwalk are so popular in spvp.

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Posted by: HeadCrowned.6834

HeadCrowned.6834

Also there isn’t a trait in a condi build to improve wurm or something, while I use the 20% cd reduce on spectral skills trait. Its doubtful, wurm has its pro’s and cons. If your team at soloq aint tanky I would still prefer spectral wall I think. Gives you some breathing space when you’re doomed to point deffing.

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Posted by: SaintSnow.6593

SaintSnow.6593

Could you explain to me why you think it’s better on forest/kyhlo/temple than on legacy?

Certainly. Forest has some handy spots behind walls on either side of mid point as well as top of mid point to allow you to get up top easily or to port to from midway to side nodes. Also there are some handy nooks on back pass that allow you to teleport through the wall from mid point side. Huge if you want to break away from a fight and then even be in a position to steal a side boss. Khlyo is self explanatitory. The wurm allows easy mobility in and out of clock tower allowing amazing positioning. And Temple is the same deal, allowing you to move in and out of mid point with ease with the side top bridges or teleporting through ceilings, or positioning in temple point.
I use wurm regardless of map but if you wanted you could use something different in legacy depending on whether your just 2 point rotating. Yet it still great for moving in and out if mid point up walls and juking players in general.
Main point being necros lack mobility more so than mesmers due to portal. Being able to blink out quickly can save your life or allow you to get to higher ground to prepair for an assault. It’s just very ideal for duels and conquest as its fairly compact but I wouldn’t run it outside of pvp in wvw necessarily.
I find necros, like mesmers, rely on juking opponents more than anything as a way of survival and both spectral walk, wurm and dark path allow me to do that very efficiently.

Säïnt

(edited by SaintSnow.6593)

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Flesh Wurm is definitely not a must have.
People sometimes seem to pretend that without the wurm there’d be a vacancy in your skill bar, like the only difference is having a teleport and not having one. Of course you’d be using a different skill instead, perhaps one that might not make it necessary to teleport away at all.
Also, while I agree that staying alive should be something to strive for, the wurm is not at all a guarantee of just that happening. Not to mention that it’s not as reliable as other teleport skills.
It also makes you weaker in 1v1s and it provides literally nothing when you’re fighting on a capture point or in team fights unless you’ve summoned the wurm close enough to defeat the whole “getting away” purpous.

I’m not saying it’s bad, just not as good as some would make you believe.

I second this. Fleshwurm has it’s uses but it is not mandatory and you are not any weaker without it. Personally I find Fleshwurm to be almost a liability if you’re fighting someone who knows what they’re doing. When I’m on my trapper Ranger and I see a Necro drop a Fleshwurm, lol. Throw a Spike Trap next to the wurm and GG when the Necro tries to disengage me.

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