Flexible Build: Necro-Knight.

Flexible Build: Necro-Knight.

in Necromancer

Posted by: Wayfarer.2051

Wayfarer.2051

Since Conditions are useless in WvW most of the time and in bossfights in PvE and Minions are kind of a weakpoint, I’ve designed a foolproof PvE/WvW build that can be bended and flexed simply by switching traits and utilities between battles.
The Necro-Knight can fill the role of a DD, a semi-tank and a support depending on traits.
the Layout is simple:
30/0/0/20/20.
Dagger+Focus and Staff
The Gear is Knight’s equipment (Tough-Power-Prec) with Emerald trinkets (Prec-Tough-Power).
With Rare Weapons/Armor and Exotic trinkets I have: 43% crit chance, 20k HP, 2,6k Armor and 2,7k Attack.

The Traits (in order):
*solo PvE: (II;VI;XII / II;V / II;VI) Traited for lifesteal and using Consume Conditions Signet of Locus, Well of Suffering and Well of Darkness. Provides good defense and offense, stacking vulnerability and using DS when LF is full (as finnisher or opener). Using Spectral Skills is also cool when using DS exessively. I most commonly use grasp because of the massive LF boost and short CD.

*Group PvE/Dungeons/WvW: here it really depends on your preferences. Sometimes I switch improved life-Siphon for faster Wells and Transfusion, combined with Path of Midnight, for spamming Life Transfer or Wells.

Playstyle:
Mostly switching between weapons and DS, hopping into the different states as the situation demands it. Having alot of Toughness, extra HP from Blood magic and alot of LF-regeneration helps staying alive. The high Power and Precission keep crits high and frequent (around 1,6k Lifeblast and 3k if crit).
The only drawback I can see is the weak AoE-Damage because conditions are missing and wells don’t really do that much damage.
The massive amounts of Vulnerability (I managed 20 if alone and timing everything right) I am capable of stacking with this build helps keeping group-DPS high as well.

In sPvP I had limited success with this build. It can’t outdamage condition builds and can’t outheal most enemies. I’ve had sucessfull attrition fights with Guardians and Mesmers, but Eles, Warriors or Thiefs have just too strong burst damage for this build. Best chance is to hop in and out of DS.

I admire the Minion and Condition Playstyles, sadly neither of those are as effective in grouping as they should because of current mechanics.
It really saddens me that Power builds are currently the most viable outside of sPvP and that especially Necros have to resort to either playing crippled, broken or boring builds.