Foot in the Grave - What's the point?
The amount of times ive been knocked over/interrupted when trying to shroudstomp or just DS4 made me apreciate this trait very much.
The amount of times ive been knocked over/interrupted when trying to shroudstomp or just DS4 made me apreciate this trait very much.
Shroudstomp?
How does this work?
I can’t stomp in shroud, and if I shroud mid-stomp it cancels.
Shroudstomp?
How does this work?
I can’t stomp in shroud, and if I shroud mid-stomp it cancels.
Press F (stomp button) and F1 (DS button) at the same time.
Rebind for convenience. :P
FitG is actually really helpful because it’s the necro’s only source of stability (that isn’t on a 180s CD). It’s just in a really unhelpful location if you’re anything but a power/prec necro.
I’d much rather use the Near Death that FitG for the in/out deathshroud traits, but I can’t because the necro is severely lacking in CC protection. If spectral armor’s CD was reduced to 30-40 seconds, I’d be one happy necro.
It’s useful not because it’s actually useful compared to other classes’ stability, but because it is the last and only drop of stability in the vast, choking desert of necro traits.
When all you have is rocks, limestone starts looking relatively juicy…
Highest uptime of any stability in the game, on the shortest cooldown. Which clearly isn’t enough for a few people, who would probably whine if they had 30s stability on a 5s cooldown because it could be removed.
(edited by Mammoth.1975)
having the highest uptime does not make it the best. The most notable point being you cannot perform a full stomp with fitg, but other then that the big difference between our stability and most stability is that the enemy player can afford to wait three seconds, but having to wait 8 seconds + is much more significant when it comes to chasing people down/escaping. I’m still very grateful we have stability at all, but I would much prefer something with a longer duration.
having the highest uptime does not make it the best. The most notable point being you cannot perform a full stomp with fitg, but other then that the big difference between our stability and most stability is that the enemy player can afford to wait three seconds, but having to wait 8 seconds + is much more significant when it comes to chasing people down/escaping. I’m still very grateful we have stability at all, but I would much prefer something with a longer duration.
As I said, highest uptime and shortest cooldown in the game, but that’s not enough for some people. BTW, you can stomp with it just fine with some boon duration. I think the main issue people have with it is you have to actually use it when you want stability, and you have to balance it with your need to soak damage with DS. Long duration stability on the other hand, is fairly effective when you’re just button mashing.
(edited by Mammoth.1975)
You’re exactly right.. Fits’s extreme utility is exactly why 1% of builds have it. Your all-piercing eye has seen through the many clouds of deception and reached the truth that apparently shines only for you.
You’re exactly right.. Fits’s extreme utility is exactly why 1% of builds have it. Your all-piercing eye has seen through the many clouds of deception and reached the truth that apparently shines only for you.
Manticore Five used Random Number Generation!
It’s super effective!
Mammoth’s All-Piercing Eye fell!
We’re all so lucky you stopped by to point out that I didn’t actually total up all the builds inside guild wars 2 and come up with the 1% figure from that source.
Otherwise, some people might have been confused.
:D
Seriously though, Foot in the Grave is very solid, but not cheap.
In my opinion, this about sums up the necro’s problem: we can do a lot of things fairly well, but nothing we do feels borderline game breaking. Or in other words, most classes seem to have something that feels a bit like cheating the normal game ‘rules’ (Mesmer’s portal and D/D ele’s perma-boons are to things that come to mind), but necro just stays neatly within the borders (or I haven’t found yet what we do). Foot In the Grave in BWE’s (perma-stability while in DS) could have been something like that, Fear going through Defiant felt like that in PvE, but all those holes have been patched up…
Again though, Foot in the Grave is still solid in it’s current iteration. (Except that it costs you 30 trait point, which is a high price to pay if you weren’t planning to go down that line.)
How many people would Spec 30 into SR if not for FitG?
I think the main issue with Fitd is that the talents beneath is are very sub par. They all have a use, but none of them make you feel any stronger, so why spec for them?
How many people would Spec 30 into SR if not for FitG?
I think the main issue with Fitd is that the talents beneath is are very sub par. They all have a use, but none of them make you feel any stronger, so why spec for them?
I could easily spend 50 points in SR if the game would let me. III, VII, X, XI, XII.
Path of Midnight is IMO the best minor trait Necromancers have. Cooldown reduction affecting 3 skills? Pretty powerful. I love the SR line.
I’d say it lacks compared to greater marks and mark of evasion, but is on par with hemophilia. All 3 skills that it affects are markedly improved by a cooldown reduction.
(edited by Mammoth.1975)