Foot in the grave. Break-bar pls?
....what if they made it so we had a break bar while in shroud. @_@
Im against this. If they made it a breakbar they would slap a huge ICD on it. And FitG is a very good trait as it is right now because it has no ICD. Especially in CC heavy encounters in PvE (not so common right now but HoT has plenty by the looks of it). And fractals has a few places where it is really useful already.
So I say no to making FitG become a breakbar because that would be a nerf. Im all for us getting a breakbar elsewhere though.
(edited by spoj.9672)
Im against this. If they made it a breakbar they would slap a huge ICD on it. And FitG is a very good trait as it is right now because it has no ICD. Especially in CC heavy encounters in PvE (not so common right now but HoT has plenty by the looks of it). And fractals has a few places where it is really useful already.
So I say no to making FitG become a breakbar because that would be a nerf. Im all for us getting a breakbar elsewhere though.
How about a breakbar on Plague? It could actually be used offensively in the sense that if the bar gets filled up, Plague ends prematurely, but explodes in a massive death ball thing, applying poison, weakness, and bleeding to a massive area.
Remember that having a breakbar will probably come with a long selfstun and 25 stacks of vulnerability once it’s broken. So this might actually backfire in some situations.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Remember that having a breakbar will probably come with a long selfstun and 25 stacks of vulnerability once it’s broken. So this might actually backfire in some situations.
To me, that’s part of the fun.
Warlord Sikari (80 Scrapper)
Im against this. If they made it a breakbar they would slap a huge ICD on it. And FitG is a very good trait as it is right now because it has no ICD. Especially in CC heavy encounters in PvE (not so common right now but HoT has plenty by the looks of it). And fractals has a few places where it is really useful already.
So I say no to making FitG become a breakbar because that would be a nerf. Im all for us getting a breakbar elsewhere though.
You must be insane to be against it lol. Break bars come with a massive risk on using them if they get broken.
AND
DS already has a cd itself.
AND
If you can only get it while in DS and its only up while DS is up plus you have to give up a trait for it i think its totally fair for it not to have a ICD.
PLUS
Once the bar is broken its gone and the only way to get it back would be to re trigger DS which has a 10second cd.
And what are you some insane guy who uses foot in the grave as it is now. Be honest aside form the initial break stun that 3s stability stack is not doing anything for you lol.
No. FitG is a great trait as is, why would we slap something that has a massive drawback to using it on it.
Im against this. If they made it a breakbar they would slap a huge ICD on it. And FitG is a very good trait as it is right now because it has no ICD. Especially in CC heavy encounters in PvE (not so common right now but HoT has plenty by the looks of it). And fractals has a few places where it is really useful already.
So I say no to making FitG become a breakbar because that would be a nerf. Im all for us getting a breakbar elsewhere though.
How about a breakbar on Plague? It could actually be used offensively in the sense that if the bar gets filled up, Plague ends prematurely, but explodes in a massive death ball thing, applying poison, weakness, and bleeding to a massive area.
This one i disagree unless that break bar can take like 15/20 hits of cc or the following
Unless they buff its condition output to be doing massive condition application for example It would need to be effectively hitting as hard as lich form when using a condition damage build. (5 bleeds that last 12 seconds each per hit at a 1 second application with 3stcks poison, and torment) or something like that. It would need to be a game changing skill with a game changing risk punishment.
As of how it is right now I think, The pulsing stability is actually much better as the way plague sits currently.
No. FitG is a great trait as is, why would we slap something that has a massive drawback to using it on it.
Because its current bonus is pretty crappy outside of the break stun factor. 3 seconds of stability is way too short and its more than likely to just flat out expire before one can make use of it. Plenty of times ive broken stun and thought I would be fine and dandy only to be hit with a cc moments after the stability expired. Or hit but 2 cc’s quickly following one another. Consider shiro right now he cant remove a bonus stack meaning that one stability is useless. Thief can steal from you daze you you pop DS to break the daze early well oops venom now applies for 2 strikes. The first eats the stability the second still stuns you. :/ FinG is good but could be so much better like about 70% of everything else necro has.
The stunbreak alone is amazing, the stability is a holdover from the old version of the skill. It could be a bit better sure, but a breakbar is not the way.
No.
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The stunbreak alone is amazing, the stability is a holdover from the old version of the skill. It could be a bit better sure, but a breakbar is not the way.
I still think FitG and Fury on DS should both be 3 second boons and pulse every 3 seconds while in DS. That’d be my kitten. :P
Warlord Sikari (80 Scrapper)
Please no break bar for necro just let FotG trigger when you exit shroud and it will feel more like a GM. About Dhummfire I have a thread on that in short just make Life Blast a 2 hit skill making siphon proc and Unyielding Blast decent on base shroud as well.
The Dhuumfire thread
NO thanks, it is pretty good as is.
#allisvain
no break bar all it need is 1 more stack of stability and make it last 2 more sec
Ok…what’s a break bar?
I’d rather we get a breakbar through class mechanics/weak utility skills rather than replacing already solid traits.
Ok…what’s a break bar?
Pretty much all bosses and mobs with defiant will have a bar instead of just stacks of defiance, each control type ability will drain this bar until it breaks, when it does, the boss/target is stunned and gains 25 vul. While they have the bar though, they are immune to CC effects.
Ok…what’s a break bar?
Pretty much all bosses and mobs with defiant will have a bar instead of just stacks of defiance, each control type ability will drain this bar until it breaks, when it does, the boss/target is stunned and gains 25 vul. While they have the bar though, they are immune to CC effects.
Not quite accurate. What happens when the bar breaks varies with the enemy. Heralds (Revenant elite spec) using Shield 5 get a break bar that, when broken, stuns them for 2 seconds and gives them 25 Vulnerability. Tempests overloading Earth just get stunned if their break bar is broken (unknown time). Some bosses are stunned for 3 seconds, the Wyvern fight has it stunned for 4+ and taking double damage.
What exactly happens when the break bar is broken varies greatly. It may not even be something you want to trigger!
Ok…what’s a break bar?
Pretty much all bosses and mobs with defiant will have a bar instead of just stacks of defiance, each control type ability will drain this bar until it breaks, when it does, the boss/target is stunned and gains 25 vul. While they have the bar though, they are immune to CC effects.
Not quite accurate. What happens when the bar breaks varies with the enemy. Heralds (Revenant elite spec) using Shield 5 get a break bar that, when broken, stuns them for 2 seconds and gives them 25 Vulnerability. Tempests overloading Earth just get stunned if their break bar is broken (unknown time). Some bosses are stunned for 3 seconds, the Wyvern fight has it stunned for 4+ and taking double damage.
What exactly happens when the break bar is broken varies greatly. It may not even be something you want to trigger!
i thought it was weird each one had a different effect, and now i know why…i’m going back to my rock. ;-;
Infusing Terror is already almost a break bar, but without any of the drawbacks.
The real problem is that all our useful fixes are being bundled into the Reaper.
There was a brief period, between them adding the stunbreak and before the June 23 patch when FitG was really strong. I went back to terrormancer, with FitG instead of Reaper’s Protection (I had been running power before the stability patch), and it felt so much more fluid and mobile than before, it was incredible! However, losing the boon duration from Death Magic after June 23 hurt it a lot more than I thought it would! Before June 23, that stab was enough to secure a stomp. Afterwards, it wasn’t, because it expired during the stomp!
If you add a break bar with FITG plus infusing terror with Rs sounds incredibly broken. We’re good as is.
The
I dont really understand why everyone thinks break bar is overpowered.
I dont really understand why everyone thinks break bar is overpowered.
I don’t think people see the aftereffects. Unlike stability, breaking the break bar very nearly “refunds” the amount of CC invested, so you don’t “waste” CC trying to break through as long as you actually fully take it down. Once its broken it can lead to some severe issues for the user if the person in question doesn’t have a way to deal with the end stun (imagine getting break bar stun+25 vuln into Executioner’s Strike).
Im against this. If they made it a breakbar they would slap a huge ICD on it. And FitG is a very good trait as it is right now because it has no ICD. Especially in CC heavy encounters in PvE (not so common right now but HoT has plenty by the looks of it). And fractals has a few places where it is really useful already.
So I say no to making FitG become a breakbar because that would be a nerf. Im all for us getting a breakbar elsewhere though.
You must be insane to be against it lol. Break bars come with a massive risk on using them if they get broken.
AND
DS already has a cd itself.
AND
If you can only get it while in DS and its only up while DS is up plus you have to give up a trait for it i think its totally fair for it not to have a ICD.
PLUS
Once the bar is broken its gone and the only way to get it back would be to re trigger DS which has a 10second cd.And what are you some insane guy who uses foot in the grave as it is now. Be honest aside form the initial break stun that 3s stability stack is not doing anything for you lol.
I would note that a very good reason to be against it, is that against all odds and every piece of evidence, they actually think that Necro is one of the strongest classes in the game, not one of the weakest. Until they think otherwise(which, as the BWE shows, actually playing the class and looking at it’s results works!) Asking for things that the class needs to be relevant will be ignored or come with massive and punitive nerfs.
Lets face the fact here. 90% of necormancers take soul reaping and you get to the grand master traits and you see
-Foot in the grave
-Death perception
-DhuumfireI was doing a little reading and thought well -Death perception is awesome as is.
-Dhuumfire has potential but other ds skills need to be adjusted to make use of it outside of having reaper shroudNow we get to the elephant in the room.
-Foot in the grave
Break stun when entering DS!Cool thats pretty sweet.
Gain 1 stability for 3 seconds :/ ok wtf this is a slap in the face.err is that it…
ok it seems arena net has been giving out break bars lately so why not.
AT least make this trait worth something. Remove that useless stability and make it a break bar instead that can take x amount of hits of cc’s before it pops and wont reset till you re enter ds.
What are your thoughts
You just trying to get us some undeserved nerfs arent you?
no break bar all it need is 1 more stack of stability and make it last 2 more sec
I have to agree with this, all it really needs is for the stability portion of the trait to be better. 2 stacks for 4-5 seconds would be perfectly reasonable imo.
I would love for necro to get a break bar, but I don’t think this is the place for it honestly.
How about just increase the duration of stability, or better yet make it grant us a stack of stability every 3 seconds, lasting 3 seconds, while in shroud.
Wouldn’t make you unable to be CCed just a hell of a lot harder, which is fine because the default response to being in shroud is that people burst you out anyway, those life blasts are just super bait for anyone running an interrupt build, would be nice to get a little bit of protection from that. As far as reaper shroud, you’re in mele so you’re naturally going to go down faster, you need to be able to avoid as much control as you can considering the rather small window of time you’ve got to operate before you’re forced out.
People become what they are treated as being : treat necromancer like a pve boss and necros will start longing for a break bar.
Foot on the grave is already really good. One of my favorite traits the necromancer has at the moment. Even with reaper. Try it in HoT with reaper. on a full berzerker set. You wont be disappointed. Decimate defenses can replace Death perception in that role. And I’m sure most everyone here has full zerker anyway.
Although i’ve had some of my own ideas. Like making Spectral Mastery a Grandmaster trait, fuzed with Last Gasp and making Foot in the grave a minor to free up some much needed space in Soul reaping. But that might be a bit too powerful. I don’t know, the Revenant has a similar trait as a minor called Empty Vessel, only I’d argue its better even with FitG’s stability.
Please no break bar for necro just let FotG trigger when you exit shroud and it will feel more like a GM. About Dhummfire I have a thread on that in short just make Life Blast a 2 hit skill making siphon proc and Unyielding Blast decent on base shroud as well.
I actually agree with this even better. IF it triggered as well on exiting DS then it would be a GM worthy. I actually like you idea on triggering on exit more than the whole idea of a break bar.
As far as dhummfire thats the the other thread i started where Robert said looking at reducing the casting time is a possibility but there would more than likely have to be a damager nerf to compensate for it. (depending on how this damager reduction would be done would depend on if the profession would be totally ruined or not.)
Foot on the grave is already really good. One of my favorite traits the necromancer has at the moment. Even with reaper. Try it in HoT with reaper. on a full berzerker set. You wont be disappointed. Decimate defenses can replace Death perception in that role. And I’m sure most everyone here has full zerker anyway.
Although i’ve had some of my own ideas. Like making Spectral Mastery a Grandmaster trait, fuzed with Last Gasp and making Foot in the grave a minor to free up some much needed space in Soul reaping. But that might be a bit too powerful. I don’t know, the Revenant has a similar trait as a minor called Empty Vessel, only I’d argue its better even with FitG’s stability.
Its amazing for the breakstun my issue is the short and most of the time useless stability that comes with it.
People become what they are treated as being : treat necromancer like a pve boss and necros will start longing for a break bar.
Well revey is going to have access to one as well as ele. Treat necro like a player and every other profession like a pve boss is more like it.
Are you on drugs? Foot in the Grave is one of my most reliable abilities in PvP. I don’t know what I’d do without it. Stability for three seconds every seven seconds? Uhhh, yes, please.
Maybe you don’t know how to use it effectively.
Lets face the fact here. 90% of necormancers take soul reaping and you get to the grand master traits and you see
-Foot in the grave
-Death perception
-DhuumfireI was doing a little reading and thought well -Death perception is awesome as is.
-Dhuumfire has potential but other ds skills need to be adjusted to make use of it outside of having reaper shroudNow we get to the elephant in the room.
-Foot in the grave
Break stun when entering DS!Cool thats pretty sweet.
Gain 1 stability for 3 seconds :/ ok wtf this is a slap in the face.err is that it…
ok it seems arena net has been giving out break bars lately so why not.
AT least make this trait worth something. Remove that useless stability and make it a break bar instead that can take x amount of hits of cc’s before it pops and wont reset till you re enter ds.
What are your thoughts
You just trying to get us some undeserved nerfs arent you?
LOL We are gonna get them anyways. If you count the number of normalizations vs the number of nerfs over the past few years im sure you will find that Team Nerf is winning nearly flawlessly
Im against this. If they made it a breakbar they would slap a huge ICD on it. And FitG is a very good trait as it is right now because it has no ICD. Especially in CC heavy encounters in PvE (not so common right now but HoT has plenty by the looks of it). And fractals has a few places where it is really useful already.
So I say no to making FitG become a breakbar because that would be a nerf. Im all for us getting a breakbar elsewhere though.
You must be insane to be against it lol. Break bars come with a massive risk on using them if they get broken.
AND
DS already has a cd itself.
AND
If you can only get it while in DS and its only up while DS is up plus you have to give up a trait for it i think its totally fair for it not to have a ICD.
PLUS
Once the bar is broken its gone and the only way to get it back would be to re trigger DS which has a 10second cd.And what are you some insane guy who uses foot in the grave as it is now. Be honest aside form the initial break stun that 3s stability stack is not doing anything for you lol.
I would note that a very good reason to be against it, is that against all odds and every piece of evidence, they actually think that Necro is one of the strongest classes in the game, not one of the weakest. Until they think otherwise(which, as the BWE shows, actually playing the class and looking at it’s results works!) Asking for things that the class needs to be relevant will be ignored or come with massive and punitive nerfs.
I dont like to count BEW stats because its mostly considered with reaper which is being done right as opposed to being so limited. Lets talk base necro because thats where the problems are. Reaper is one of the few things I feel they are doing 100% legit with necromancer but the base portion of necromancer has some major problems. Base necro by far is not one of the strongest professions in the game, they think it is but we all know its not. It really good in WvW which i know pulls in heavy on the choices they make but WvW is only a small scale of the games full content in which the other parts of said game necromancer is far from strongest.
Infusing Terror is already almost a break bar, but without any of the drawbacks.
The real problem is that all our useful fixes are being bundled into the Reaper.
Once again Im talking about base necromancer not reaper. Reaper is something thats being treated equally to pretty much traitlines all other base professions have going on. But if you look into the base traits of the necromancer and some of the skills of the base necromancer (not reaper) there are some things that just need to be thrown away and remade and some things that need to be updated.