https://www.youtube.com/watch?v=qsby6rYkxS8
(edited by EremiteAngel.9765)
How many of us run Foot in the Grave?
Condi Reapers: FITG? and give up all the extra DPS in Dhuumfire?
Power Reapers: FITG? and give up all the extra DPS in Death Perception?
Ever since Reapers had stability, I’ve not used FITG.
In the past when I was running Necro, FITG was like awesome.
I would like to share that it still is.
There are many builds out there roaming in WvW with Hard CCs and what not. Imagine a traited 7 second stun breaker.
It helps immensely. Examples below can all be dealt with with utility stun breakers. But often I find myself lacking enough stun breakers to deal with all the hard CCs freely available nowadays.
For example: fighting berserkers now require you to dodge their primal bursts to prevent their insane healing. FITG helps immensely to break stun and dodge when they got so many stuns.
For example: fighting chronomancers require you to negate their shield stuns and dazes. Again, FITG helps.
For example: fighting druids. the last thing you want happen to you is knockback + immobilize. FITG helps.
For example: fighting scrappers with their hammer aoe stun, okay maybe not too useful here since they don’t have that many stuns. But enough to out-heal, drag out the fight, force out your long-cool-down stunbreak utilities, and then stun and hammer whirl in your face.
For example: fighting tempests with their focus knockdowns, air overload, static buff, yes the pros are running scepter focus now. DD Tempests are so yesterday. FITG helps.
For example: fighting daredevils with their basilisk venom dual that turns you into stone upon contact. FITG helps.
For example: fighting dragonhunters with their spear of justice that just pulls you into a ton of traps, FITG helps
For example: fighting reapers…um…not sure…I try not to fight them…because we are like…the same…slow and weak in WvW roaming
Give FITG another try! and watch your fights become easier!
(edited by EremiteAngel.9765)
I appreciate what you are trying to do but as you mentioned, the opportunity cost for both power and condi reapers is too kitten high. The only build I see it being optimal is condi (vanilla) necro which is difficult to survive with these days.
You pick 2 non-minor traits to get a 7 second CD stunbreak. But problem is
7 sec is irrational as you wont just flash shroud
You need to not be in shroud and have it off cooldown to get use of it
Now lets look at my new main, revenant:
Stability on dodge (minor trait)
Stunbreak on legend swap 10s CD (minor trait)
if traited with enhanced bulwark, I can get 2 stacks of stability for 6-10s.
In conclusion: The trait is only worth picking for old condi necro and otherwise not due to high opportunity cost.
I agree that it is not a bad trait but you are, in most cases, more useful for your team if you take the damage traits.
Honestly it could be a good idea to make the stability buff an aoe to give nercos more support options. Infact all our “give a boon on entering/leaving shroud” traits should be aoe.
See here is the thing, Necromancers need a weakness. It isn’t condi damage like mesmer or thieves and it isn’t power damage. We got the most effective hit points on top of having an entire line dedicated to life leech. Hard CC is the necro weakness, so if we wanted to cover that weakness it needs to be a choice. A hard choice(get it cause hard CC, hard choice); if Necromancers had as much Stability as a guardian/warrior then Necromancers would literally be the most powerful class.
See here is the thing, Necromancers need a weakness. It isn’t condi damage like mesmer or thieves and it isn’t power damage. We got the most effective hit points on top of having an entire line dedicated to life leech. Hard CC is the necro weakness, so if we wanted to cover that weakness it needs to be a choice. A hard choice(get it cause hard CC, hard choice); if Necromancers had as much Stability as a guardian/warrior then Necromancers would literally be the most powerful class.
No? Because necromancers don’t have invulnerability or mobility, which is far superior to being a health sponge against scaling numbers.
Which is why frontline guardians/warriors/revenants are far superior options in WvW and spvp, while frontline power necro is trash.
I tried this trait out and was actually able to sort of match toe-to-toe with condi warriors and other random cancer. While akaCryptic is right (it’s only a “viable” choice for stock necro), when I paired it with Parasitic Contagion, the passive healing (also a blight on GW2, but that’s a different topic) sort of sustained me rather well while I negated incoming stuns by just pressing F1. Unfortunately, the damage sacrifice is legitimately too much. The build can do basically NOTHING on its own, but it wrecks people as a support option because of what it does to boons.
http://gw2skills.net/editor/?vRAQJArdn0ICV2gd2A+2Ac4gDchi2FxxXAHgAYBib9EcvA-T5QHwAC3fAZZAAPAAA
I could probably just shuffle some stuff around to fit staff in there, but this was basically just me mucking about.
But Parasitic Contagion isn’t that big a heal, plus passive should be in big quotation marks as you have to deal damage, quite a lot of it in conditions, if you want to get any significant heal.
But Parasitic Contagion isn’t that big a heal, plus passive should be in big quotation marks as you have to deal damage, quite a lot of it in conditions, if you want to get any significant heal.
I dunno then. It just seemed like I was surviving a lot more garbage that normally would have otherwise killed me.
But Parasitic Contagion isn’t that big a heal, plus passive should be in big quotation marks as you have to deal damage, quite a lot of it in conditions, if you want to get any significant heal.
I dunno then. It just seemed like I was surviving a lot more garbage that normally would have otherwise killed me.
I play with it myself and while it is nice it still needs you to attack. As soon as that is denied in any way your selfheal goes down very fast.
It is a nice combo with certain skills though, i’ll admit that.
I know the general knee jerk reaction would be a no, so thank you to those who gave the trait a try!
I’ve been using a variant of my Terror-Reaper build to quite good success using the FITG trait. I’ve been winning fights that I would have lost previously.
For those who think flashing shroud isn’t viable, think back on what you do when you fight your opponent. For e.g., what happens when a thief blinks in on you with venom and turns you to stone? You either stun break and fight back (potentially wasting an early stun break utility, or you shroud and when the stun is over, which is quite long, start to fight back, but then a good thief would have stepped back out of range of your melee reaper). With FITG, you break stun instantly with your shroud to protect you, which drops weakness and bleed on the thief, allows you to fight back instantly, forcing the thief to withdraw from you early and on the back foot.
Just a possible scenario. But think back on all the fights with different classes on when you got stunned and used your shroud to soak the damage without retaliating. Imagine now with FITG you can still tank with shroud and counter-attack immediately or dodge if you can’t tank the incoming damage.
Give this build a try =)
It has good synergy between 7 sec shroud flash, stability, stunbreak, weakness, fury.
I think I should be clear that I mean this for WvW solo roaming and mainly 1vs1 fights.
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