(For Fun) How would You change: Daggers Skills

(For Fun) How would You change: Daggers Skills

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Posted by: OmegaProject.9831

OmegaProject.9831

Good day everyone! This thread is very simple and is made for fun. I would like to hear how you would like to change the Dagger Skills. Now I’m not saying that Daggers are OP/UP or in any drastic need of change, but I feel that they have a great potential to be something uniquely awesome to the Necromancer. So without further adieu:

Necrotic Slash -> Necrotic Stab -> Necrotic Bite
Option 1) Keep as is but give Necrotic Bite AOE damage and AOE Life Force gain. Subsequently reduce Life Force gain of Necrotic Bite to 3% per target hit.

Option 2) Add life siphon to Necrotic Bite and make it AOE. Subsequently, remove Life Force gain from Necrotic Bite and raise Necrotic Stab to 4 Life Force gain (maybe).

Option 3) Necrotic Bite transfers some duration of one condition you presently have. That is, it will take one condition you are suffering from and apply X seconds of it to a foe on hit. Combine with Corruption skills and/or plague signet and voila! Synergy!

Option 4) All dagger hits have a PBAOE (Point-Blank AOE). Damage and Life Force gain are adjusted to compensate for this.

Life Siphon
Option 1) A single burst of AOE Life Siphoning. The present channeling skill really doesn’t feel right for the dagger as the dagger is a “fast” weapon with high control. I’m not too fond of toddling left and right as my opponent is slapping me around, negating whatever health gain I’m getting.

Option 2) Single target one-hit Life Siphon with increased life steal per boon on foe. This would also be melee-range and the life siphoning would be fairly significant. To maintain scaling, though, we’ll say that the siphoning done is equal to X% of the damage dealt with the attack.

Option 3) Life Siphon heals nearby allies for a small amount also.

Dark Pact
Option 1) Add a teleport to Dark Pact. This kind of overlaps with Death Shroud’s Dark Path, though, as both would be gap-closers and movement-control skills.

Option 2) A successful hit immobilizes and gives you swiftness and vigor. Paralyzing a foe should fill a Necromancer with giddy anticipation of carnage, which translates into a speed boost and renewed vigor. “It’s time for my pound of flesh!”

Option 3) Dark Pact immobilizes and “marks” a foe, making subsequent hits (for X seconds) siphon life. Or more simply, your next X hits siphon health. The health siphoned will scale on Power AND Healing – that is, Y% of the damage you do is translated into health gain (thus more power = more gain), and Healing will improve this amount.

Feel free to talk about the Dagger offhand as well! I have no real opinions on it as I don’t usually run dagger offhand. As always, thank you for your time and consideration! Have a pleasant day!

(edited by OmegaProject.9831)

(For Fun) How would You change: Daggers Skills

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Posted by: VictorTroska.3725

VictorTroska.3725

As axe is Power build.
Scepter is for Condi.
Dagger is for Lifedrain.

So, I would increase range to 900 or 1200, and make it steal life on hit from people. So that traited you can heal your allies with it and have somekind of decent support “healer” build like water Ele is.

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Posted by: Daecollo.9578

Daecollo.9578

Dagger Attacks Steal Endurance from the target.

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(For Fun) How would You change: Daggers Skills

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Posted by: kKagari.6804

kKagari.6804

I’d make the life drain not channeling…

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

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Posted by: Karandor.4201

Karandor.4201

I’d make life siphon an AE nuke like signet of the locust and change signet of the locust active to swiftness + stability + something.

I’d make the basic attack hit 3 front cone targets like most other melee attacks in GW2.

I love all the dark pact suggestions. It could really use some more flavour.

Karandara, Necromancer, Fort Aspenwood

(For Fun) How would You change: Daggers Skills

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Posted by: War Mourner.5168

War Mourner.5168

I’m pretty satisfied with Dagger 1 as is, although stealing endurance would be nice. The other dagger attacks aren’t cleaving (ele doesn’t count as it’s a magic attack), so I wouldn’t expect that to come in.

Life siphon certainly needs to have a much faster channel/remove channel altogether, as outside PvE it’s just not effective.

Dark pact would honestly be too strong if it had a gap closer as well, as the thief has that exact ability, but the difference is that their immobilize is only 1 second, ours is 3. The other two options could be nice though. Actually making dark pact steal endurance would be rather useful, but obviously not if dagger 1 stole endurance also, a you would basically be able to leave them dodgeless… as fun as that would be.