(edited by OmegaProject.9831)
(For Fun) How would You change: Daggers Skills
As axe is Power build.
Scepter is for Condi.
Dagger is for Lifedrain.
So, I would increase range to 900 or 1200, and make it steal life on hit from people. So that traited you can heal your allies with it and have somekind of decent support “healer” build like water Ele is.
Dagger Attacks Steal Endurance from the target.
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I’d make the life drain not channeling…
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
I’d make life siphon an AE nuke like signet of the locust and change signet of the locust active to swiftness + stability + something.
I’d make the basic attack hit 3 front cone targets like most other melee attacks in GW2.
I love all the dark pact suggestions. It could really use some more flavour.
I’m pretty satisfied with Dagger 1 as is, although stealing endurance would be nice. The other dagger attacks aren’t cleaving (ele doesn’t count as it’s a magic attack), so I wouldn’t expect that to come in.
Life siphon certainly needs to have a much faster channel/remove channel altogether, as outside PvE it’s just not effective.
Dark pact would honestly be too strong if it had a gap closer as well, as the thief has that exact ability, but the difference is that their immobilize is only 1 second, ours is 3. The other two options could be nice though. Actually making dark pact steal endurance would be rather useful, but obviously not if dagger 1 stole endurance also, a you would basically be able to leave them dodgeless… as fun as that would be.