For the Devs: Necromancer Minion Master suggestions/Ideas.

For the Devs: Necromancer Minion Master suggestions/Ideas.

in Necromancer

Posted by: Zeid Valentine.2603

Zeid Valentine.2603

My ideas might be a bit drastic but in light of the big change with Dervish back in GW1 i dont think that changing the play style of a job is too out of the question for the people as well as the Devs .
So with that in mind, my ideas affect the “Minion Master” side of the Job which is in my opinion the most original and job defining trait of it.

I propose they remove All current minion skills and make “Flesh Golem” a utility skill and bring “Aura of the Lich” back as an Elite skill so u can spam minions with out taking up utility slots.
Make “Aura of the Lich” High recast and have it summon 1 bigger Bone Minion per cast(not small rats) and tie the amount of minions summoned to the Death Magic Trait points.

The current minions look great so maybe you can tie them into the Trait Point Rank as a bonus Like this:

Death Magic points: 10 Adept. You summon 2 Bone Minions(Undead Rats Explode when at 5% HP) after using “Aura of the Lich”.

Death Magic points: 20 Master. You summon a Bone Fiend(range and 5% chance to immobilize foes with its attacks) after using “Aura of the Lich”.

Death Magic points: 30 Grandmaster. You summon a Shadow Fiend(5% chance to blind foes with its attacks) after using “Aura of the Lich”.

To prevent large amounts of minions perhaps the trait points can also regulate that by being able to summon only 3 at 10 4 at 20 and 5 at 30 death Magic trait points.
All of the bonuses to minions you get from Major Trait Slots should be already active in my opinions because the minions are severely underpowered as it stands.
After tweaking the AI a bit and all of the above it would make Minion Master a more reliable build.
Please excuse me if i am being too specific with the suggestions, I love the Necromancer job a lot and i don’t see myself not doing it ever, so keep up the good work over there in Anet!