Some good things:
- Spite is easily my favourite trait line, mainly because of the minor traits. I also want to point out that I’m really loving the new Signet trait, it’s a very impactful trait and the boon hate is incredible. It has some good synergy in other trait lines too.
- Blood Magic is great, and finally has good synergy with Death Shroud.
Suggestion: I only wish the damage and healing from the vampiric traits would scale a bit more with the power and healing power attributes. This way, a power build would would provide a more significant increase in party damage, and a healing power build would provide a more significant party buff to sustain.
- I’ve not played around with Death Magic too much, but it seems quite potent.
- Curses is still your go-to line for condition builds, but can also have some uses for power builds as well. I’ve been running Withering Precision in my PvE power build.
- Soul Reaping is good, as always.
The bad things:
- Unholy Fervor is horrible.
Let’s compare: Warrior has a similar trait that grants them 10% damage boost with greatsword, might on crit and cooldown reduction. Our axe trait has the reduction, but our damage modifier is conditional on having vuln on our target and it gives no further buffs. Let’s also take into consideration how weak axe is compared to the greatsword.
Suggestion: The axe in itself needs a major buff and/or rework (cleave, more damage, more range… anything), and so does the trait. If buffing axe is too much, at least make the damage increase depend on just vuln instead of having an axe equipped. The trait serves very little use in its current state.
- Dhuumfire is really weak. It really isn’t worth it, you can deal way more condi damage with your normal weapons. Once you start camping life blast you will only be applying burns, and you can only keep up 2 stacks at a time, compared to bleeds and poison, and having access utility skills outside of shroud.
Suggestion: It needs more stacks, longer duration or some additional effect to become useful.
- Master of Corruption is very bad. Corruptions generally seem too weak to reasonably have the self harming effects on them, adding an additional effect just seems wrong.
Let’s compare: Elementalist attunement recharge traits… those traits grant 33% cooldown reduction, and buffs to damage. Surely we can have a buff to corruptions as well as the 33% cooldown reduction. I also want to point out how unfair the Plague form change is to condition necromancers, it was the one elite skill that somewhat catered to condition builds, but now it’s very harmful to use on those kinds of builds. I don’t think anyone is happy about the change to Consume Conditions either.
Suggestion: Some of the corruption skills feel a bit weak right now. Blood is Power… giving it an AoE buff was really nice, but the duration is very very short, a duration increase to 12 seconds would be fine I think. Corrosive Poison Cloud just doesn’t seem worth taking, make it block projectiles or something else useful. Epidemic is very situational, but I think it’s in a good spot, I’d say the same for Corrupt Boon. And please un-nerf Plague and Consume Conditions.
- Other things: I’m still waiting for Axe 2 to receive a whirl finisher, DS 1 to receive a projectile finisher, DS2 to receive a leap finisher and Axe 3 and WH 4 to receive blast finishers. We only seem to have finishers under water for some reason.
Edit:
I also want to add that the Mark of Blood on dodge is really annoying when specced into Blood Magic. You can’t dodge to avoid getting in combat. Could we have this trait changed to combat only?
[qT] Necro main.
(edited by OlliX.1705)