(FotM + Raids) Power spec still trash

(FotM + Raids) Power spec still trash

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Posted by: Sublimatio.6981

Sublimatio.6981

I was hopeful with the recent fotm changes regarding mobs hp and toughness rescaling and ran meta power reaper in both high and low level fotm just to come into the conclusion of condi still being superior (way more) than power.
Even with proper rotations, nothing melts as quick as with condi builds that get even stronger with each additional necro in the party.
What needs to be done is straight up buff to direct damage the greatsword does, and some better traits that increase direct damage in percents. thinking about blood magic and reaper line here. both need some 5/10% dmg increase.

Also, that doesn’t mean “nerf condi”. If jagged horrors and epidemic are destroyed, necro is basically done with the game even more than engi and guard are now.

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Posted by: Lahmia.2193

Lahmia.2193

It is interesting to know that Necromancers have the second lowest total of Damage increasing traits (2nd to, guess who? Mesmers), +30% (or +40% if you include the axe trait). But any who here are some of the ideas I came up with:

Cold Shoulder – Move the Chilled duration increase to Shivers of Dread. Add a damage increase of 10% to chilled foes.

Reaper’s Onslaughter – Attack speed increase now affects Greatsword.

Strength of Undeath – Change to Major second tier trait. Change to you deal +10% damage while in shroud. Shroud skill recharge is decreased by 20%.

Vital Persistence – Change to Minor third tier trait. Change to Max Life force is increased by 15%. Life Force drains 50% slower in shroud.

Going on what you said about a damage buff in Blood magic, I always thought it should give +5% damage to bleeding foes given the theme of blood and vampires throughout the line.

At the end of the day though I do enjoy Necros ruling the Fractal meta after so many years of “no necro” meta. Even if it means being stuck in one build.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Yeah we definitely need more damage on our power weapons/more and better modifiers.
Sadly, anet seems to be hesistant to give us both direct damage buffs (oh we should be all about debuffing/finishing off what’s basically dead and getting our power from that!!!! smh) and neither do they want to give us anything meaningful for group play. Vulnerability is thrown around like there’s no tomorrow and besides vampiric presence we don’t really have any special buffs only we can bring, which further diminishes any reason to pick a power nec. We should’ve gotten the +150 Ferocity buff Rev got, but as someone’s signature nicely put it, “Revenant is proof that devs read the Necro forums”

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Posted by: Shadelang.3012

Shadelang.3012

If soul eater was changed to (grave digger occurs 30% faster) instead of life steal on gravedigger it would go alot better in pretty much all 3 game modes. Be a significant dps increase below 50%

and a pretty big usability buff everywhere else.

Just a thought. I feel like that would even give a decent competitive edge compared to decimate defenses.

Ghost Yak

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Posted by: Famine.7915

Famine.7915

(>°•°)><(BUT IT NO FIT OUR VISION OF NECROMANCER!!!)

[\[•.•]/] <(Okay anet! We get it…)

Edit: Improved artwork.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

(edited by Famine.7915)

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

(>)><(BUT IT NO FIT OUR VISION OF NECROMANCER!!!)

[\[•.•]/] <(Okay anet! We get it…)

Edit: Improved artwork.

Truly an artistic masterpiece

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Posted by: Anchoku.8142

Anchoku.8142

Good suggestions, Lahmia.

One other thing to ponder is how Necromancer has damage improvement traits that only kick in when the target health goes below a threshold. It would be nice if the profession had some sort of burst capability for targets above a threshold.

Whether soft CC or actual direct or condi damage, a modifier for opponents near full health could even things out. Waiting until foes are below 50% health for a modifier to kick in sounds like a cool theme but it also end-loads Necro capability a lot.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Yeah we definitely need more damage on our power weapons/more and better modifiers.
Sadly, anet seems to be hesistant to give us both direct damage buffs (oh we should be all about debuffing/finishing off what’s basically dead and getting our power from that!!!! smh) and neither do they want to give us anything meaningful for group play. Vulnerability is thrown around like there’s no tomorrow and besides vampiric presence we don’t really have any special buffs only we can bring, which further diminishes any reason to pick a power nec. We should’ve gotten the +150 Ferocity buff Rev got, but as someone’s signature nicely put it, “Revenant is proof that devs read the Necro forums”

Meaningful for group play?
You can go to youtube and watch a necro solo lvl 97 thermo and lvl 100.
Necro doesn’t need game play. That is why the optimal group is 5 necro’s in fractals. They melt anything and everything. End of story.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Yeah we definitely need more damage on our power weapons/more and better modifiers.
Sadly, anet seems to be hesistant to give us both direct damage buffs (oh we should be all about debuffing/finishing off what’s basically dead and getting our power from that!!!! smh) and neither do they want to give us anything meaningful for group play. Vulnerability is thrown around like there’s no tomorrow and besides vampiric presence we don’t really have any special buffs only we can bring, which further diminishes any reason to pick a power nec. We should’ve gotten the +150 Ferocity buff Rev got, but as someone’s signature nicely put it, “Revenant is proof that devs read the Necro forums”

Meaningful for group play?
You can go to youtube and watch a necro solo lvl 97 thermo and lvl 100.
Necro doesn’t need game play. That is why the optimal group is 5 necro’s in fractals. They melt anything and everything. End of story.

…lmao?

You can go to youtube and watch a mesmer solo old 50 cliffside. You can go to youtube and watch an engi solo 100 Mai Trin. You can watch a Thief solo old 50 Mossman without HUD. Your point?

“Necro doesn’t need gameplay” must be the dumbest and most trollish statement I’ve read in some time so I’m not sure why I’m even taking the bait but whatever. Necros are doing well when it comes to being self-sufficient and have a good spot when condis are in play, even more so in combination with adds, but that’s about it. They’re not the highest dps, they don’t bring much group support and the second you have 2+ necros it is even less overall and despite popular belief, 5 necros or 4 necros 1 druid is far from being the most effective comp to do fractals. It is the easiest one because if the people sitting behind the PCs have half a brain they can stay alive without having to rely on their team too much (which can be a real problem in pugs), but it is neither the fastest nor the most effective if you’re talking about actual groups.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Yeah we definitely need more damage on our power weapons/more and better modifiers.
Sadly, anet seems to be hesistant to give us both direct damage buffs (oh we should be all about debuffing/finishing off what’s basically dead and getting our power from that!!!! smh) and neither do they want to give us anything meaningful for group play. Vulnerability is thrown around like there’s no tomorrow and besides vampiric presence we don’t really have any special buffs only we can bring, which further diminishes any reason to pick a power nec. We should’ve gotten the +150 Ferocity buff Rev got, but as someone’s signature nicely put it, “Revenant is proof that devs read the Necro forums”

Meaningful for group play?
You can go to youtube and watch a necro solo lvl 97 thermo and lvl 100.
Necro doesn’t need game play. That is why the optimal group is 5 necro’s in fractals. They melt anything and everything. End of story.

…lmao?

You can go to youtube and watch a mesmer solo old 50 cliffside. You can go to youtube and watch an engi solo 100 Mai Trin. You can watch a Thief solo old 50 Mossman without HUD. Your point?

“Necro doesn’t need gameplay” must be the dumbest and most trollish statement I’ve read in some time so I’m not sure why I’m even taking the bait but whatever. Necros are doing well when it comes to being self-sufficient and have a good spot when condis are in play, even more so in combination with adds, but that’s about it. They’re not the highest dps, they don’t bring much group support and the second you have 2+ necros it is even less overall and despite popular belief, 5 necros or 4 necros 1 druid is far from being the most effective comp to do fractals. It is the easiest one because if the people sitting behind the PCs have half a brain they can stay alive without having to rely on their team too much (which can be a real problem in pugs), but it is neither the fastest nor the most effective if you’re talking about actual groups.

8000 fractals run with the majority at there highest level proves just about every you have said wrong.

Your living in the past when condi stacks and poor stat selection was an issue. You seem to be stuck in the past when downing lupi in 20 seconds was a sign of a good team. Everything you stated is exactly why they still are the most called for group in T4. They only get stronger when you add more. They excel better the more adds to have. They are entirely self sufficient. There is no mistlock that affects them in any meaningful way. You can simply Minion factory if you want and capably survive.

Let me state the reality again for you, you don’t need group play when everyone if your group already has everything they need to excel. By any metric there is no encounter that a pact of ‘squishy’ viper necro can’t do faster and better than any power or balanced group. That is why in each profession forum you’re still seeing, “power builds still suck at fractals.”

You need to wake up if you think necro needs more. They only thing they need in PvE, if anything, is more necro’s.

The moment you believed that any half brain player can stay alive with out much assistance from their team is a real problem for PuGs kinda showcases what you think is a real problem.

Half smart people+capability staying alive+ needing little support or being carried+stacking reliable and consistent damage= real problem for PuGs

Look at that thinking..and you ask me if I am being serious?

You may as well as said;

Heaps of expendable cash+ great health+fantastic career+ beautiful partner = real life problems.

(edited by CntrlAltDefeat.1465)

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

By any metric there is no encounter that a pact of ‘squishy’ viper necro can’t do faster and better than any power or balanced group.
.

I’m not gonna bother going through most of that but this alone is utter bullkitten

Our balanced groups clear frac dailies faster than 4 nec + 1 druid combos do. It’s a lazy comp that does not bring everything for a good and fast run and the fact that you think they are truly faster than a balanced comp in which everyone knows what they do shows that you have no idea what you are talking about. The one thing that the 4 nec 1 druid combo has as advantage is that it’s absolutely safe.

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Posted by: Lahmia.2193

Lahmia.2193

By any metric there is no encounter that a pact of ‘squishy’ viper necro can’t do faster and better than any power or balanced group.
.

I’m not gonna bother going through most of that but this alone is utter bullkitten

Our balanced groups clear frac dailies faster than 4 nec + 1 druid combos do. It’s a lazy comp that does not bring everything for a good and fast run and the fact that you think they are truly faster than a balanced comp in which everyone knows what they do shows that you have no idea what you are talking about. The one thing that the 4 nec 1 druid combo has as advantage is that it’s absolutely safe.

Of course an organised group is going to clear faster than a pug group. But that’s just it. Most people prefer to pug. And you never know what the skill level of a pug will be, so you go with the easiest/safest option. Which is letting your minions soak up all the damage and sit at 300 range spamming conditions.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

By any metric there is no encounter that a pact of ‘squishy’ viper necro can’t do faster and better than any power or balanced group.
.

I’m not gonna bother going through most of that but this alone is utter bullkitten

Our balanced groups clear frac dailies faster than 4 nec + 1 druid combos do. It’s a lazy comp that does not bring everything for a good and fast run and the fact that you think they are truly faster than a balanced comp in which everyone knows what they do shows that you have no idea what you are talking about. The one thing that the 4 nec 1 druid combo has as advantage is that it’s absolutely safe.

Of course an organised group is going to clear faster than a pug group. But that’s just it. Most people prefer to pug. And you never know what the skill level of a pug will be, so you go with the easiest/safest option. Which is letting your minions soak up all the damage and sit at 300 range spamming conditions.

I haven’t denied that. For pugs it surely is the easiest and most consistent route. That however doesn’t make it the best route for (somewhat) organized groups. If you’d balance around the average pug, we’d have a really bad time in this game.

//Oh and besides, since this is about the power spec, the buffs could, for example, affect the spite line since that is the power based line and something condi necros generally wouldn’t consider picking since they’d have to give up other important things. That would either put them into the situation where they have to decide or where the buffs aren’t worth it as condi nec but a power nec can very well put them to use.

(edited by NovaanVerdiano.6174)

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Posted by: Lahmia.2193

Lahmia.2193

By any metric there is no encounter that a pact of ‘squishy’ viper necro can’t do faster and better than any power or balanced group.
.

I’m not gonna bother going through most of that but this alone is utter bullkitten

Our balanced groups clear frac dailies faster than 4 nec + 1 druid combos do. It’s a lazy comp that does not bring everything for a good and fast run and the fact that you think they are truly faster than a balanced comp in which everyone knows what they do shows that you have no idea what you are talking about. The one thing that the 4 nec 1 druid combo has as advantage is that it’s absolutely safe.

Of course an organised group is going to clear faster than a pug group. But that’s just it. Most people prefer to pug. And you never know what the skill level of a pug will be, so you go with the easiest/safest option. Which is letting your minions soak up all the damage and sit at 300 range spamming conditions.

I haven’t denied that. For pugs it surely is the easiest and most consistent route. That however doesn’t make it the best route for (somewhat) organized groups. If you’d balance around the average pug, we’d have a really bad time in this game.

//Oh and besides, since this is about the power spec, the buffs could, for example, affect the spite line since that is the power based line and something condi necros generally wouldn’t consider picking since they’d have to give up other important things. That would either put them into the situation where they have to decide or where the buffs aren’t worth it as condi nec but a power nec can very well put them to use.

I wasn’t saying you denied. Just that it is a similar thing to when people ask why certain builds aren’t allowed in raids. I mean an organised group could happily run sub-optimal builds for raids and do it faster than pugs. But in a pug raid no one is familiar with each other so they have to run builds most people are familiar with, that they know are tried and tested.

Surrender and serve me in life, or die and slave for me in death.