Fractal Necro
I’ve played full zerker Necromancer for 2000+ hours now, but when it comes to dungeons/ fractals i ALWAYS use conditions.
Scepter/ Dagger + Staff with 0/30/0/10/0 would be the standard minimum for condition in dungeons, this is what i would recommend:
http://gw2skills.net/editor/?fQAQNArYWjMal7tbqb87JgpCdH9gYjTmmR5sD
I typically run fractals in the rare 80 “Strong Conjurer” armour set (Toughness, Vitality, Magic Find) with 5 superior pirate, 1 major pirate and have no issues what so ever although higher levels (30+) requires exotic gears.
Build offers high condition and medium direct damage, AoE healing and perma-weakness.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
(edited by Ascii.9726)
I can’t even fathom how you would run a factal level 20+ with magic find gear on, or why you would do that. If your entire party was doing it it would likely take 3-4 times as long to actually kill any of the bosses or mobs. The gear you use has no condition damage on it, so your conditions are ticking for like 60-70… that isn’t high condition damage… thats is very very low condition damage.
In fact that specific magic find gear has only defensive stats and magic find, meaning you are basically equivalent in damage to someone not wearing any gear at all… If you run a coordinated guild group and they are all cool with your gear, then more power to you, but if you pug in that gear, that is pretty questionable in my opinion.
I also find it strange that conditions are what you go for in fractals, because I find that going full out conditions has plenty of downsides in fractals, especially if another condition hero is in the party, and in the ice fractal. I recently started running a 30/30/10/0/0 build for PVE, while carrying both full rabid and full zerker gear, switching traits and gear depending on the bosses. I found it make my damage much better in the long run, and allowed me to not feel useless (as a condition hero) on the ice fractal and dredge fractal end boss.
And for pete sake, don’t run magic find gear in fractals, especially if you are going to pug run the thing. It is basically the equivalent of flipping off your party and saying “thanks for the loots!”. Again if your guild running it and they don’t mind, more power to you; but you’re dead weight.
I run with full condition dmg build
http://gw2skills.net/editor/?fQAQNArYWjQat7pbSb07JAJFW/8kisHP6BxGnMA;ToAAzCpoay0koJbTumkNNqYuA
Rennoko: Yeah, you’re right full condition dmg are sometime “useless” but… You need 1 person on dredge fractal to pull levers, on ice fractal you still need to kill elementals and that’s necro job too. Btw i don’t see necro as dps based on power and direct hits but its only my opinion.
Back to the build, sometimes with this build you will have highest toughness in party so mobs will chase you.
Red Sun Carnival [RSUN]
Whiteside Ridge EU
I run with full condition dmg build
http://gw2skills.net/editor/?fQAQNArYWjQat7pbSb07JAJFW/8kisHP6BxGnMA;ToAAzCpoay0koJbTumkNNqYuA
Rennoko: Yeah, you’re right full condition dmg are sometime “useless” but… You need 1 person on dredge fractal to pull levers, on ice fractal you still need to kill elementals and that’s necro job too. Btw i don’t see necro as dps based on power and direct hits but its only my opinion.
Back to the build, sometimes with this build you will have highest toughness in party so mobs will chase you.
I don’t like power builds either, but if you end up with a condition build ranger in the party or another condition necro, or a condition thief, at least it gives you the option of not having your damage sink into the low digits. And then to be able to put your condition gear back on for urban/underwater, is pretty cool.
I would rather carry two sets of gear than have to ask if I am a good fit for a party everytime I join in
And for pete sake, don’t run magic find gear in fractals, especially if you are going to pug run the thing. It is basically the equivalent of flipping off your party and saying “thanks for the loots!”. Again if your guild running it and they don’t mind, more power to you; but you’re dead weight.
Its around 40% of stats into MF, a nice chunk but not too much, not knowing how to use skills, dodge, focus fire (harpies and acolytes), use swiftness/stability to “cheat” some of the “jumping puzzles” is way worse than being selfish about stats.
I run magic find in fractals because firstly fractals is the worlds most easiest dungeon and secondly its a farming dungeon.
Full condition armor, as a high stat, adds 16 more in bleed damage which is nothing in 3 minute boss fights. I don’t run with pugs, i have a set fractal group and we all have no issues doing 30-1h 20+ FoTMs.
That is the build i use for 1-29 Fractals (no Armour on as its not on the calculator) and as you see for a hybrid support and damage dealer its far from being “dead weight”
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
And for pete sake, don’t run magic find gear in fractals, especially if you are going to pug run the thing. It is basically the equivalent of flipping off your party and saying “thanks for the loots!”. Again if your guild running it and they don’t mind, more power to you; but you’re dead weight.
Its around 40% of stats into MF, a nice chunk but not too much, not knowing how to use skills, dodge, focus fire (harpies and acolytes), use swiftness/stability to “cheat” some of the “jumping puzzles” is way worse than being selfish about stats.
Yes but all those things you state cannot be controlled. Bad people are bad… and while you may have examples of where someone in full defensive magic find gear was more valuable to your team than worlds worst zerker warrior, that doesn’t justify it.
If you know how to dodge the agony attacks, assist, support your team – already – and then you can get 40% more stats dumped directly into damage, that is going to signficantly reduce the burden on your team. Skill can make up for a lack of stats, but it doesn’t make it okay to do it.
And also in this case, skill actually can’t. Every stat is either MF or defensive. People who run Power/Prec/MF can say they are as effective as a knights gear player because of skill, and they may be right. Toughness/vitality/MF isn’t the case.
I run magic find in fractals because firstly fractals is the worlds most easiest dungeon and secondly its a farming dungeon.
Full condition armor, as a high stat, adds 16 more in bleed damage which is nothing in 3 minute boss fights. I don’t run with pugs, i have a set fractal group and we all have no issues doing 30-1h 20+ FoTMs.
That is the build i use for 1-29 Fractals (no Armour on as its not on the calculator) and as you see for a hybrid support and damage dealer its far from being “dead weight”
If you are in a guild group, more power to you as I said. But in my opinion, this shouldn’t be what the average necro who wants to do fractals should shoot for.
And your numbers are not even close on condition damage. In full rabid I have around 1750 condition damage with no stacks, duration that is significantly longer on my bleeds (from food), and that translates to 45+ more damage per bleed tick. That is nothing to sneeze at. 3 min fight = 180 seconds = averaging 15 bleeds… That puts me dealing 121,500 more damage over that fight.
What i recommended was a condition based trait & skill layout I merely said i also run in magic find gear (trying to point out its a joke dungeon compared to others such as arah, and you can afford too once you get the hang of it)
I was also only comparing the stats given from the 6-piece Armour set not a full condition build. Rabid gives 315 condition damage with +13 from Food & + 15 from Undead which is +16/ sec bleed damage per stack.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
(edited by Ascii.9726)
I’ve been running P/Cond/MF gear forever (with P/Prec/MF trinkets). It will slow down the overall finish times by a bit, but not by a ton.
That said, I use a hybrid build in all PvE. As much condition damage/power/precision as I can, with a bit of crit damage, and little to no defensive stats (although I have PVT gear on hand for those situations where damage doesn’t matter, like running bombs to the dredge wall). I like hybrid because if you get another condition player in your group, you can take Epidemic for all non-boss fights, and switch to Axe/Focus + Staff, with Wells to support. You’ll still do huge damage with the Epidemic AoE, your power build will do great damage still, and you have ranged wells to support with.
Fractals can easily be run in MF armor up to about level 30, at which point you really need to buckle down and not gimp your team. You will cause wipes by running MF gear at that point (MF consumable is still acceptable up to level 49).
I run the following in Fractals 49:
http://gw2buildcraft.com/calculator/necromancer/?5|b.1b.h16.8.1b.h1|6.1b.h5|1b.719.1b.719.1b.719.1b.719.1b.719.1b.719|4w.d1e.2w.d1e.3w.d1e.2w.d1e.3w.d1e.2w.d1e|0.u27b.k25.k16.0|h.d|e
Please note I have assumed ascended accessories, though exotic rabid gear is also acceptable in the meantime until you’ve gotten your ascended trinkets. Also please note that I run the following utilities:
- Corrosive Poison Cloud
- Epidemic
- Signet of the Locust / Blood is Power (You can use Blood is Power in this slot once you actually get into battle, but being fast moving helps a lot inbetween events)
- Plague Form
I find that this contributes the most to my teams.
Zerker. Dont need survivability when you have deathshroud and almost permanent lifeforce. Even with slightly low AR you can tank alot of condition and agony damage with DS and get away with alot more than most classes.
Fractals can easily be run in MF armor up to about level 30, at which point you really need to buckle down and not gimp your team. You will cause wipes by running MF gear at that point (MF consumable is still acceptable up to level 49).
I run the following in Fractals 49:
http://gw2buildcraft.com/calculator/necromancer/?5|b.1b.h16.8.1b.h1|6.1b.h5|1b.719.1b.719.1b.719.1b.719.1b.719.1b.719|4w.d1e.2w.d1e.3w.d1e.2w.d1e.3w.d1e.2w.d1e|0.u27b.k25.k16.0|h.d|ePlease note I have assumed ascended accessories, though exotic rabid gear is also acceptable in the meantime until you’ve gotten your ascended trinkets. Also please note that I run the following utilities:
- Corrosive Poison Cloud
- Epidemic
- Signet of the Locust / Blood is Power (You can use Blood is Power in this slot once you actually get into battle, but being fast moving helps a lot inbetween events)
- Plague FormI find that this contributes the most to my teams.
That is interesting. I never considered using the dagger cooldown trait for use with the offhand dagger… but it sounds interesting. The heal from DS 4 for the team is pretty good.
I don’t really have an issue if people want to use MF food, as duration food isn’t required if you are sitting around the bleed cap. I normally run the same build and the same gear, except I take 10 in spite instead of the last 10 in death (I don’t sit on staff for very long), and I get both siphon traits for the self heals.
So why CPC? We were just discussing in another thread how sad this skill was, what do you find it being good for in fractals? I normally can keep poison up the whole time with sceptor and staff 3.
In general, I find the reduced cooldown on Dagger 4 really useful both as a spot blind but as a condition cleanse. Dagger 5 is also pretty boss. I sometimes run Ritual of Life as a trait over Life Transfusion; both are good. The well of blood on reviving really helps in certain situations where your team is turtling and not moving a lot (Cliffside seals, for instance). Otherwise I tend to prefer Transfusion.
CPC is a pretty good skill if you think about why you’re using it, which is really the weakness. It benefits from the cooldown reduction you trait for Epidemic, which brings its CD to 32s and makes it much more attractive (better than 1/3 uptime). The other nice thing about it is that you can combo finish it Staff 4 for more AOE weakness, you can switch weapon sets and layer on Dagger 5, and then Epidemic. You can pretty much lock an entire enemy squad in permanent weakness using that rotation (or even only some parts of it), and that mitigates significant damage. This is even more relevant in fractals because you cannot use blind to mitigate damage against the Dredge, and so weakness becomes that much more clutch.
And yes, if I wanted to run a ‘serious’ food, I’d use Rare Veggie Pizzas. Even in high fractals, however, I haven’t found the need. I can maintain perma of the conditions that matter regardless, and I hover around the bleed cap depending on my team at any given time, so increased bleed duration beyond Hemophilia wouldn’t help much.
Yes but all those things you state cannot be controlled. Bad people are bad… and while you may have examples of where someone in full defensive magic find gear was more valuable to your team than worlds worst zerker warrior, that doesn’t justify it.
If you know how to dodge the agony attacks, assist, support your team – already – and then you can get 40% more stats dumped directly into damage, that is going to signficantly reduce the burden on your team. Skill can make up for a lack of stats, but it doesn’t make it okay to do it.
And also in this case, skill actually can’t. Every stat is either MF or defensive. People who run Power/Prec/MF can say they are as effective as a knights gear player because of skill, and they may be right. Toughness/vitality/MF isn’t the case.
While i do agree in every point you make, may i also mention that if you do pug, rest of the people are derps and do… oh i dont know maybe spend a hour and half trying the grawl boss with a guardian not doing anything, 3 idiots trying to kill the flame fleshreaver/whatever it is by standing still while lava burns them, spending burst while he/she(it?) has the shield and dont kill the grubs… well i think its ok to just swap to magic find gear and make the best of the stupid situation to get some mats before the group fails and falls apart, yes its selfish, but not worse than what can be happening.
Suprising as it may be, but when I use the LFG site to get people for fractals at 20+, I can’t think of a group I have been in, within the past 2 months that has been complete fail. A few wipes here and there, and a few pricks here and there, but more or less pretty decent players and a pretty decent run.
I think that if the majority of those people were running MF gear, instead of normal exotic gear, those runs would take longer, and likely be less successful. But since I really have no idea what gear people run, I could be completely wrong, and maybe I am the only guy not running MF gear. Hard to say really, since unless they are running a very obvious luck sigil or something else, it is all speculation on gear.
I am not en elitist by any means, but I only run fractals for fun. PVE in this game is, as was mentioned, not particularly challenging, but I like fractals for some reason. I don’t like painfully slow runs, or having someone in the party that dies constantly. Any system that encourages people to gear themselves DOWN to do the content is missing the mark on that fun scale.
I wouldn’t say people are using MF gear to make it more fun by being more challenging, but because currently almost all PvE content is for fun and/or farming, excluding high fractals and speed runs (which are still for fun/farming, but at least are requiring of proper gear). Since it is such a farm-fest, it is pretty common for people to run with full rare MF gear.
When i run MF Fractals i always use the tanky rare 80 set (toughness, vitality and magic find) so I’m not a burden on my team.
With everything else Rabid based i do fairly decent bleed damage but my main focus is on keeping vets and bosses perma-weakness’ed and crippled/ chilled whilst keep allies rezzed (Ritual of Life anyone?)
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Avoid condition specs if you know someone on your team is already running it. Power/crit isn’t the best choice as any other class will out dps you in pve and you will just be putting burden on your team as Ascii mentioned. PTV oriented builds are very nice for fractals, especially when running signet of undeath and life transfer.
I’m pretty sure the OP says “Hi I just hit lv80 and want to do fractals lv1, give me some good builds? I usually only PvP.”
I don’t think he’s asking for farming gear that experienced players use.
He’s still learning the basics of it.
I’d say that if you are just starting try to get gear with either Vitality or Toughness at least until you get the hang of it.
Masterwork gear is more than enough for the low levels even for a first timer.
At lv10 and after Agony Resistance makes things easier but before lv10 it does nothing.
Power or Condi?
Condi tends to do more AoE damage while Power does more single target damage.
Power damage in general tends to be more versatile.
You hit something, they take damage. Simple. It works.
Conditions are situational because of the Condition caps and the fact you need to stack them up fast when an opponent is at high health to get their full effect.
However they can be extremely powerful when utilized well. Especially with Epidemic.
You could even run Carrion or Rampager gear to get both Power+Condi if you want.
In general I’d suggest having a movement skill (Spectral Walk, Signet of the Locust or just off-hand Warhorn), some sort of AoE (Staff, Wells or Epidemic) and Condi removal (Necro has tons).
Oh, and Well of Corruption can be fun on the Moles if they give you trouble.
With the Protection gone they die so much faster.
As you get more used to the fractals I’m sure you’ll learn to tweak your build yourself.
I’ve only played them up to lv13 or so myself, so I totally get that your first time is pretty scary!