Full list: Scourge traits, utilities, weapon

Full list: Scourge traits, utilities, weapon

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Posted by: EremiteAngel.9765

EremiteAngel.9765

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: Sigmoid.7082

Sigmoid.7082

Knoxij did this on theif so the LF costs are wrong.

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Posted by: Zoltreez.6435

Zoltreez.6435

Pfffff phatetic Another necro Elite that will be a free kill in Spvp….

no reliable immunes or blocks or mobility still ? realy ?

also those phatetic ammount of FEW K Shields WONT ever replace the arround 15k-20k+ Shroud…..

So necros now will be killed easier then ever…

poor souls that take this new spec into Spvp i allready feel for them….

-Stellaris
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Posted by: HeadCrowned.6834

HeadCrowned.6834

We get a portal though? :O

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Posted by: Zoltreez.6435

Zoltreez.6435

We get a portal though? :O

that totaly gonna help us when we get jumped on by people with superior mobility…. so bassicaly everyone….

-Stellaris
-Total War: Warhammer
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Posted by: HeadCrowned.6834

HeadCrowned.6834

We get a portal though? :O

that totaly gonna help us when we get jumped on by people with superior mobility…. so bassicaly everyone….

Don’t underestimate a TEAM-useable portal. We’ll see how it turns out and whether it functions properly, but I definately wouldn’t write it off as useless already.

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Posted by: Anchoku.8142

Anchoku.8142

75 concentration / expertise is 5% duration, if I did the math right

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Posted by: Silv.9207

Silv.9207

The only problem of that skill is the casting time. That reduce it’s effective distance if we’re running and with the amount of CC in this game we’re easly CCed before able to cast it, expecially now that we have only a single trait to obtain stability with 20 seconds of CD (using FoG with desert Shroud). We also can corrupt/convert/remove a random stability to obtain it but it’s not really a thing that we can rely on.

Other problems can be the range and duration. The mesmer portal is strong because the mesmer have 5000 of distance to active it a second time to make him and allies able to use it and 60 seconds of duration.
That mean different things: a mesmer can active it out of combat and then instantly reactive it and eventually flee from a really bad situations, totally free and shure to be safe.
That portal is Totally different: the start point is where you are and you istantly teleport to the chosen location (really different from the mesmer portal), the range is 900 and the place you teleport to can be a not-safe place, any teleport skill of this game have 1200 distance (unless the guardian sword that is 600), making that etleport subpar to others if used as a movement skill. The casting time can grant to enemies a huge chance to stop you and in WvW/sPvP that happen frequently (there’s a lot of daze/stun/fear in all the other classes skills and some make builds around that). That’s not a movement skill, it’s a portal to help allies to move around. Is more useful for a PvE Jumping Puzzle than for a sPvP/WvW area. After the cast it can be used to “jump around” evading the enemy, but a lot of them have huge mobility and really strong Ranged Weapons. A ranger will laugh about that jumping trick. Also the barrier will be gained only once for player or once every 5-10 seconds (as the necro spectral wall or mesmer temporal curtain).
Another thing is that if I run away from a dangerous place I totally don’t want to turn back there and the Scourge is a mid ranged support elite, then you will not stay in melee range but already in range. If the enemy come to you there, you will not chose to turn back there only to be killed.

We have to see it in action because we can’t know how good a necro can do using that.

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Posted by: nekretaal.6485

nekretaal.6485

Is the scourge going to be a sitting duck against condition users?

The necromancer doesn’t have a lot of condition removal, tanking a lot of condition damage with shroud. There’s nothing anti condition here, and the barriers will be of little help since they don’t last long.

#24 leaderboard rank North America.

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Posted by: Anchoku.8142

Anchoku.8142

I like Nefarious favor’s rapid flipping of conditions to boons on allies. That could be attractive to groups; especially if it means other professions do not have to bring as much condition cleanse.

@Necrataal
I suspect Scourge will be tricky in PvP and need allies at all times. As a primarily support build, it will be focused even harder.

(edited by Anchoku.8142)

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Posted by: Silv.9207

Silv.9207

You will counter condis using shades cleaner F2 to clean 2 condis every 5 seconds and the old utility and weapon skills to send back or consume conditions.
Yes, the shroud granted better survavibility as a sponge, but while always outside the shroud we can active more frequently our condi transfer skill, granting us a better survavibility against condis.
Barriers are just bad and we’ll be Forced to chose Healing power and eventually Vitality to increase the amount of barrier we can obtain from every skill.

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Posted by: Zoltreez.6435

Zoltreez.6435

Is the scourge going to be a sitting duck against condition users?

it will be a sitting duck againts everything like prety much all the other necro specs builds at this point…

-Stellaris
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Posted by: Patrick.2987

Patrick.2987

20 second lasting portal with downtime if traited of 8 seconds is pretty huge mobility if u can use it infinite times granting barrier on top.

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Posted by: Zoltreez.6435

Zoltreez.6435

20 second lasting portal with downtime if traited of 8 seconds is pretty huge mobility if u can use it infinite times granting barrier on top.

the prob with that you will be half dead before you use it… and thx to the range it wont help anything againts all the bloated mobility every class has nowdays compared to necros….. they will be almost instantly on you again….

-Stellaris
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Posted by: Patrick.2987

Patrick.2987

You can use it to enter fights and always use it without a cast time to get away again. Even high mobile classes won t be able to follow you five times through it cause of lacking gapclosers.

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Posted by: Zoltreez.6435

Zoltreez.6435

You can use it to enter fights and always use it without a cast time to get away again. Even high mobile classes won t be able to follow you five times through it cause of lacking gapclosers.

the prob is they only need to get to you like twice….. and thats enough to burst down a necro nowdays…

Especialy scourge with its phatetic small ammount of shield they get vs the 20k shroud…

-Stellaris
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Posted by: Patrick.2987

Patrick.2987

You can use it to enter fights and always use it without a cast time to get away again. Even high mobile classes won t be able to follow you five times through it cause of lacking gapclosers.

the prob is they only need to get to you like twice….. and thats enough to burst down a necro nowdays…

Especialy scourge with its phatetic small ammount of shield they get vs the 20k shroud…

Once you left shroud you had to survive 10 seconds without anything even if you had full lifeorce which is also a rare case.

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Posted by: Zoltreez.6435

Zoltreez.6435

You can use it to enter fights and always use it without a cast time to get away again. Even high mobile classes won t be able to follow you five times through it cause of lacking gapclosers.

the prob is they only need to get to you like twice….. and thats enough to burst down a necro nowdays…

Especialy scourge with its phatetic small ammount of shield they get vs the 20k shroud…

Once you left shroud you had to survive 10 seconds without anything even if you had full lifeorce which is also a rare case.

yeah the thing is i can instantly pop that 20k to negatate a single burst combo…

Scourge prety much gonna die in that single burst combo with his what 6k shield ? burst classes wont give you time to stack it up trust me in that…

-Stellaris
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Posted by: HeadCrowned.6834

HeadCrowned.6834

Dude, you don’t even know what the new meta is going to look like. Maybe burst classes will fall out with the new expac, maybe overall mobility will be reduced, maybe condi builds will be less effective. You don’t know it yet. You can’t truly analyze the new skills/builds without analyzing the builds of all other professions. Wait until the preview weekend to say a little more about it.

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Posted by: Zoltreez.6435

Zoltreez.6435

Dude, you don’t even know what the new meta is going to look like. Maybe burst classes will fall out with the new expac, maybe overall mobility will be reduced, maybe condi builds will be less effective. You don’t know it yet. You can’t truly analyze the new skills/builds without analyzing the builds of all other professions. Wait until the preview weekend to say a little more about it.

if some serious balance change does not happen it will stay what it is now and what i said will be true….

for Scourge to be not a free kill in the next Expact in Spvp you need to either seriously buff it or reduce all the other classes mobilities and dmg and utilities … you realy thing that will happen ? looool

-Stellaris
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Posted by: Svarty.8019

Svarty.8019

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Zoltreez.6435

Zoltreez.6435

anyone that invested even a litle in their necro allready know these just saying…
thats why im saying why it will be massacred mostly in spvp… it has nothing to save themself againts Burst…. outside of shield that is waaaay weaker then a shroud….

necros will forever stay the number 1 kill target like this…

-Stellaris
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Posted by: Svarty.8019

Svarty.8019

anyone that invested even a litle in their necro allready know these just saying…
thats why im saying why it will be massacred mostly in spvp… it has nothing to save themself againts Burst…. outside of shield that is waaaay weaker then a shroud….

necros will forever stay the number 1 kill target like this…

What’s new? Working as intended. “Allowing allies to survive”. Ofc traditionally the “cloth healer” was always #1 target.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

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Posted by: zedapoc.1493

zedapoc.1493

The chat codes on Reddit for the skills and traits are neat. With them pinged in game you can see the stat scaling by changing gear around.

The scourge heal skill barrier looks to scale 1.2ish with healing power (1k healing power gives 1.2k barrier or so) the f-skill that gives barrier scales around 0.8. So, healing power is likely not worth…just at a quick 2 minute glance anyway.

(edited by zedapoc.1493)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

To everyone who says “healing power isn’t worth building on Necro,” what amount does it have to reach for you to say it’s valuable? Necros already have some of the highest scaling in the game.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: zedapoc.1493

zedapoc.1493

Is ~3-4k (total from all the skills) extra of a temporary defense worth 1k or more stat points that could be somewhere else?

With full healing power gear you likely couldn’t absorb the damage of a berserker’s headbutt in wvw without using multiple barrier skills from what I’ve seen.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

While I agree barrier scaling should be higher, I see that more of a need to raise the base value to a point where it will actually absorb an attack fully.

Healing power should be enhancing the amount, not necessary for doing anything at all.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

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Posted by: zedapoc.1493

zedapoc.1493

While I agree barrier scaling should be higher, I see that more of a need to raise the base value to a point where it will actually absorb an attack fully.

Healing power should be enhancing the amount, not necessary for doing anything at all.

100%

Ageis shouldn’t be worth more than a stat supported mechanic.

Edit: oh and don’t forget in the headbutt example, you still get stunned and the berserker still gets full adrenaline.

(edited by zedapoc.1493)

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Posted by: Zoltreez.6435

Zoltreez.6435

anyone that invested even a litle in their necro allready know these just saying…
thats why im saying why it will be massacred mostly in spvp… it has nothing to save themself againts Burst…. outside of shield that is waaaay weaker then a shroud….

necros will forever stay the number 1 kill target like this…

What’s new? Working as intended. “Allowing allies to survive”. Ofc traditionally the “cloth healer” was always #1 target.

Eles and druids wants a word with you…..

-Stellaris
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Posted by: Brujeria.7536

Brujeria.7536

The Scaling is actually okay, it are the skills themself. Where a dragonhunter gets a good use out of his F2 for the jump, as gapcloser and decent heal values even without healing, it adds possibilities. Same thing for the druids celestial avatar. The heal there is not the best if you dont invest into healing power. But you still get a very strong Daze, CC, condi cleans and interesting trait mechanics, that like add completly new aspects. AOE stealth and superspeed.

For Scourge its just: you can pick traits to do the same things just a bit better. I mean, Sand Savant. it gives nothing unique. It has a use only because the count as 3 shades, for the sake of the minor traits. These are wonky because of the shade duration and recharges.. it isnt “good” to pick a grandmaster trait only to make the minors work.. Thats just not rewarding, the minors should be good by default. And that basicly sums the traits up. If you pick all of the above, the supporting gets good. If you pick all the middle ones, your damage is better.. Shouldnt a class be good by its own? Traits and Grandmaster traits in particular, should make the chosen aspect awesome, not working.

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Posted by: Zoltreez.6435

Zoltreez.6435

Shouldnt a class be good by its own? Traits and Grandmaster traits in particular, should make the chosen aspect awesome, not working.

sadly this is true to majority of the Necro Builds and traits :/

i mean look what happened with the entire shroud trait line once they nerfed the 2 most important Traits that is needed to make shroud OK…

now barely anyone takes that entire trait line allot of people needed to change entire sets because of it….

Shroud alone is reeealy bad as the only necro defense without the CD reduction + the 50% decay reduction…. you wont gonna survice as a non bunker Necro in Spvp for 10 seconds againts any half decent Burst class… thx to not having any other defense outside of shroud….

Shroud is another example of what your talking here… it should be the Alpha and Omega as the only existing defense mechanic for necros… yet its just OK IF traited and even then it wasnt realy that good keeping necros alive.. and now its outright bad at this point after the nerfs to the traits…

-Stellaris
-Total War: Warhammer
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(edited by Zoltreez.6435)