Full of Life trait idea?

Full of Life trait idea?

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Posted by: RashanDale.3609

RashanDale.3609

I think the idea is fine as it is.

But just compare it to Metaphysical Rejuvenation.

The same but with twice the duration. On a class with lots and lots of ways to avoid the damage in the first place. And no invul that blocks the regeneration (like our DS).

Since necro is supposed to facetank everything (and therefore needs a lot more ways to regain HP/LF than other classes), either the duration or the CD needs a huge buff. 15secs duration would be appropriate.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)

Full of Life trait idea?

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Posted by: RashanDale.3609

RashanDale.3609

I think the idea is fine as it is.

But just compare it to Metaphysical Rejuvenation.

The same but with twice the duration. On a class with lots and lots of ways to avoid the damage in the first place. And no invul that blocks the regeneration (like our DS).

Since necro is supposed to facetank everything (and therefore needs a lot more ways to regain HP/LF than other classes), either the duration or the CD needs a huge buff. 15secs duration would be appropriate.

In my opinion I would prefer a flat regeneration ticker whenever I am missing health over a 15 second regeneration boon when my health reaches 90%. Not every Necromancer bothers with healing power. In the long run since we are attrition fighters it would outshine that trait because what your suggesting only activates at 90% hp.

What if in a battle your hp never climbs back up to 90%? The duel has gone at least 30 seconds or more? With 40 hp per second that is 400 hp per 10 seconds and 1,200 hp in 30 seconds. The long run is what the idea in my opinion should be based around as attrition fighters.

How i thought these traits work:
If hit and under 90% life, it activates (when its off cooldown).

if thats not how it works then youre right, flat regen would be better (and would make that trait, as it is now, even worse)

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

Full of Life trait idea?

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Posted by: DaisyRogers.6837

DaisyRogers.6837

I think the idea is fine as it is.

But just compare it to Metaphysical Rejuvenation.

The same but with twice the duration. On a class with lots and lots of ways to avoid the damage in the first place. And no invul that blocks the regeneration (like our DS).

Since necro is supposed to facetank everything (and therefore needs a lot more ways to regain HP/LF than other classes), either the duration or the CD needs a huge buff. 15secs duration would be appropriate.

In my opinion I would prefer a flat regeneration ticker whenever I am missing health over a 15 second regeneration boon when my health reaches 90%. Not every Necromancer bothers with healing power. In the long run since we are attrition fighters it would outshine that trait because what your suggesting only activates at 90% hp.

What if in a battle your hp never climbs back up to 90%? The duel has gone at least 30 seconds or more? With 40 hp per second that is 400 hp per 10 seconds and 1,200 hp in 30 seconds. The long run is what the idea in my opinion should be based around as attrition fighters.

How i thought these traits work:
If hit and under 90% life, it activates (when its off cooldown).

if thats not how it works then youre right, flat regen would be better (and would make that trait, as it is now, even worse)

I believe it procs when you first hit 90% and if it is a long drawn out battle it will go off again as long you are still below 90%, that is when the internal cooldown finishes.

Full of Life trait idea?

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Posted by: Softspoken.2410

Softspoken.2410

The wiki just copies the tooltip verbatim, and the tooltip is misleading. As someone who uses this trait I can confirm that as long as you’re below 90% health, this trait will trigger every 30 seconds when you get hit.

To my knowledge, all traits that reference health levels behave like this.

Edit: I honestly prefer using Regeneration instead of an additional buff because I feel like adding new buffs and debuffs instead of using existing boons / conditions will just lead to too many icons and prevent clear play / counterplay. As it is Soothing Mist still irks me a bit.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

(edited by Softspoken.2410)

Full of Life trait idea?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I believe it procs when you first hit 90% and if it is a long drawn out battle it will go off again as long you are still below 90%, that is when the internal cooldown finishes.

This is correct. The trait is fairly handy in long battles.

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Full of Life trait idea?

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Posted by: Andele.1306

Andele.1306

The wiki just copies the tooltip verbatim, and the tooltip is misleading. As someone who uses this trait I can confirm that as long as you’re below 90% health, this trait will trigger every 30 seconds when you get hit.

To my knowledge, all traits that reference health levels behave like this.

Edit: I honestly prefer using Regeneration instead of an additional buff because I feel like adding new buffs and debuffs instead of using existing boons / conditions will just lead to too many icons and prevent clear play / counterplay. As it is Soothing Mist still irks me a bit.

Lead to too many icons…we are Necromancers we don’t have access to a dozen boons and condition icons covering your screen every profession has it. It won’t lead to too many icons for a Necromancers cause we have the least amount to begin with unless your running nothing but signets.

A flat regeneration icon is better then a regeneration boon for us Necros cause not a lot of Necromancers rely on healing power. Regeneration is also a boon so it can be removed. I have also tested the full of life trait in pvp and idk if I am doing something wrong but I still don’t see it activate after 90% hp 30 seconds later on the cool down. Unless your hp rises back to 90% after the 30 second cd then it will activate again. Other then that it will not activate again even if you are below 90% hp after the first activation. Flat regeneration for our current state will benefit us Necromancers more since it cannot be removed and it is always working whenever we are missing hp.

Pretty sure thakittens (just as most of the regen traits) on getting hit under said treshold.

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