[Fun] Possible New Elite-Spec ?

[Fun] Possible New Elite-Spec ?

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Posted by: xXLuggXx.4018

xXLuggXx.4018

Hi everyone,

with the upcoming leaks about new Elite-Specs I wanted to introduce you my thpughts for a possible Necro Elite :D

Necormancer – Specialization: Shadowbinder

I was thinking about a Warlock/ Summoner type of character. The Shadowbinder uses the forbidden powers of the dark arts. They can control their enemies and harm them not just physically. Powerful Shadowbinders are even known to be able to separate their own shadow.

Keep in mind that this means you cannot take the Reaper-Specialazation.


First I thought about a shortbow to give this weapon a bit of love. It is still possible though to give the Shadowbinder a bow. But while creating the skills around it it felt to close to Ranger/ Thief. So I chose the mace (I think there are some cool looking skins for an necromancer (looking at you Kevin :D) and it opens up nice combos with our Offhand options). But since we don’t use weapons tradionally in GW, I want to make it a ranged weapon. We have ranged hammer, why not a ranged mace? And (fashion-wars) there are plenty skins that look more like a scepter :D
Thematically a torch would fit as well (no shadow without light, right? :D) skills could still go in the direction of blinds/ stunts etc.

Skill 1: Night Strike
Call upon the powers of the darkness that damages nearby foes
Range: 1200
Number of targets: 3
[Imagine something like a dark lightning coming from above the target and damaging in a small area]

Skill 2: Shadow wave
Hit the ground and unleash a wave of dark energy which knocks back and blinds enemies
Range: 600
Knockback: 300
Number of targets: 5
Combo: Blast finisher at your current location
[I think it’s pretty clear how it would look like :D]

Skill 3: Hail of Darkness
cover the area with shadows, damaging and tormenting enemies within
Range: 1200
Radius: 240
Combo: Dark field
[Could be like the Revenant underwater-skill, where there is an area under and over the target. Within there’s darkness damaging the enemies]


My idea some kind of mixes Mesmer and Ranger into the Necromancer, changing the class mechanic totally while still fitting the core professions characteristics.

F1: Summon Shadow/ desummon Shadow
Imbue your own Shadow with your current Lifeforce and free it to fight among your side.

Your Shadow-companion (because he’s more than a minion) would look like a deformed form of you. I’m think it should be melee – other possibility is to give him your current weapon (like Clones). With this mechanic you change the Death/Reaper Shroud mechanic into a summoning (which is also part of necromancy). LF generation would stay the same, and your current LF is going to be the “Life” of your companion. Maybe it should degenerate faster cause you are still able to use LF-generating skills. You can toggle it on and off like your shrouds and all of the shroud-traits would apply to your companion.

[Fun] Possible New Elite-Spec ?

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Posted by: xXLuggXx.4018

xXLuggXx.4018


-> Cantrips

6-heal: Shadow Pact
Heal yourself. The X attacks of your shadow-companion heal you.

7-utility: dark shelter
Block attacks for a short duration and gain LF. If an enemy is blocked in melee it is blinded

8-utility: Shadow trick
Fuse with the shadows and reappear at the targeted location.
Stun break
Blast finisher at destination
[you disappear into the ground/ your shadow and reappear at the targeted location from the shadows. Could look like frigid blitz with a shadow moving on the ground for example]

9-utility: Beam of darkness
Release concentrated dark energy damaging foes in a straight line. Gain LF for each enemy hit

0-elite: Binding Burden:
Bind the shadows of up to 5 enemies to you immobilizing them and making them vulerable.
0- Swap Skill: Face your Fate:
Drag all bound enemies to your location dealing more damage the farer away they were.


Minor Adept: Shadow Cult
Replace your Death-Shroud with the Shadow-Companion.

Major Adept: Defensive Magic
Using a Cantrip grants you protection

Major Adept: Imbued with darkness
Blinds you apply last longer and affect 2 attacks

Major Adept: Focus
Critical hit chance is improved while wielding a mace.

Minor Master: Darkness my old friend
Gain retaliation and regeneration when you are blinded

Major Master: Powerful Magic
Using a Cantrip grants you and your allies might. Recharge of Cantrips is reduced.

Major Master: Blind Terror
Blinding a foe also inflicts fear.

Major Master: Mace-Training
Increase attackspeed of your mace, cooldowns reduced

Minor Grandmaster: Deeply Connected
Critical hits give might to your companion and vice versa

Major Grandmaster: Aftermath
Desummoning your companion increases your damage and critical hit chance for a short time

Major Grandmaster: You’ll be missed [double meaning]
If your companion dies he will explode damaging and blinding nearby foes.

Major Grandmaster: You are me
If you die while your companion is active, he will sacrifice his remaining lifeforce to revive you.

I’m really bad at naming skills/ traits. I have 0 creativity, so there should of course be a renaming
I didn’t think about any numbers, cooldowns etc. It’s just what came into my mind. Could also be a bit overpowered?
What do you think? I know that this specialization is far from being in the game, but it’s quite cool to think “outside of the box”.

Greetings =)

[Fun] Possible New Elite-Spec ?

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Posted by: Silv.9207

Silv.9207

I like the companion, the grandmaster trait that make him swap his hp with yours when you recive a deadly hit and expecially the trait to make blind affect two hits, granting us a better defence. Also the Mace skills can be good and the Block+teleport skills can grant us a way to survive still wothout the Shroud.
That could be a good chance also to make a new Bunker build, making the Fminion do the work (as the rangers do).
increase it’s LF degeneration can not be necessary with the speed the enemy can kill it.

[Fun] Possible New Elite-Spec ?

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Posted by: Silverkey.2078

Silverkey.2078

Just a small note. This new mechanics does not work at all with all shroud traits. This is sadly one of the biggest difficulties in designing an elite spec

I did make another dark-themed ES some time ago:
https://forum-en.gw2archive.eu/forum/professions/necromancer/New-ES-the-warlock-a-burst-and-DPS-spec/first#post6094838

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Posted by: Dadnir.5038

Dadnir.5038

While I like the idea, There is a few trait that are against your mechanism. A short while ago, I had post :

Shroud : You use your life force to create a shroud beast that you controle through a specific set of shroud skills. Trade off, the necromancer being out of the shroud it’s life is not protected by the life force. Strenght, no LF degeneration while using the shroud.

Shrd #1 : a weak AA
Shrd #2 : command the shroud beast to leap/port to the ennemy/targeted area
Shrd #3 : command the shroud beast to perform a terrifying howl
Shrd #4 : command the shroud beast to draw the condition of surrounding allies in a channeled manner
Shrd #5 : transfer damage dealt to the necromancer to the shroud beast.

Utilities : Glyph.
Out of shroud attunment : affect selfishly the necromancer.
In shroud attunment : lesser effect that affect allies and use the shroud beast as it’s center.

Glyph of the undying :
Out of shroud : Reduce damage taken by 100% for x seconds
In shroud : Your shroud beast enter into the earth, creating an area in which allies gain a buff that have a chance to reduce the next damage taken by 33%-50%. ICD 3- 4 seconds. (Something like the passive effect of ranger’s spirits)

Glyph of the corrupted :
Out of shroud : For x seconds your attacks have a chance to transfer one of your condition onto your foe. ICD 3 seconds.
In shroud : Your shroud beast enter into the earth, creating an area in which allies gain a buff that have a chance to allow them to corrupt a boon on their foe. ICD 10 seconds.

Healing skill :
Glyph of the vampire :
Out of shroud : Heal yourself for X. Your next 5 successfull attack grant you X% life force.
In shroud : Your shroud beast enter into the earth, creating an area in which allies gain a buff that have a chance to allow them to siphon life. (Same value and ICD than sigil of blood)

Peculiarity : While in shroud form the necromancer can’t swith weapon but have access to all utility skills (Transformation elite skills kick you out of shroud)

Which is somewhat similar to your idea while still keeping the shroud mechanism along with the “summon”.

No core profession should be balanced around an optional elite specialization.