Hi everyone,
with the upcoming leaks about new Elite-Specs I wanted to introduce you my thpughts for a possible Necro Elite :D
Necormancer – Specialization: Shadowbinder
I was thinking about a Warlock/ Summoner type of character. The Shadowbinder uses the forbidden powers of the dark arts. They can control their enemies and harm them not just physically. Powerful Shadowbinders are even known to be able to separate their own shadow.
Keep in mind that this means you cannot take the Reaper-Specialazation.
First I thought about a shortbow to give this weapon a bit of love. It is still possible though to give the Shadowbinder a bow. But while creating the skills around it it felt to close to Ranger/ Thief. So I chose the mace (I think there are some cool looking skins for an necromancer (looking at you Kevin :D) and it opens up nice combos with our Offhand options). But since we don’t use weapons tradionally in GW, I want to make it a ranged weapon. We have ranged hammer, why not a ranged mace? And (fashion-wars) there are plenty skins that look more like a scepter :D
Thematically a torch would fit as well (no shadow without light, right? :D) skills could still go in the direction of blinds/ stunts etc.
Skill 1: Night Strike
Call upon the powers of the darkness that damages nearby foes
Range: 1200
Number of targets: 3
[Imagine something like a dark lightning coming from above the target and damaging in a small area]
Skill 2: Shadow wave
Hit the ground and unleash a wave of dark energy which knocks back and blinds enemies
Range: 600
Knockback: 300
Number of targets: 5
Combo: Blast finisher at your current location
[I think it’s pretty clear how it would look like :D]
Skill 3: Hail of Darkness
cover the area with shadows, damaging and tormenting enemies within
Range: 1200
Radius: 240
Combo: Dark field
[Could be like the Revenant underwater-skill, where there is an area under and over the target. Within there’s darkness damaging the enemies]
My idea some kind of mixes Mesmer and Ranger into the Necromancer, changing the class mechanic totally while still fitting the core professions characteristics.
F1: Summon Shadow/ desummon Shadow
Imbue your own Shadow with your current Lifeforce and free it to fight among your side.
Your Shadow-companion (because he’s more than a minion) would look like a deformed form of you. I’m think it should be melee – other possibility is to give him your current weapon (like Clones). With this mechanic you change the Death/Reaper Shroud mechanic into a summoning (which is also part of necromancy). LF generation would stay the same, and your current LF is going to be the “Life” of your companion. Maybe it should degenerate faster cause you are still able to use LF-generating skills. You can toggle it on and off like your shrouds and all of the shroud-traits would apply to your companion.