Fundamental Problem for Necro´s
Engineers and ele’s can swap between multiple sets of abilities (even more so than necro), yet somehow necro is still harder? We have so many broken abilities and terrible traits that it’s just impossible to create a decent build.
Even if we lived in a fantasy world were all the necro skills and traits worked properly Jon Peters is setting a pretty poor foundation for necros. He’s making the case that ’necro’s are underpowered because they have the potential to be overpowered’. The decision ’let’s tune necro’s power down when/if they beome overpowered’ is the more resonable solution. You can’t balance a profession around theory crafting. Makes me wonder how they tested and developed this game. There’s a reason game studio’s hire professional gamers to test power levels. If you’re still afraid of “potential” at this late stage I hate to break it to you but it’s not going to happen.
Necros are only underpowered if you play them for the zerg or 1v1 mentality. I play a necro, I go support/tanky with wells, staff in one hand dagger/focus on the other.
runes: 6/6 dolyak 1/6 dwayna
sigils: Sigil of supeior life on dagger/staff, Sigil of superior restoration on the focus
clerics necklace for amulet
Power: 1,650
Precision: 1,116
Toughness: 1,925
Vitality: 1,266
Condition damage: 200
Attack: staff – weapon 1,111 Dagger/Focus: 932
Critical chance: 14%
Armor: 920+ toughness : 2,845
Health: 21,842
Healing Power: 1,223
Trait points:
0
20: VI, IX
20: IV, V
30: IV, VIII, XII
0
Plague form for elite
6-9
Well of Blood, Well of Suffering, Well of Corruption, Well of Power
Now this build may seem totally useless (and it is if all you play for is the zergfest), however, my ability to keep an enemy team impaired and my own team alive with it forces the enemy to have to focus me down with their CDs. In a nice team setting, with enemies having to blow all their skills on you to kill you while you have team mates killing them, and most of the time it takes 3-4 of the enemies to do so while you have your team with you, that frees your team up to do major damage elsewhere and cap points in a 5v5 tPvP. The well of bloods initial heal goes upwards to almost 8k, and evey little tick per second for 10 seconds, 704 or so = 15k heal and 7k heal for team, plus condition removal. With the other 3 wells, using one as the other fades, constant dark combo field, lifesteal for all the combo finisher moves.
The necro was designed with team play in mind and it excells at it when done properly. The same goes for PvE environments. If you get in a good group you can keep your party alive and not even be the main focus of the mobs. Playing a necro is all about having good team synergy, and while yes, most of the other classes and just be a rampant zergfest killing machine, if the necro could fit properly into this catagory it would be almost completely broken to be used in a competitive PvP or dungeon PvE environment.
(edited by Sjach Darasv.3729)
DS will be gone in 2s tops agains a warr/thief that knows what he`s doing.
Were have I seen that before that a dev accuses the community to need to l2p..mmm…ah yes: Warhammer Online. Specifically the magus class players were accussed of being too stupid to play the class.
We all know how well the class did and how it was avoided. This way of dev thinking was unfortunately also dominant when it came to general gameplay. Ah well, we all know how Warhammer ended.
Currently I’d like to see a class breakdown. I bet necro is the least played one and I feel history repeating.
Point is: never think all your players are too stupid to play a class.
Personally I am shocked about the pets. A necromancer which has next to zero control about them…even WoW in the state of 2006 had pet commands.
(edited by Asmodean.5820)
Asmodean, ANet actually has released a class breakdown but it was most likely missed by many. Here at the bottom of the post is an image with class, gender, race and crafting breakdown and it shows that Mesmer and Engineer hold the least played class while Necro comes as the 2nd least played class
Sjach, I don’t play PvP and I’m sure it’s different there, but what you claim for PvE is completely wrong. If you get in a good group, you won’t need to heal them. The dungeons currently ran en-masse can be survived easily, once you know the layout (after 1-2 runs), simply by dodging. In a speedrun environment (aka where everyone tries to be as good as possible), a healer only slows you down, and you only bring one if absolutely necessary.
Yes, I haven’t run many explorable dungeons – only three of them, in fact. I prefer to repeat the same one, as everyone else does. When everyone gets geared and we form that ele and mesmer-only team, we’ll see if bringing a tank/healer to the other, less-often run explorables is necessary /it probably won’t be/, and if it is, necro will probably be displaced by a guardian or a ranger or a warrior or all the other classes we’ll try out before even getting the idea to give him a chance. We’ll probably get by with just dodging and throwing the occasional water spell (the latter part being something we’ve never needed in the current dungeons) though.
Minions are supposed to be random, they are not pets Asmodean, and should never be. They shouldn’t bekitten but that’s another problem entirely.
And yes, balancing is not done with potential in mind. I understand that Mr. Peters wants to see how the metagame develops before making sweeping changes (and the metagame is probably evolving fast with how new the game is), and I can wait, but those bug fixes can’t come soon enough.
(edited by Fadeway.3592)
Asmodean, ANet actually has released a class breakdown but it was most likely missed by many. Here at the bottom of the post is an image with class, gender, race and crafting breakdown and it shows that Mesmer and Engineer hold the least played class while Necro comes as the 2nd least played class
Thank you very much. I was not aware of it.
Sjach, I don’t play PvP and I’m sure it’s different there, but what you claim for PvE is completely wrong. If you get in a good group, you won’t need to heal them. The dungeons currently ran en-masse can be survived easily, once you know the layout (after 1-2 runs), simply by dodging. In a speedrun environment (aka where everyone tries to be as good as possible), a healer only slows you down, and you only bring one if absolutely necessary.
Yes, I haven’t run many explorable dungeons – only three of them, in fact. I prefer to repeat the same one, as everyone else does. When everyone gets geared and we form that ele and mesmer-only team, we’ll see if bringing a tank/healer to the other, less-often run explorables is necessary /it probably won’t be/, and if it is, necro will probably be displaced by a guardian or a ranger or a warrior or all the other classes we’ll try out before even getting the idea to give him a chance. We’ll probably get by with just dodging and throwing the occasional water spell (the latter part being something we’ve never needed in the current dungeons) though.
Minions are supposed to be random, they are not pets Asmodean, and should never be. They shouldn’t bekitten but that’s another problem entirely.
And yes, balancing is not done with potential in mind. I understand that Mr. Peters wants to see how the metagame develops before making sweeping changes (and the metagame is probably evolving fast with how new the game is), and I can wait, but those bug fixes can’t come soon enough.
The problem with dungeons is anything we can do. ANY other professsion can do better we are a wasted spot they coulda used to bring in a more usefull profession, only thing we can do more then other people is ASSIST them with Dark fields combo manouvers and realy is taht why you play the game? To be the pathetic dmg guy who can survive a bit longer while helping your buddies out with fields that have a huge CD and 5 second duration? Realy they are better off taking a Higher DMG dealing class then us since it will mean the fights will be shorter for them.
its not that they are theorising most of it, its that necro had ALOT of good traits from closed beta and alot were complaining it was OP in pvp, so …. they decided to debuff and debuff and debuff, what i want to say is now that they have just completely debuffed necro, i keep hearing in main people saying that there isnt any nercos in PVP, they just took too much out for most people to want to play necro in pvp, But saying that i still play it and have fun.
Don’t hurt me no more~ Doo dooo doo doo doo
I do like my necro, But watching people dumping out so much more DPS compared to me whittling away at something and having no way to match that is depressing. Taking it even further is when you start being turned down for dungeon groups because your a Necro and its better to take ANY other profession to make the dungeon easier on you.
wait wait, people turn you down because your a necro? i havent seen that yet >.> if anything personally id want to turn warrior or guardian down since they usually dont know how to group work ……
Don’t hurt me no more~ Doo dooo doo doo doo
Necros arent underpowered their just not rewarding, once you master it your just as good as everyone else but not better.
If DS had an attack that applied Conditions like bleed or poison it would be functional, as is it will forever remain a power based aspect that really is nothing more than a way to tank some hp for conditionmancers
Necros arent underpowered their just not rewarding, once you master it your just as good as everyone else but not better.
Sorry but no matter how hard I try I just can’t make my elementalist, engineer and guardian suck as hard as my necro, who got most attention and effort to learn its niches.
Now, please, stop this … There is a huge group of people stating the necro is broken and few people saying it is ok. How about you tell us how is the necro competitive, how is it as good as everyone else? How can we achieve that? What are we doing wrong?
Stating something is OK is easy if you don’t feel like justifying your statement.
If DS had an attack that applied Conditions like bleed or poison it would be functional, as is it will forever remain a power based aspect that really is nothing more than a way to tank some hp for conditionmancers
But, it does. In fact I’m looking at it right now; Dark Path. It applies three stacks of bleed for five seconds and a five second chill.
The only problem with DS is that it’s really only good when used for soaking damage. There’s no reason to build power so it does a piddly amount of damage. It’s got a single target fear on a twenty second recharge.
Death Shroud feels weak because it doesn’t allow us to kill our opponents any faster at all, only outlast. Outlasting isn’t rewarding unless the other opponent is actually trying to outlast you as well, but in most cases he’s just burning through your secondary life pool that you’ll probably have popped after getting knocked down (Because we can’t have nice things like Stability in Death Shroud without going thirty points into Soul Reaping, now can we? No, that was deemed far too powerful, or rather it was an acute design choice because we were pretty powerful in PvP, I’ll at least admit that.)
The entirety of our trait lines really really suffer from outcries, bugs and the redesign of traits into tiers. It’s a cascade of events here, you’ve got the bugs which don’t help, the placement which is pretty awful for key traits, and the generally uselessness of a lot of minors that don’t help many builds, or even potential builds. They need to be more generalized and less specialized. Specialized in terms of line, yes, such as minors that deal with conditions in the tree that increases condition damage that much is perfectly fine and fits with every other trait line in the game. However, many of the minors are completely pointless, especially the percentage increases in Curses.
Condition damage, at this point in time, hits for so little that even if the percent increases worked on them (And many people report that they do not, and have not for an exceedingly long time) You could never notice them. Your bleeds would literally tick for one to five more points of damage. Don’t even get me started on Death Magic’s minors, the final one is fine its a trait line about getting harder to kill, the previous two are hold overs and probably going to be changed.
As for major traits? They don’t really seem to do anything, they don’t feel game changey like they do for various other professions. (Many of whom have their own problems, so lets not get into those.) For Curses, we have a hell of a lot of percent increases and percent on critical effects, which might be cool if the crits from a scepter or staff crit for more than 500 when you’re fighting anything max level while stacking condition gear.
Your absolute best example for traits would be Warrior. You know it is, you’ve actually expressed that you want everyone’s traits to be like theirs. Consolidated, efficient, fun to use. You can see them when they happen, even the recharge reducers, because those cascade into other effects like doing twenty-five percent more damage to disabled foes with a hammer, a weapon built for control. And that’s not a small increase 1/4 more damage whenever you disable someone is pretty huge for a hard hitting weapon like the hammer, and it’s all rolled into the recharge reduction.
I would absolutely do anything, even sitting on jumping puzzles trolling my allies if it meant I got access to the potent, cascading traits that Warriors have.
As it stands, Necromancers have bugs upon bugs, traits that I can scarcely see with a microscope and scaling issues that leave us feeling like a grape left out in the sun. I know most of you guys haven’t slept since launch, but try and level with us here, we both want the same thing: For Necromancers to be a fun profession with a cool theme and all the fixings. (Some literal, some more gravyish)
“JonPeters
Game Designerbut once people start mastering DS, I’m afraid of how strong Necro will be.
Death Shroud is very powerful because it gives Necromancer access to a secondary health bar
bounce between powerful skills in 3 different sets.
now I get why the necro is in the state it is
he lead developer knowns ABSOLUTLY NOTHING at all about the class
I get the vibe that JP is just a suit whose job is coordinating people, but knows nothing of the game, and simply trusts his employees
he asks them “how is the necro?” and they reply “fine”
and he believes them
dear Jon, play a warrior or guardian for a couple days
then play a necro
then come back and tell us again that the necro is perfectly fine albeit hard to master
I can wait, Im not in a rush. Im playing a warrior right now and at last having fun with the game…
(edited by Konrad Curze.5130)
wait wait, people turn you down because your a necro? i havent seen that yet >.> if anything personally id want to turn warrior or guardian down since they usually dont know how to group work ……
I got kicked out of a guild party, then the guild because i was not doing enough damage in CoF (to the scorpion nests). there were 2 warriors in the party and 1 thief they said my damage was crap.
So yea, it does happen more often than not.
I’m a level 71 Necro on my other account. I don’t even know why I lasted so long. Maybe the fact that I’ve been playing mostly everything solo (only had a couple of guildies help out during a personal story mission), and haven’t had much of a chance comparing my damage output to other players.
I don’t play sPvP, and barely any WvW (just enough to get the 50 kills for the monthly achievement), so I’m talking about PvE here.
I paired up with my long time friend yesterday to do a couple of her story missions. She’s an Ele. When I saw the damage she can do, I almost ragequit.
My minions are good-for-nothing meatballs, who only attack my targets when they please ( 3 out of 5 times they just stand there, letting me wand the enemy to death during 10 minutes of agonizing bore).
I use DS, I use a scepter with a warhorn, plus a staff for alternate weapon. I know how to use my Necro, thankyouverymuch.
Damage output is pathetic, even with nice gear and the power trait line maxed out.
Summoned jagged horror is plain ridiculous.
I really don’t like the fact that I can’t “un-summon” my minions. They don’t look good either. Like someone mentioned, the bone horrors look like skinned bunnies with a skullface. It’s just not cool.
Anyway… I really hope the team will take a good look at the Necros. I love the class to pieces, and I want to play it, but I’m afraid I have to gravitate towards my Elementalist or Engineer alts for now, especially after hearing the fact that Necros are worthless in Orr.
I know undead/risen enemies are packed way too tight in Orr, and that they respawn WAY too fast (I hate both of these facts, and I hope it will get fixed soon), and this is exaggerated by the problems the Necros are already having.
Try and get through Malchor’s with minions in tow, I challenge you.
I have little to no problem 1v1 most prof. While I might not win all of them. I can last until my team shows up or just make some one wast a lot of time. I also don’t play a build that I think is even strong in 1v1. Its very weak at it.
The fact of the matter is that JP is right. Learning to use DS correctly will greatly improve your game. Knowing when to go in, when to use fear, aoe, gap closer. How to build life force. I also have yet to play a build that uses soul reaping. So I am not talking about using it when its buffed. I am talking about something that is available to all Necro’s.
There are way too many Necro’s on in this game that think DS is nothing more than a second life bar, its that and so much more. We have an interrupt that is on a 10sec CD. We have a gap closer on a 10sec CD. And we have more life on a 10sec CD. This is something all Necro’s have on every build. What Prof can you say that of?
I would say more but really I like that i am one of the few good necro’s. Every player that first attacks me thinks i am a free kill, that does not last long.
I have little to no problem 1v1 most prof. While I might not win all of them. I can last until my team shows up or just make some one wast a lot of time. I also don’t play a build that I think is even strong in 1v1. Its very weak at it.
The fact of the matter is that JP is right. Learning to use DS correctly will greatly improve your game. Knowing when to go in, when to use fear, aoe, gap closer. How to build life force. I also have yet to play a build that uses soul reaping. So I am not talking about using it when its buffed. I am talking about something that is available to all Necro’s.
There are way too many Necro’s on in this game that think DS is nothing more than a second life bar, its that and so much more. We have an interrupt that is on a 10sec CD. We have a gap closer on a 10sec CD. And we have more life on a 10sec CD. This is something all Necro’s have on every build. What Prof can you say that of?
I would say more but really I like that i am one of the few good necro’s. Every player that first attacks me thinks i am a free kill, that does not last long.
Finally some other necro on the forum that DOES NOT complain. People Jon is right and if he were on the forum again he would honestly say L2P. But he cant because he would probably get fired. As quoted above thats what DS is for. You dont need it as dps. Its absorbing burst using cc gap closer, etc, As my build probably differes from angry i have no problem 1v1 i come out victorious (85% of the time). I can hold points i can tank 2-3 people on a node before my team shows up. Its Learning the class and how other classes work against you, Knowing what TO DO. People NECROS ARE NOT U.P. AS i will state in many other threads. CONDITION IS A CONDITION BUILD. NOT A DPS build. you want to dps go power. condition is to dot up enemys and assist teammates. Yes there are alot of condition removals. BUT KNOW WHAT THE YLOOK LIKE. then you pop your sig on the then spread epidemic. such and such. If you know what your doing your viable in all fights.
He´s already told us to L2P and uses DS as an exscuse that we wont get any better dmg wise. But hey he promises to increase our build viability aka with power, but wont increase our effectiveness so we will have a viable power setup with CRAP dmg we already have. And putting aside the PvP Facet we are on the lowest ladder in PvE content because we just cant go anywhere near the dmg other classes can pump out, our utility others is we have to use wells to supply OTHER people with Dark field for their combos. Power builds as a necro are a no go we have the most pathetic DPS in the game. Minion build is a no go. Condition build is our only option and even in that we are not even in third place as the best profession for being condition specced Engineer thief warrior and Mesmer can ALL apply conditions faster and maintain them longer then we can and condition builds become useless if you group with any of these classes because the bleed cap cripples us. SPvP is oneside and 90% of the game agrees that Necro is utter crap in it compared to other professions in PvE side of the game we are worse off. Its not fun and then him coming telling ALL OF US TO L2P. Pisses people who have spent time on the profession exspecting the fixes to come off. DS is a Neat idea but they are trying to balance our profession around it and failing they have already Admited that we are UP this is a direct qoute “Necromancers need some love” but hey that was followed up with another nerf, so clearly they have no utter clue how to balance us.
Tony.2150Finally some other necro on the forum that DOES NOT complain. People Jon is right and if he were on the forum again he would honestly say L2P. But he cant because he would probably get fired. As quoted above thats what DS is for. You dont need it as dps. Its absorbing burst using cc gap closer, etc, As my build probably differes from angry i have no problem 1v1 i come out victorious (85% of the time). I can hold points i can tank 2-3 people on a node before my team shows up. Its Learning the class and how other classes work against you, Knowing what TO DO. People NECROS ARE NOT U.P. AS i will state in many other threads. CONDITION IS A CONDITION BUILD. NOT A DPS build. you want to dps go power. condition is to dot up enemys and assist teammates. Yes there are alot of condition removals. BUT KNOW WHAT THE YLOOK LIKE. then you pop your sig on the then spread epidemic. such and such. If you know what your doing your viable in all fights.
I have to agree. Necro has so many options for survivability, and the whole damage scales when you level up is crap. Yes outright damage might get worse, but as you are leveling up in comparison to some of the other classes you are gaining more survivability than them. Necro is meant to be a team player and in a 1v1 situation a necro can outlast just about any class, not to mention necro is a hard counter to the ever popular defense guardian. When I was leveling my necro I would see other people get downed or killed by a mob, and inished whatever I was fighting without even worrying about going out of combat to kill whatever I just seen kill whichever player and res them. This game is all about mobility and survivability, while necro may lack the mobility some of the other classes have, the skillset and necro can have makes it more than viable on the survivability side of things. We don’t have to be super constantly mobile like other classes to keep ourselves alive. In fact, using the wells, which are some of our most useful utilities, limit the area you are mobile in because of the benefits of keeping whoever/whatever you are fighting inside of them.
He´s already told us to L2P and uses DS as an exscuse that we wont get any better dmg wise. But hey he promises to increase our build viability aka with power, but wont increase our effectiveness so we will have a viable power setup with CRAP dmg we already have. And putting aside the PvP Facet we are on the lowest ladder in PvE content because we just cant go anywhere near the dmg other classes can pump out, our utility others is we have to use wells to supply OTHER people with Dark field for their combos. Power builds as a necro are a no go we have the most pathetic DPS in the game. Minion build is a no go. Condition build is our only option and even in that we are not even in third place as the best profession for being condition specced Engineer thief warrior and Mesmer can ALL apply conditions faster and maintain them longer then we can and condition builds become useless if you group with any of these classes because the bleed cap cripples us. SPvP is oneside and 90% of the game agrees that Necro is utter crap in it compared to other professions in PvE side of the game we are worse off. Its not fun and then him coming telling ALL OF US TO L2P. Pisses people who have spent time on the profession exspecting the fixes to come off. DS is a Neat idea but they are trying to balance our profession around it and failing they have already Admited that we are UP this is a direct qoute “Necromancers need some love” but hey that was followed up with another nerf, so clearly they have no utter clue how to balance us.
Only thing I agree with is that the 25bleed stack is a very large problem.
Why does evryone keep saying Necro is meant to be a team player where are you getting that info. Or that we are forced to be support.. The designers ADMITED after BWE3 that we were the profession that needed the most “Love” they just ahve no clue hwo to do it thx to DS, Our dmg is pathetic, Condition spec is worse then Rangers, Thiefs Engineers warriors AND mesmers doing the same thing since they can apply Bleeds much faster then us and keep them up at higher stacks filling the bleed cap so we maybe can keep 5 up in a PvE dungeon or events. I never posted on these forums until i read that message from Jon Peters basicly telling all of us we can be “Scary good” if we all just L2P using DS. Happy Happy Necros….
Why is condition the only viable spec in everyones eyes? AC and PS did condition does that mean “i must do it”?. Just because your power build lacks dmg to comparassion to mine, doesnt mean we have no power. thieves and warriors are no problem to me. as a Power/crit necro. Im not a glass cannon. preferably more tanky than wars. Necromancers are just fine besides traits skill and minion ai bugs. Otherwise if your getting rolled your not doing it right o.O
Why does evryone keep saying Necro is meant to be a team player where are you getting that info. Or that we are forced to be support.. The designers ADMITED after BWE3 that we were the profession that needed the most “Love” they just ahve no clue hwo to do it thx to DS, Our dmg is pathetic, Condition spec is worse then Rangers, Thiefs Engineers warriors AND mesmers doing the same thing since they can apply Bleeds much faster then us and keep them up at higher stacks filling the bleed cap so we maybe can keep 5 up in a PvE dungeon or events. I never posted on these forums until i read that message from Jon Peters basicly telling all of us we can be “Scary good” if we all just L2P using DS. Happy Happy Necros….
I have no idea why people are saying Necro was created as a team player. If it was that’s a big problem. I don’t think they were created that way.
Are Necro’s UP? Yes but only because we have so many abilities and traits that are not working correctly right now due to bugs. We have a lot of bugs and that is making it harder to make good builds. Or i should say for good builds to be effective.
The problem this game faces right now is that some Prof are way too easy to play well. And by well I mean get ~80% of the power out of them. Time will fix this but until then, the easy Prof will be the FotM.
We also don’t know how top play will turn out. If the harder Prof are even a little more Powerful than the easier Prof you will see them in top play. They might be absent in Play Now but that hardly matters.
If on the other hand the Harder Prof are equal in Power than they really will have a problem. Time will tell.
Angry Flying Squirrel.3041I have no idea why people are saying Necro was created as a team player. If it was that’s a big problem. I don’t think they were created that way.
Are Necro’s UP? Yes but only because we have so many abilities and traits that are not working correctly right now due to bugs. We have a lot of bugs and that is making it harder to make good builds. Or i should say for good builds to be effective.
The problem this game faces right now is that some Prof are way too easy to play well. And by well I mean get ~80% of the power out of them. Time will fix this but until then, the easy Prof will be the FotM.
We also don’t know how top play will turn out. If the harder Prof are even a little more Powerful than the easier Prof you will see them in top play. They might be absent in Play Now but that hardly matters.
If on the other hand the Harder Prof are equal in Power than they really will have a problem. Time will tell.
I main a Necro PvE and have started maining him PvP as well. The fact that a necro has high survivability, and AoE enemy debilitations is amazing. Funny when i’m just hanging around in the mists debatin on what i want to do and I see "LF1 more tPvP Necro or Guardian. Funny that my friends know my skill level and how I play and they ask me to come join them in dungeons and stuff. Necro is amazing in team play with all of our AoE debilitations we can apply, the traiting that involves our wells all work great btw.
You got to love how the replay option does not always show up. Anyway
@Sjach Darasv.3729
I think you misunderstood my post, and i can see why. I also main Necro, and also get asked to join groups all the time, although i have never seen a group asking for a necro in tPVP. Lots ask for Guard but never Necro. I did not mean that Necro’s are bad (UP) or that they can’t be very worth while in a team. I was commenting on the fact that people keep saying that Team play is the only thing that Necro’s can do. I was disagreeing with that. I don’t think any Prof was created that why by the Dev group.