Future chill DPS lost due to 5stack limit?

Future chill DPS lost due to 5stack limit?

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Posted by: Vorgryn.9145

Vorgryn.9145

I’m not sure if this has been covered before, but I was wondering how Deathly chill will interact with multiple reapers and multiple sources of chill from other classes. Before the big condition rework where they removed damaging conditions stack limits, a lot of condimancers were complaining that other classes would reduce their DPS indirectly by other players over-writing their condition stacks. Given the fact that chill stacks a maximum of 5 times, I think anyone playing condireaper has to worry that other players may occasionally make Deathly Chill worthless by pushing out additional chills onto the target and removing the more-important damaging ones.

I suppose that means the condireaper in a group just has to push out a minimum of 20% of the chills so they maintain at least the one of the five stacks of chill on the target at a given time? This is probably just fine in five man dungeons and 10-man raids, since there is an assumption about a level of class diversity and reapers have the most chills. It gets trickier in PvE design though, where if they want to do large open-world boss fights like SW breach or VW then running into the five stack limit may be a legitimate concern.

Am I worrying too much here? I just get nervous about there being a hard stack limit on what is now a damaging condition resulting in a similar condi DPS competition as before…

Future chill DPS lost due to 5stack limit?

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Posted by: nekretaal.6485

nekretaal.6485

That’s how terror works. No reason for chill to be any different.

#24 leaderboard rank North America.

Future chill DPS lost due to 5stack limit?

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Posted by: Silverkey.2078

Silverkey.2078

That’s how terror works. No reason for chill to be any different.

Yes, there is a reason: you cannot possibly cap fear because of the short duration. While you can cap chill.

So yes, currently 2 reaper would be an annoyance for deathly chill. In general, adding a new duration-stacking damaging condition while they got rid of the previous ones (burning/poison) was a bad idea.

We have already discussed a few possibilities. What I thought was best was to change deathly chill to “apply 2 stacks of torments whenever you apply chill. Apply 3 stacks if the enemy is below 50% health”.