1. Agree some tweaking needs to be done.
2. The 3 attack chain is pretty, even if there’s balance issues with it. My vote would be to keep the 3 swings.
But yeah. Good ideas are good ideas. I don’t need to agree. Some people don’t give a rat’s bum about what it looks or feels like. Personally I would like to see an increase in damage for skill 1 chain against higher health foes to make it worth using rather than swapping to axe for the range freedom. When I time myself against the infinite health golem in the heart of the mists, my best times are when I completely ignore autoattack on the greatsword.