GS Necro In PvP

GS Necro In PvP

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Posted by: AirWick.1769

AirWick.1769

I wish Greatsword for Reaper was viable in PvP. It is unbelievably bad for use and I can only use it cause, I was crazy enough to play it for over 2k+ PvP matches. There is also an unbelievable amount of bad players in PvP that are so bad, they get wiped by a bad weapon like Greatsword on Reaper.

Help Anet! Make Greatsword viable in PvP! You can’t honestly expect me to believe this weapon was made for PvE only!?

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Posted by: Lahmia.2193

Lahmia.2193

While I don’t pvp anymore (I haven’t since HoT came out), from what I’ve learned, Necromancers lack the staying power that other professions have to stay in the melee. People know that our shroud doesn’t scale like other profession defenses do, so they focus us for easy kills.

Greatsword is apparently trash for pvp (I’ve managed to kill a few 1v1 in WvW – they may have just been trash themselves or just not expecting greatsword) but it is a small part of a bigger problem for necromancers.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: KrHome.1920

KrHome.1920

GS is an AOE dps weapon with almost no utility. Compared to Dagger/X it deals more damage (the auto attack is weaker, but overall it’s 10 to 20% more powerful) and has a higher burst potential.

Dagger/X offers more utility (heal, reliable (!) CC, boon corrupt …).

When you keep that in mind you can build around and create several builds that might somehow work with GS. I use it in WvW roaming from time to time and it’s pretty great – but only after hours of practicing timing and because of the existence of buff food.

Personally I think: If ANet wants to keep the almost non existent and unreliable utility on GS they have to increase the damage drastically to make GS fit to bruiser builds that are sacrificing power for toughness. If you go Paladin on GS you end up with 4K crit. Gravediggers. That’s embarrassing for the effort to hit something with that skill.

Buffing Damage on GS would btw. also help Power Reapers in PvE that are low end damage dealers at the moment.

(edited by KrHome.1920)

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Posted by: Lahmia.2193

Lahmia.2193

GS is an AOE dps weapon with almost no utility. Compared to Dagger/X it deals more damage (the auto attack is weaker, but overall it’s 10 to 20% more powerful) and has a higher burst potential.

Dagger/X offers more utility (heal, reliable (!) CC, boon corrupt …).

When you keep that in mind you can build around and create several builds that might somehow work with GS. I use it in WvW roaming from time to time and it’s pretty great – but only after hours of practicing timing and because of the existence of buff food.

Personally I think: If ANet wants to keep the almost non existent and unreliable utility on GS they have to increase the damage drastically to make GS fit to bruiser builds that are sacrificing power for toughness. If you go Paladin on GS you end up with 4K crit. Gravediggers. That’s embarrassing for the effort to hit something with that skill.

Buffing Damage on GS would btw. also help Power Reapers in PvE that are low end damage dealers at the moment.

The thing is, damage on greatsword isn’t bad. It’s just Necros have the 2nd lowest damage modifying traits of all professions (max of +30% from Close to death, spiteful talisman and strength of undeath).

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Muchacho.2390

Muchacho.2390

Honestly GS biggest problem is that it fails at its own design. Its supposed to be hard to get away from but the only effective skill for that is a 30 sec aoe pull. So ether give it a mobility skill, a second ranged control skill or simply reduce the cd from the pull to be more in line with most of the mobility skills on other weaponsets (also in the 10-20 sec range).

Other then that fix the bugs and reduce that annyoing aftercast on gravedigger.

Personally i also would like to see more range on death spiral (400-600 range).

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Posted by: FrostDraco.8306

FrostDraco.8306

If death spiral gave an immob or stun, I think it would be a lot better on single target/1v1 situations.

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Posted by: Zero Solstice.9754

Zero Solstice.9754

I personally don’t mind Greatsword in it’s current iteration, it’s just in the way you have to use it. You can’t just sit in it like Dagger/Warhorn, you need to treat it like Staff where you swap to it, use your cooldowns, and then do something else like heal, use utilities, or enter Shroud. I find if you treat it more like a combo weapon rather than a standalone, it can give you better performance.

With that said, Gravedigger could use with a fix to the aftercast to make the chaining aspect actually feel like its supposed to be there and supposed to happen.

“Reaper’s only big weakness will be that you have to play Necromancer to use it”
~Bhawb.7409

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Posted by: VixusIrine.9013

VixusIrine.9013

I like the greatsword how it is, but I do think the trait for it is kinda kittenty. The life steal aspect on gravedigger doesn’t really work out that well unless you’re in the thick of a group fight. Maybe having a 10% flat damage bonus on targets that have <50% health would be alot more fitting for the trait.

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Posted by: Lahmia.2193

Lahmia.2193

I like the greatsword how it is, but I do think the trait for it is kinda kittenty. The life steal aspect on gravedigger doesn’t really work out that well unless you’re in the thick of a group fight. Maybe having a 10% flat damage bonus on targets that have <50% health would be alot more fitting for the trait.

3 parts to the trait would be a start. Compare it to all 4 of the other greatsword traits and you will notice is only has 2 aspects rather than 3.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Muchacho.2390

Muchacho.2390

I like the greatsword how it is, but I do think the trait for it is kinda kittenty. The life steal aspect on gravedigger doesn’t really work out that well unless you’re in the thick of a group fight. Maybe having a 10% flat damage bonus on targets that have <50% health would be alot more fitting for the trait.

3 parts to the trait would be a start. Compare it to all 4 of the other greatsword traits and you will notice is only has 2 aspects rather than 3.

Having only 2 parts would be fine if both were good but honestly the lifesteal is worthless.

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Posted by: Lahmia.2193

Lahmia.2193

I like the greatsword how it is, but I do think the trait for it is kinda kittenty. The life steal aspect on gravedigger doesn’t really work out that well unless you’re in the thick of a group fight. Maybe having a 10% flat damage bonus on targets that have <50% health would be alot more fitting for the trait.

3 parts to the trait would be a start. Compare it to all 4 of the other greatsword traits and you will notice is only has 2 aspects rather than 3.

Having only 2 parts would be fine if both were good but honestly the lifesteal is worthless.

The saddest part is, the old beta version life steal was actually better. It gave life steal on ALL attacks whilst using a Greatsword, so while it was still no way as good as DD or CV, it could be used in niche life stealing builds.

Surrender and serve me in life, or die and slave for me in death.