Gamescom 2015 necro footage

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Posted by: Sigmoid.7082

Sigmoid.7082

Later in the stream Jebro is playing much better, but he’s still not a necro expert as far as I understand.

Got a ime link? Only saw a snip of his and I had to head out. Grouch is so bad at necro it pains me to see it…

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Posted by: Arixade.6724

Arixade.6724

Here’s another player trying out reaper.

http://www.twitch.tv/guildwars2/v/9788076

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Posted by: Flumek.9043

Flumek.9043

From what i saw, Greatsword is like axe+focus.

Pvp oriented design
Bad to medium dmg
Casts and aftercasts

And best part – it all gets sidestepped who says anet cant make same mistake twice?

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

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Posted by: Silverkey.2078

Silverkey.2078

Later in the stream Jebro is playing much better, but he’s still not a necro expert as far as I understand.

Got a ime link? Only saw a snip of his and I had to head out. Grouch is so bad at necro it pains me to see it…

He starts at http://www.twitch.tv/guildwars2/v/9763687?t=5h47m13s
but the actual fighting starts at http://www.twitch.tv/guildwars2/v/9763687?t=5h54m03s

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Posted by: nearlight.3064

nearlight.3064

Sone times I wonder if anyone that deals with the balance in this game plays as a necro and not just against them.

What I saw was a spec that was hard to kill, and as we know from when the bunker meta was a thing Anet does not like that since it is boring to watch in spvp so it gets nerfed. This does not look good for reaper in general.

And thats exactly why everyones running bunker guards and eles right now right?

Blighter’s Boon is arguably the best sustain mechanic that the necro has ever recieved, and so far it doesn’t look broken at all. It will probably work best with soldiers or cele, and soldiers doesn’t do much damage at all, while cele is easier to kill (unless the blighter’s boon in DS heal scales well with healing power) but does more damage. I don’t see it as being overpowered per se, since it forces you to either run spite or have supportive teammates to even be useful.

They’ve already balanced the ways in which we can apply and maintain chill (cuz lets face it, if they didn’t, the chill application would probably be very overpowered) so I don’t see why they’d have to nerf this sustain mechanic given that necromancer will still be weak to CC out of shroud (since the stability only pulses in reaper shroud) while necro will still have poor overall mobility, even if RS 2 helps. Overall it seems like reaper is pushing necro into a more viable tank role, similar to the above comparison to a hambow warrior with more debilitating conditions rather than CC.

So yeah, I’d probably say at this point that the best builds will be tanky soldiers or celestial builds, and the GS probably won’t be used, since RS skills fulfill the melee cleave fine enough as is.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Bhawb.7408

Bhawb.7408

Later in the stream Jebro is playing much better, but he’s still not a necro expert as far as I understand.

Jebro isn’t known as a great player period, he’s a caster primarily, and doesn’t play Necro on top of that. Blackmoa apparently was playing just as it got cut off, hopefully he’ll come on skype or here so we can hear from here.

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Posted by: Silverkey.2078

Silverkey.2078

Later in the stream Jebro is playing much better, but he’s still not a necro expert as far as I understand.

Jebro isn’t known as a great player period, he’s a caster primarily, and doesn’t play Necro on top of that. Blackmoa apparently was playing just as it got cut off, hopefully he’ll come on skype or here so we can hear from here.

But he still did a much better job than Grouch…

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Posted by: Samhayn.2385

Samhayn.2385

@nearlight I’m not saying they have to nerf it, I’m saying with the current track record they will nerf it.


It was 2 vs 20 but its ok we got’em both!

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Posted by: sebradle.7034

sebradle.7034

Wouldn’t cast too much judgement yet Grouch didn’t seem like he knew what he was doing and went full glass cannon on top of that.

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Posted by: Jekkt.6045

Jekkt.6045

@nearlight I’m not saying they have to nerf it, I’m saying with the current track record they will nerf it.

what track record, afaik ele is still alive and so would shoutbow be if its damage didnt suck now. engi is also still tanky af, there is no track record.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Junkpile.7439

Junkpile.7439

Why they play sPvP? Rapper is made for EotM anyways. I wanna see how it works against 80 upscaled enemies who stack in gate. They won’t look back so those slow big hits will work.

Low quality trolling since launch
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Posted by: Samhayn.2385

Samhayn.2385

@nearlight I’m not saying they have to nerf it, I’m saying with the current track record they will nerf it.

what track record, afaik ele is still alive and so would shoutbow be if its damage didnt suck now. engi is also still tanky af, there is no track record.

Have you not seen what has happened from the reaper demo till now?


It was 2 vs 20 but its ok we got’em both!

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Posted by: Jekkt.6045

Jekkt.6045

they nerfed chill for all classes and put an icd on a trait that deserved an icd?

increasing the cooldown on gs is something i don’t understand but it’s still beta so i’m sure robert will listen to feedback.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

From the looks of the balance choices they’ve made, it seems like the devs are so in denial about how badly they’ve botched chilling darkness that they’re gutting every other trait just to make us run chilling darkness.

It is really hard to be optimistic about a class when the balance team is taking away all of the goodies before Reaper hits the shelf.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: Bhawb.7408

Bhawb.7408

they nerfed chill for all classes and put an icd on a trait that deserved an icd?

increasing the cooldown on gs is something i don’t understand but it’s still beta so i’m sure robert will listen to feedback.

So far they’ve done the exact opposite of listen to our feedback when it comes to reaper.

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Posted by: spoj.9672

spoj.9672

It didnt need an ICD. There are better solutions to balance things without resorting to ICD’s. But thats something anet seems to avoid trying on the necro. They dont seem to have a problem with removing ICD’s elsewhere though (fresh air).

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Posted by: Zoso.8279

Zoso.8279

they nerfed chill for all classes and put an icd on a trait that deserved an icd?

increasing the cooldown on gs is something i don’t understand but it’s still beta so i’m sure robert will listen to feedback.

So far they’ve done the exact opposite of listen to our feedback when it comes to reaper.

Ive been reading these forums for a while and I wouldn’t call what you guys are doing feedback…. Sounds more like demands.

Necromancer Main

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Posted by: Relshdan.6854

Relshdan.6854

It is really hard to be optimistic about a class when the balance team is taking away all of the goodies before Reaper hits the shelf.

agree. with every iteration of these elite specs,, i get less enthused….and reaper is worst offender.

how can anyone have faith in this balance team, especially when it comes to this class?

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

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Posted by: spoj.9672

spoj.9672

Patience only lasts so long. Weve been consistantly disappointed for 3 years now. Reaper finally looked like an improvement despite not addressing any core issues. Then they basically nerf everything good about it before it gets released. Can you really blame us? We may be jumping the gun a bit. But it doesnt look promising with the cast times and ICD’s. I will be scrutinising the damage numbers and cast times in the beta.

Its seriously worrying. I originally thought id be playing Reaper even if it is still bad. But if this is the kind of stuff we have to deal with forever then i really am going to finally give up on the class. And thats not a threat. I really dont want to give up. But anet is making it very hard to not move on to the better classes. I already main an ele for fractals and dungeons. Dont make me drop the necro for literally everything else.

A little comment for the devs. You have said you are trying to make the elite specs fun. Because that is ultimately what will make it a success. But this is an MMO. We play with other people and we cant avoid that. A big part of what makes an MMO fun is being useful to your groupmates. Please seriously consider this and start changing necro so it actually fits in the combat system you have designed. The combat works so well with the other classes. But the necro just doesnt have the things that define combat in this game (active defence, combos and group interaction). Its not fun being unwanted and useless. Make it fun please.

(edited by spoj.9672)

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Posted by: Relshdan.6854

Relshdan.6854

they nerfed chill for all classes and put an icd on a trait that deserved an icd?

increasing the cooldown on gs is something i don’t understand but it’s still beta so i’m sure robert will listen to feedback.

So far they’ve done the exact opposite of listen to our feedback when it comes to reaper.

Ive been reading these forums for a while and I wouldn’t call what you guys are doing feedback…. Sounds more like demands.

3 yrs of kitten balance will turn ya salty.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

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Posted by: Jekkt.6045

Jekkt.6045

because fresh air is more complex than an on hit trait and you essentially cripple yourself if you rush through attunements without using skills just to proc fresh air. fresh air is by far the worst dps spec in pvp right now but that’s a different subject.

without the icd reaper would be able to get close to 20% life force with greatsword 3 on a target.. the trait is still very good and equals to a 200 hp/s in form of life force if you maintain the chill which is not that hard with greatsword.

and the problem with feedback is the following: a dev has a certain thing on his mind, his vision of what the elite specialisation or the class as a whole should be like and most of the time they don’t stray from that path. the only feedback they usually regard is the one that doesn’t mess with their vision, everything else will be disregarded.

and that’s what they’re doing with necro. necro is the slow condition manipulating death guy and reaper is the slow hard hitting chill guy that you should be afraid of, if that’s gonna be the case is something we’ll see in a couple of days.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Zoso.8279

Zoso.8279

Patience only lasts so long. Reaper looked like an improvement despite not addressing any core issues. Then they basically nerf everything good about it before it gets released. Can you really blame us?

Your slaves to numbers and don’t understand concepts. From my POV. Its holding you guys/gals back.

Necromancer Main

(edited by Zoso.8279)

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Posted by: nekretaal.6485

nekretaal.6485

You know what they should do, honest? They should merge Chilling Darkness into “Shivers of Dread” and make it:

Blinds and Fears cause Chill. 2 seconds. 4 sec ICD per target.

With the changes to reaper shroud, this would be more beneficial than what it does now, frankly..

If they are being super cautious and pre-nerfing reaper skills because chilling darkness exists, they should either follow this suggestion, or just get rid of chilling darkness entirely and make the skills that they want to make.

#24 leaderboard rank North America.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Patience only lasts so long. Reaper looked like an improvement despite not addressing any core issues. Then they basically nerf everything good about it before it gets released. Can you really blame us?

Your slaves to numbers and don’t understand concepts. From my POV.

You’re right. We are slaves to numbers.

We have 0 blocks, we have 0 mobility, we do mediocre damage and I believe we’re still last on that. We have 3 blast finishers, 1 on staff which requires an enemy to trigger, and 2 from MINIONS. Our big bad OP elite lich gives us only 1 stack of pulsing stability, the only elite to my knowledge that does that when it comes to transformations. We have incredibly long cast times on our skills, but have 0 stability on base necro, and the stability we get on reaper is walled off behind reaper’s shroud. They put a 5 second ICD on chilling darkness it seems SPECIFICALLY BECAUSE OF REAPER. Hey! Least we got 2 health bars right?

And you’re also right in us not understanding concepts. We don’t understand the concept of us being a selfish class, but being barely self sufficient. We don’t unstand why we don’t have reliable stability with our big slow casting times. We don’t understand the concept of hitting like a limp kitten on attacks that have giant animations and tells. We don’t understand why chill and cripple were nerfed into oblivion, almost right after reaper was announced!

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Zoso.8279

Zoso.8279

Patience only lasts so long. Reaper looked like an improvement despite not addressing any core issues. Then they basically nerf everything good about it before it gets released. Can you really blame us?

Your slaves to numbers and don’t understand concepts. From my POV.

You’re right. We are slaves to numbers.

We have 0 blocks, we have 0 mobility, we do mediocre damage and I believe we’re still last on that. We have 3 blast finishers, 1 on staff which requires an enemy to trigger, and 2 from MINIONS. Our big bad OP elite lich gives us only 1 stack of pulsing stability, the only elite to my knowledge that does that when it comes to transformations. We have incredibly long cast times on our skills, but have 0 stability on base necro, and the stability we get on reaper is walled off behind reaper’s shroud. They put a 5 second ICD on chilling darkness it seems SPECIFICALLY BECAUSE OF REAPER. Hey! Least we got 2 health bars right?

And you’re also right in us not understanding concepts. We don’t understand the concept of us being a selfish class, but being barely self sufficient. We don’t unstand why we don’t have reliable stability with our big slow casting times. We don’t understand the concept of hitting like a limp kitten on attacks that have giant animations and tells. We don’t understand why chill and cripple were nerfed into oblivion, almost right after reaper was announced!

GJ your really smart. TY for helping. Now I’m playing a better build and being more effective in the game. Turns out it was all my controllers fault.

Necromancer Main

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Patience only lasts so long. Reaper looked like an improvement despite not addressing any core issues. Then they basically nerf everything good about it before it gets released. Can you really blame us?

Your slaves to numbers and don’t understand concepts. From my POV.

You’re right. We are slaves to numbers.

We have 0 blocks, we have 0 mobility, we do mediocre damage and I believe we’re still last on that. We have 3 blast finishers, 1 on staff which requires an enemy to trigger, and 2 from MINIONS. Our big bad OP elite lich gives us only 1 stack of pulsing stability, the only elite to my knowledge that does that when it comes to transformations. We have incredibly long cast times on our skills, but have 0 stability on base necro, and the stability we get on reaper is walled off behind reaper’s shroud. They put a 5 second ICD on chilling darkness it seems SPECIFICALLY BECAUSE OF REAPER. Hey! Least we got 2 health bars right?

And you’re also right in us not understanding concepts. We don’t understand the concept of us being a selfish class, but being barely self sufficient. We don’t unstand why we don’t have reliable stability with our big slow casting times. We don’t understand the concept of hitting like a limp kitten on attacks that have giant animations and tells. We don’t understand why chill and cripple were nerfed into oblivion, almost right after reaper was announced!

GJ your really smart. TY for helping. Now I’m playing a better build and being more effective in the game. Turns out it was all my controllers fault.

Yes yes, L2P issues, it’s always that, right? Class is OP you need to learn to play against it, if it’s UP you need to learn to play it. Ahhh, I love that argument. Ah well, least you’re enjoying necro, wonder how long that’ll last.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Zoso.8279

Zoso.8279

Patience only lasts so long. Reaper looked like an improvement despite not addressing any core issues. Then they basically nerf everything good about it before it gets released. Can you really blame us?

Your slaves to numbers and don’t understand concepts. From my POV.

You’re right. We are slaves to numbers.

We have 0 blocks, we have 0 mobility, we do mediocre damage and I believe we’re still last on that. We have 3 blast finishers, 1 on staff which requires an enemy to trigger, and 2 from MINIONS. Our big bad OP elite lich gives us only 1 stack of pulsing stability, the only elite to my knowledge that does that when it comes to transformations. We have incredibly long cast times on our skills, but have 0 stability on base necro, and the stability we get on reaper is walled off behind reaper’s shroud. They put a 5 second ICD on chilling darkness it seems SPECIFICALLY BECAUSE OF REAPER. Hey! Least we got 2 health bars right?

And you’re also right in us not understanding concepts. We don’t understand the concept of us being a selfish class, but being barely self sufficient. We don’t unstand why we don’t have reliable stability with our big slow casting times. We don’t understand the concept of hitting like a limp kitten on attacks that have giant animations and tells. We don’t understand why chill and cripple were nerfed into oblivion, almost right after reaper was announced!

GJ your really smart. TY for helping. Now I’m playing a better build and being more effective in the game. Turns out it was all my controllers fault.

Yes yes, L2P issues, it’s always that, right? Class is OP you need to learn to play against it, if it’s UP you need to learn to play it. Ahhh, I love that argument. Ah well, least you’re enjoying necro, wonder how long that’ll last.

If you can’t land Focus 5 then yes it is a learn to play issue. If your attacking barrels and crates to get LF yes again a L2P issue. Lots of L2P issues atm. A complete reliance on one guy in one team (who dominate every week) to show everyone viable builds again L2P issue. Rangers as a group it looks like are doing it better.

Necromancer Main

(edited by Zoso.8279)

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Posted by: spoj.9672

spoj.9672

If people are getting hit by your focus 5 then its a L2P issue on their end actually.

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Posted by: zapv.8051

zapv.8051

Patience only lasts so long. Reaper looked like an improvement despite not addressing any core issues. Then they basically nerf everything good about it before it gets released. Can you really blame us?

Your slaves to numbers and don’t understand concepts. From my POV. Its holding you guys/gals back.

I lol’d really hard.
Concept: Reaper is big and slow, but hits really hard meaning you will get rewarded a lot for landing the slow hits
Reality, reaper is big and slow, but doesn’t hit hard because the actual damage per second is low meaning you get no extra reward for landing slow skills

Concept: reaper will keep people in range with chill.
Reality: people will use one condi removal to remove the chill than leave if they want because reapers mobility will still be below other classes.

Concept: Necro is supposed to be a selfish class.
Reality: Other classes are better group buffers than we are self buffers.

Concept: Shouts that deal damage should have a cast time.
Reality: ele shouts deal damage and have minimal cast times while reaper shouts have huge cast times.

Concept: Necros can’t get X, Y, or Z because it doesn’t fit our design.
Reality: Other classes don’t have design limitations and therefore get things that look and feel epic.

I could go on and on and on, but the point stands. It isn’t all about the numbers, and in fact the design is what most people want to be addressed first. Having said that, in pve numbers, aka dps, are third only to team utility and player skill in importance and necros have bad numbers meaning that needs to change because it is important.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Zoso.8279

Zoso.8279

SMH…… /facepalm This game isn’t about 1 spam contrary to popular belief you have to set up your attacks. You guys have already made up your mind. Your a very stubborn group. You won’t grow like this. You’ll never learn cuz you know it all.

Necromancer Main

(edited by Zoso.8279)

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Posted by: Aktium.9506

Aktium.9506

Patience only lasts so long. Reaper looked like an improvement despite not addressing any core issues. Then they basically nerf everything good about it before it gets released. Can you really blame us?

Your slaves to numbers and don’t understand concepts. From my POV. Its holding you guys/gals back.

Concepts are meaningless, numbers are not. Not to mention Anet themselves are inconsistent in their own conceptualizations. You know our little profession info thing on this site and the part that reads “Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself.”? For almost three years until the recent change to Transfusion that was blatantly false.

Our entire profession suffers greatly from the concepts Anet forces on us. Our lack of mobility, our lack of useful group support and our lack of active defences are all caused by their inane concepts.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

they nerfed chill for all classes and put an icd on a trait that deserved an icd?

increasing the cooldown on gs is something i don’t understand but it’s still beta so i’m sure robert will listen to feedback.

So far they’ve done the exact opposite of listen to our feedback when it comes to reaper.

Well in that case I want greatsword to not have a faster attack speed, nor do I want it to have much better life force generation. While we are at it could you nerf us even harder as I feel we are the top class in PvE and everyone demands every party have at least one of us for dungeons. Please keep our only wanted utility to be as a WvW well bomber because who doesn’t want to be pigeon holed into a single role.

And for kitten sake make everyone of the new shouts have not only a longer casting time, but make the recharge much much longer.

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Posted by: Bhawb.7408

Bhawb.7408

Ive been reading these forums for a while and I wouldn’t call what you guys are doing feedback…. Sounds more like demands.

There are a lot of people giving amazing feedback. We said ICDs would make the specialization far too clunky, because ICDs don’t reward skillful play but instead are balanced to the extreme few situations. We said GS didn’t do enough damage to warrant its cast times, and asked it be buffed so that it fit their given theme, instead they gave skills longer CDs.

We’ve been giving feedback for 3 years, and most of the problems we have now are due to things they did without feedback. The good changes they make? Almost all due to feedback.

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Posted by: Zoso.8279

Zoso.8279

I tried….. Let everyone be witness that I tried. Ill see you all in the mist

Necromancer Main

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Posted by: Zoso.8279

Zoso.8279

Ive been reading these forums for a while and I wouldn’t call what you guys are doing feedback…. Sounds more like demands.

There are a lot of people giving amazing feedback. We said ICDs would make the specialization far too clunky, because ICDs don’t reward skillful play but instead are balanced to the extreme few situations. We said GS didn’t do enough damage to warrant its cast times, and asked it be buffed so that it fit their given theme, instead they gave skills longer CDs.

We’ve been giving feedback for 3 years, and most of the problems we have now are due to things they did without feedback. The good changes they make? Almost all due to feedback.

Same group that complains about landing Focus 5 and the str of Axe…….. If I was a dev I wouldn’t/couldn’t trust your feedback.

Necromancer Main

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Posted by: WhiteDeath.8067

WhiteDeath.8067

Nah there is no try

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Posted by: Samhayn.2385

Samhayn.2385

they nerfed chill for all classes and put an icd on a trait that deserved an icd?

increasing the cooldown on gs is something i don’t understand but it’s still beta so i’m sure robert will listen to feedback.

I will only use one trait for now. Chilling nova went from being able to proc three times in ten seconds putting a 3 sec chill on 3 targets to a 2 sec chill on three targets on a 15 sec icd.

So the amount of time it chills for nerfed, the amount of times it could proc nerfed and the icd was increased. That’s not a small change at all. It’s changes like that. Those are the things we see and wonder why.


It was 2 vs 20 but its ok we got’em both!

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Posted by: Zoso.8279

Zoso.8279

they nerfed chill for all classes and put an icd on a trait that deserved an icd?

increasing the cooldown on gs is something i don’t understand but it’s still beta so i’m sure robert will listen to feedback.

I will only use one trait for now. Chilling nova went from being able to proc three times in ten seconds putting a 3 sec chill on 3 targets to a 2 sec chill on three targets on a 15 sec icd.

So the amount of time it chills for nerfed, the amount of times it could proc nerfed and the icd was increased. That’s not a small change at all. It’s changes like that. Those are the things we see and wonder why.

Guys a build is made from different pieces. You can’t just go the power well route. Cant min/max its not that simple. Anyways I g2g. GL guys but seriously I am really trying to help. Not trying to get on a ego high.

Necromancer Main

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Posted by: zapv.8051

zapv.8051

SMH…… /facepalm This game isn’t about 1 spam contrary to popular belief you have to set up your attacks. You guys have already made up your mind. Your a very stubborn group. You won’t grow like this. You’ll never learn cuz you know it all.

Really guy, your the stubborn one. You won’t grow ignoring everyone else who has far more experience than you. You’ve already made up your mind that everything about necro is fine, and straight up ignore people who give valid evidence as to why it isn’t. You will never learn because you think you know it all.

Also, if axe and focus are so good why don’t any pro teams run them? Do you really think the most experienced people in this game haven’t figured out how to use those weapons? Do you really think they don’t know how to setup the skills? You don’t need to get on an ego high, you’re already on one.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

(edited by zapv.8051)

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Posted by: spoj.9672

spoj.9672

Doesnt matter how long you’ve played. If you dont have an open mind you will be stuck with the same delusions forever. Expanding to other classes is the biggest eye opener you can get in this game. I would suggest you do the same. But since you have played since release you probably have right?

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Posted by: Malchior.1928

Malchior.1928

Fortunately, I’m not on the chill hype train! RS AUTOS LETS GO 2k15!

[QQ] A Quaggan in Arah

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Patience only lasts so long. Reaper looked like an improvement despite not addressing any core issues. Then they basically nerf everything good about it before it gets released. Can you really blame us?

Your slaves to numbers and don’t understand concepts. From my POV.

You’re right. We are slaves to numbers.

We have 0 blocks, we have 0 mobility, we do mediocre damage and I believe we’re still last on that. We have 3 blast finishers, 1 on staff which requires an enemy to trigger, and 2 from MINIONS. Our big bad OP elite lich gives us only 1 stack of pulsing stability, the only elite to my knowledge that does that when it comes to transformations. We have incredibly long cast times on our skills, but have 0 stability on base necro, and the stability we get on reaper is walled off behind reaper’s shroud. They put a 5 second ICD on chilling darkness it seems SPECIFICALLY BECAUSE OF REAPER. Hey! Least we got 2 health bars right?

And you’re also right in us not understanding concepts. We don’t understand the concept of us being a selfish class, but being barely self sufficient. We don’t unstand why we don’t have reliable stability with our big slow casting times. We don’t understand the concept of hitting like a limp kitten on attacks that have giant animations and tells. We don’t understand why chill and cripple were nerfed into oblivion, almost right after reaper was announced!

GJ your really smart. TY for helping. Now I’m playing a better build and being more effective in the game. Turns out it was all my controllers fault.

Yes yes, L2P issues, it’s always that, right? Class is OP you need to learn to play against it, if it’s UP you need to learn to play it. Ahhh, I love that argument. Ah well, least you’re enjoying necro, wonder how long that’ll last.

If you can’t land Focus 5 then yes it is a learn to play issue. If your attacking barrels and crates to get LF yes again a L2P issue. Lots of L2P issues atm. A complete reliance on one guy in one team (who dominate every week) to show everyone viable builds again L2P issue. Rangers as a group it looks like are doing it better.

It’s a L2P issue that I can’t land a skill that has a 1.25 second cast time and has an obvious animation, when other classes have access to extra dodges through vigor, on demand blinds, blocks, extra dodges through weapons, stealth, teleports and leaps to get out of range, stuns, and dazes? I mean, yeah, sure I can just pop in DS and flash 3. Maybe I can hit them during one of their long casting time skills as well, maybe chain a reaper’s mark from staff into Focus 5….Bah, arguing with you is useless, you remind me a lot of myself from about a year and a half ago. Hope you last longer than me before the anger sets in.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Zoso.8279

Zoso.8279

Doesnt matter how long you’ve played. If you dont have an open mind you will be stuck with the same delusions forever. Expanding to other classes is the biggest eye opener you can get in this game. I would suggest you do the same. But since you have played since release you probably have right?

No I only play Necro….

Necromancer Main

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Posted by: Samhayn.2385

Samhayn.2385

they nerfed chill for all classes and put an icd on a trait that deserved an icd?

increasing the cooldown on gs is something i don’t understand but it’s still beta so i’m sure robert will listen to feedback.

I will only use one trait for now. Chilling nova went from being able to proc three times in ten seconds putting a 3 sec chill on 3 targets to a 2 sec chill on three targets on a 15 sec icd.

So the amount of time it chills for nerfed, the amount of times it could proc nerfed and the icd was increased. That’s not a small change at all. It’s changes like that. Those are the things we see and wonder why.

Guys a build is made from different pieces. You can’t just go the power well route. Cant min/max its not that simple. Anyways I g2g. GL guys but seriously I am really trying to help. Not trying to get on a ego high.

Please tell me wtf me pointing out how a trait was hard nerfed has anything to do with a power wells build?

Yes traits are a piece of a whole but even some of the pieces are missing pieces.


It was 2 vs 20 but its ok we got’em both!

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Posted by: ronpierce.2760

ronpierce.2760

Doesnt matter how long you’ve played. If you dont have an open mind you will be stuck with the same delusions forever. Expanding to other classes is the biggest eye opener you can get in this game. I would suggest you do the same. But since you have played since release you probably have right?

No I only play Necro….

I don’t mean to step out and be a jerk, but according to this, and your “I play to have fun!” signature… why do you care? There are some deeply rooted issues that undoubtedly make Necromancers, including GOOD ones (not excluding Nos, and for the record, I’ve been very high MMR Necromancer myself), suffer in higher tier game play. So, what if people want to get the kinks worked out? If you just play to have fun a few buffs here and there will not kill your casual-buzz? I don’t see the point in going out on a limb so far as to stop class progressive thinking if it really doesn’t matter to you, because you have a sense that things are “fine”? o.O

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Bhawb.7408

Bhawb.7408

Cmon guys, obviously Zoso is better than every single Necromancer here combined. Necro isn’t bad its just all a l2p issue, Peters was right Necro is so hard to play its taken us 3 years and we still haven’t figured it out.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: WhiteDeath.8067

WhiteDeath.8067

Axe is meta, we should tell Nos this before Saturday

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Cmon guys, obviously Zoso is better than every single Necromancer here combined. Necro isn’t bad its just all a l2p issue, Peters was right Necro is so hard to play its taken us 3 years and we still haven’t figured it out.

“we just need to learn how to use shroud!”

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Posted by: ZosoEU.3542

ZosoEU.3542

Doesnt matter how long you’ve played. If you dont have an open mind you will be stuck with the same delusions forever. Expanding to other classes is the biggest eye opener you can get in this game. I would suggest you do the same. But since you have played since release you probably have right?

No I only play Necro….

I don’t mean to step out and be a jerk, but according to this, and your “I play to have fun!” signature… why do you care? There are some deeply rooted issues that undoubtedly make Necromancers, including GOOD ones (not excluding Nos, and for the record, I’ve been very high MMR Necromancer myself), suffer in higher tier game play. So, what if people want to get the kinks worked out? If you just play to have fun a few buffs here and there will not kill your casual-buzz? I don’t see the point in going out on a limb so far as to stop class progressive thinking if it really doesn’t matter to you, because you have a sense that things are “fine”? o.O

The things you guys suggest would break Necro because they would have almost perma shroud and blow people up in one combo. The skill floor is low. Signet and Well Necros are not hard builds the only difference is that Signet is more effective then well because of the boon strip and sustain. Easy builds. Might as well play MM. Nos is just a good player and makes easy builds look god like. Nos is an exception to the rule because he has The Abjured.

P.S kitten ANET WTF!!

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Posted by: zapv.8051

zapv.8051

SMH…… /facepalm This game isn’t about 1 spam contrary to popular belief you have to set up your attacks. You guys have already made up your mind. Your a very stubborn group. You won’t grow like this. You’ll never learn cuz you know it all.

Really guy, your the stubborn one. You won’t grow ignoring everyone else who has far more experience than you. You’ve already made up your mind that everything about necro is fine, and straight up ignore people who give valid evidence as to why it isn’t. You will never learn because you think you know it all.

More exp? Bro I’ve been playing GW since prophecies and GW2 since it was released. Stop trying to puff your chest. From what I’m seeing I’m not impressed. complaining about Focus 5 cast time and Axe DPS? Really? With the amount of vulnerability and fears we have available to us?? thats how I know you don’t know what your talking about. You and your group give each other little ego trips. Grow up.

Again with ignoring half my post, and also I am not in anyway bros with anyone who ignores facts and others opinions like you. If you think axe and focus are good you aren’t experienced, I don’t care how long you have been playing. They are easily predictable, easily avoidable, and don’t have anywhere near the dps or utility to justify either of those. Also, vuln and fears don’t make axe or focus deal good dps.

The fact that you disagree with pretty much everybody else on this forum who has spent significant time on the class shows me you’re stubborn and have a huge ego. You literally think your experience trumps not only mine, not only the people on this forum, but also the pro players who don’t take necromancers on their teams (which they haven’t for most of the game). At the very least you could give explanations as to why you think axe and focus are good, but instead you say L2P, this game isn’t about autos, learn to set things up, and generally insult everyone here. Trust me I am well aware you can do setups with fears and immobs, and it doesn’t make me want to take axe or focus because dagger and warhorn are still superior in pretty much everyway.

Also, if you haven’t played all the other classes you really don’t know where necro sits at all. You don’t know how much better ele is in pve, or how much easier it is to land a backstab vs focus 5 in pvp. Without playing other classes your experience exists in a bubble, and until you decide to break out of that bubble your opinions will continue to be extremely skewed.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

(edited by zapv.8051)