Gap closing problem
For those replies bragging about how are they super skilled and don’t have any problems fighting other professions, pls give us newbies a break, we dont need to know how Super skilled you are….what we need is opinions and solutions from kind people.
what spec/weapons are you running? try impeding their movement with chills and cripples so the escape is harder. ele can ether renewal which might a little more difficult to counter unless ds 3 is up. ive noticed once you shutdown people who might try to challenge you 1 on 1 they tend not to come back except for bad thieves.
Well first of all I just want to say that in my experience, warriors run away way more than they give chase in WvW, as soon as you look at them they are off in the other direction popping all their stances and whatnot.
The only real gap closer we have is dark path, the #2 skill in death shroud, a slow moving projectile that will teleport you to the target if it hits and chills them. It’s hard to use but after a while you’ll become skilled with it and be able to land it more.
We also have spectral grasp, 1200 range pull, sort of like an inverse dark path, but also a slow moving projectile, very situational, great for pulling noobs off from towers and that but it shouldn’t be on your bar 100% of the time, but if it happens to be on your bar you might be able to stop someone fleeing with it.
The only other thing I can think of is if you placed a wurm/started spectral walk in the direction they are running you can teleport there, but that’s not very likely.
The only real gap closer we have is dark path, the #2 skill in death shroud, a slow moving projectile that will teleport you to the target if it hits and chills them. It’s hard to use but after a while you’ll become skilled with it and be able to land it more.
The problem I have with Dark Path’s projectile speed is that it’s never gonna connect with someone you wouldn’t be able to catch otherwise.
..which tends to make it non-functional as a gap closer, and generally useless as a skill.
Northern Shiverpeaks
spectral grasp is broken as it not pull moving target or it has obstruction on everything you can imagine or it simply miss.. when i see engineer with magnetic hook i just envy them ..only good thing its pulling afk ppl from walls
Actually the problems of Spectral grasp and Dark Path is they are moving too slow. Lets say when there is a 1200 units distance between you and your enemy, now both of you are running in the same direction.
A—->——-1200 units———->——-B ( 0 sec )
If you fires Dark Path from A when you are running, it will take about 3 to 4 sceonds to reach your target at B. Since both of you are running, your enemy WOULD NOT be staying at B after 4seconds, therefore it will NEVER hit anyone when we are chasing anyone if they dont fix the projectile speed, ormake another animation for the dark path and spectral grasp, with a comparable speed to guardians and engineers pull.
(edited by keloorie.6085)
well guardian gs will pull you no matter in you are in range or not once he got tag on you youre doomed ..
what problem. we dont have any, dont need any, cuz we have a crapton of cc.
what problem. we dont have any, dont need any, cuz we have a crapton of cc.
Are you saying this serious
or you are trying to lighten up the tone of this thread ?