Gap closing problem

Gap closing problem

in Necromancer

Posted by: keloorie.6085

keloorie.6085

Didn’t Anet said that Necromancers have to stay to finish the fight when a fight starts?
Because as a Necromancer its much difficult for us to finish nobody since we have only two gap closer if you don’t count on swiftness. For Example, when I was fighting a Warrior, Thief , Mesmer, Ele, even Engineer, lets not talk about how should we fight them in order to win( its more like base on players skill level ), and assume you have an upper hand and now having an advantage if they keep fighting you to death. But What will these classes do instead? Warrior will bulls charge away or do a few leaps to stay away from you ( which seems weird because most of the time they are the one chasing ), Thieves….. I guess I don’t have to mention how would they do to avoid you….. And mesmer , they are a bit more easy to chase down if you are fighting them on plains, but when they have the blink ? laughable
So I’m not talking about how Every single class could do to run away from you, its acceptable if they are just escaping. The problems comes after they escape. When they get out of your reach, they can heal without getting any interrupt of yours, or even go straight out of combat while some of yours skills are on cooldown, and then , coming back to engage you in their favourable timing, since you have not really too much skills to disengage ( considering you may juke with Spectral walk and flesh wurms , but it would not be hard for them to catch up on you since when escaping in plains, your only movement option is swiftness ), you have to either trying up to catch him with DS2 or Spectral grasp( if u would tkae one) or staying at the place like an NPC waiting for them coming back and kill you like an NPC ( since you might have used up the life force in the first engage )

Gap closing problem

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Posted by: keloorie.6085

keloorie.6085

For those replies bragging about how are they super skilled and don’t have any problems fighting other professions, pls give us newbies a break, we dont need to know how Super skilled you are….what we need is opinions and solutions from kind people.

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Posted by: Shaorune.2347

Shaorune.2347

what spec/weapons are you running? try impeding their movement with chills and cripples so the escape is harder. ele can ether renewal which might a little more difficult to counter unless ds 3 is up. ive noticed once you shutdown people who might try to challenge you 1 on 1 they tend not to come back except for bad thieves.

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Posted by: reign.2369

reign.2369

Well first of all I just want to say that in my experience, warriors run away way more than they give chase in WvW, as soon as you look at them they are off in the other direction popping all their stances and whatnot.

The only real gap closer we have is dark path, the #2 skill in death shroud, a slow moving projectile that will teleport you to the target if it hits and chills them. It’s hard to use but after a while you’ll become skilled with it and be able to land it more.

We also have spectral grasp, 1200 range pull, sort of like an inverse dark path, but also a slow moving projectile, very situational, great for pulling noobs off from towers and that but it shouldn’t be on your bar 100% of the time, but if it happens to be on your bar you might be able to stop someone fleeing with it.

The only other thing I can think of is if you placed a wurm/started spectral walk in the direction they are running you can teleport there, but that’s not very likely.

Gap closing problem

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

The only real gap closer we have is dark path, the #2 skill in death shroud, a slow moving projectile that will teleport you to the target if it hits and chills them. It’s hard to use but after a while you’ll become skilled with it and be able to land it more.

The problem I have with Dark Path’s projectile speed is that it’s never gonna connect with someone you wouldn’t be able to catch otherwise.

..which tends to make it non-functional as a gap closer, and generally useless as a skill.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Dina Van Heyr.3018

Dina Van Heyr.3018

spectral grasp is broken as it not pull moving target or it has obstruction on everything you can imagine or it simply miss.. when i see engineer with magnetic hook i just envy them ..only good thing its pulling afk ppl from walls

Gap closing problem

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Posted by: keloorie.6085

keloorie.6085

Actually the problems of Spectral grasp and Dark Path is they are moving too slow. Lets say when there is a 1200 units distance between you and your enemy, now both of you are running in the same direction.
A—->——-1200 units———->——-B ( 0 sec )
If you fires Dark Path from A when you are running, it will take about 3 to 4 sceonds to reach your target at B. Since both of you are running, your enemy WOULD NOT be staying at B after 4seconds, therefore it will NEVER hit anyone when we are chasing anyone if they dont fix the projectile speed, ormake another animation for the dark path and spectral grasp, with a comparable speed to guardians and engineers pull.

(edited by keloorie.6085)

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Posted by: Dina Van Heyr.3018

Dina Van Heyr.3018

well guardian gs will pull you no matter in you are in range or not once he got tag on you youre doomed ..

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Posted by: Stand The Wall.6987

Stand The Wall.6987

what problem. we dont have any, dont need any, cuz we have a crapton of cc.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: keloorie.6085

keloorie.6085

what problem. we dont have any, dont need any, cuz we have a crapton of cc.

Are you saying this serious
or you are trying to lighten up the tone of this thread ?