Geelieve in Robert

Geelieve in Robert

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Posted by: Linnael.1069

Linnael.1069

Don’t let this post stop you. Keep complaining. Keep giving feedback, keep putting suggestions out there by all means.

Just try to be a little patient with ANet while you’re doing it.

I’m pretty sure we aren’t dealing with the same guy that shafted us after dumbfire anymore. I’m feeling sour at “the devs” too, but I’m seeing alot more hate talk on here than is really appropriate given that we’re dealing with a new necro dev.

Personally, I’d rather believe that the dev responsible for necros is too busy scrambling to make more changes before the patch hits, and based on the curses revision since the preview I’m gonna have to give him the benefit of the doubt.

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

i really like how they try to balance us. there are only 2 problems: the other classes dont get balanced, they only get buffed. and……..vampiric aura 30 damage…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Linnael.1069

Linnael.1069

i really like how they try to balance us. there are only 2 problems: the other classes dont get balanced, they only get buffed. and……..vampiric aura 30 damage…

Thats still a buff compared to old vampiric precision as long as you’re under 68% crit chance, and its aoe now. Yea, VP sucked :P

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

i really like how they try to balance us. there are only 2 problems: the other classes dont get balanced, they only get buffed. and……..vampiric aura 30 damage…

Thats still a buff compared to old vampiric precision as long as you’re under 68% crit chance, and its aoe now. Yea, VP sucked :P

you have to look at it this way…you have 100% crit chance in pve

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Flumek.9043

Flumek.9043

Well just for the reaper, #Geelive is replacing #believeinkarl for me

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

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Posted by: Linnael.1069

Linnael.1069

i really like how they try to balance us. there are only 2 problems: the other classes dont get balanced, they only get buffed. and……..vampiric aura 30 damage…

Thats still a buff compared to old vampiric precision as long as you’re under 68% crit chance, and its aoe now. Yea, VP sucked :P

you have to look at it this way…you have 100% crit chance in pve

I think it’s rather clear that these traits aren’t ones intended for PvE at that level. If you’re organizing it to max crit on everybody nobody is gonna care about any healing at all, and nobody should enter downstate without rallying in a second. It’s a fair buff to PvP and pugs, but once you enter the world of min/max speedrunning it’s difficult to suggest any support specialization will get taken at all.

Well just for the reaper, #Geelive is replacing #believeinkarl for me

Yea I’ve been trying to make “Geelieve” a thing but I guess #GeeLIVE has a more necro theme to it.

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior

(edited by Linnael.1069)

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

i really like how they try to balance us. there are only 2 problems: the other classes dont get balanced, they only get buffed. and……..vampiric aura 30 damage…

Thats still a buff compared to old vampiric precision as long as you’re under 68% crit chance, and its aoe now. Yea, VP sucked :P

you have to look at it this way…you have 100% crit chance in pve

I think it’s rather clear that these traits aren’t ones intended for PvE at that level. If you’re organizing it to max crit on everybody nobody is gonna care about any healing at all, and nobody should enter downstate without rallying in a second. It’s a fair buff to PvP and pugs, but once you enter the world of min/max speedrunning it’s difficult to suggest any support specialization will get taken at all.

Well just for the reaper, #Geelive is replacing #believeinkarl for me

Yea I’ve been trying to make “Geelieve” a thing but I guess #GeeLIVE has a more necro theme to it.

i was never talking about the healing part of siphons. people were excited for the vampiric aura because of the onhit effect for 5 players. necro dps could have gotten way better but this “nerf” (as everything else got increased by atleast 20%) is just dumb and overcareful balancing to only 1 of 8 classes while the rest got all buffs of the world.

now im asking myself why do u even consider taking an aura that heals for 30 in any kind of pvp scenario?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Linnael.1069

Linnael.1069

i really like how they try to balance us. there are only 2 problems: the other classes dont get balanced, they only get buffed. and……..vampiric aura 30 damage…

Thats still a buff compared to old vampiric precision as long as you’re under 68% crit chance, and its aoe now. Yea, VP sucked :P

you have to look at it this way…you have 100% crit chance in pve

I think it’s rather clear that these traits aren’t ones intended for PvE at that level. If you’re organizing it to max crit on everybody nobody is gonna care about any healing at all, and nobody should enter downstate without rallying in a second. It’s a fair buff to PvP and pugs, but once you enter the world of min/max speedrunning it’s difficult to suggest any support specialization will get taken at all.

Well just for the reaper, #Geelive is replacing #believeinkarl for me

Yea I’ve been trying to make “Geelieve” a thing but I guess #GeeLIVE has a more necro theme to it.

i was never talking about the healing part of siphons. people were excited for the vampiric aura because of the onhit effect for 5 players. necro dps could have gotten way better but this “nerf” (as everything else got increased by atleast 20%) is just dumb and overcareful balancing to only 1 of 8 classes while the rest got all buffs of the world.

now im asking myself why do u even consider taking an aura that heals for 30 in any kind of pvp scenario?

Heals for 30 means your ranger’s barrage heals him for ~1k against any turret engi/mes. If you’re with 2 teammates on mid its about 270 bonus dps when focus firing and far more if you cleave, easily equates to 10% personal dps all the time unless you’re in zerker. Its not much but if you’ve ever played a blood build you’ll know its far from insignificant.

As for people expecting blood to be a spec taken for good PvE DPS, eh. I don’t really think anybody who thought that was going to be a thing really thought that through. Vamp aura would be something like 5% personal dps in a good group, maybe 10% if you’re not getting alot of might in a pug. It would have had to be completely insane to make the whole line compare with spite/curses/soul.

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior

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Posted by: Sigmoid.7082

Sigmoid.7082

He was genuinely excited about some changes so im excited to see how they play out.

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

linnael i got ur point its understandable but pls say me why i should spend even a single thought about going into curses in a pve power build after the damage multiplier is gone, the on crit proc is gone. the warhorn trait is gone and our main dps increase are wells which u can get from blood magic. curses does not grant precision anymore so why?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Linnael.1069

Linnael.1069

linnael i got ur point its understandable but pls say me why i should spend even a single thought about going into curses in a pve power build after the damage multiplier is gone, the on crit proc is gone. the warhorn trait is gone and our main dps increase are wells which u can get from blood magic. curses does not grant precision anymore so why?

Weakening shroud and Chilling Darkness are 2 of the best traits necro has. Path of Corruption is just as good on a power build, and the fury/crit chance per condition are better than precision by far.

I’m having a hard time seeing why you would not want to go curses.

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

so weakening shroud is bleeding and weakness. weakness is almost useless/situational in dungeons (not fracs) and bleeding got nerfed for powermancers. chilling darkness is imo only usefull for stacking vuln but as we saw from our class and the changes to every other class EVERYBODY can now perma stack 25 stacks vuln by himself (this is an exaggeration ) fury on crit is not needed as youre getting perma fury from ele/warr and bonus crit chance on top of that is not needed because u should already be way over 100%. i dont see a point for going into curses.

blood magic:
25% movement speed because im lazy
vampiric + vampiric aura/banshees wail
shorter cooldown wells + siphons
=dps increases

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Sigmoid.7082

Sigmoid.7082

linnael i got ur point its understandable but pls say me why i should spend even a single thought about going into curses in a pve power build after the damage multiplier is gone, the on crit proc is gone. the warhorn trait is gone and our main dps increase are wells which u can get from blood magic. curses does not grant precision anymore so why?

Weakening shroud and Chilling Darkness are 2 of the best traits necro has. Path of Corruption is just as good on a power build, and the fury/crit chance per condition are better than precision by far.

I’m having a hard time seeing why you would not want to go curses.

I think he was on about a pve power build where those two skills currently wont do anything at all for a pve power build.

In pve blood > curses

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

yes i already agreed on his point about pvp and then changed topic to pve because the trait could have been such a great dps increase

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Linnael.1069

Linnael.1069

Ok if we’re talking speedrun PvE in its current form, its not going to do much. Thats more the domain of spite/soul/probably reaper.

In sinister with the new condi changes, I’m expecting its going to be big. The grandmaster tier minor trait is a monster of a stat conversion, and lingering curse is going to quadruple scepter bleed duration when you’re loaded out with PvE durations.

There’s no way its going to be good for power PvE compared to the other options we’re getting, but it’s going to be good for PvE, and I wouldn’t really expect this line to be good for Power anyways with reaper and whatnot on the way. When you’re talking about blood providing more dps because of the 5% personal you can maybe pull out of siphons, its really not even a significant factor in how good either of them are.

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

yes i know reaper will probably take bloods position and yes i know condition is stupidly strong. lingering curse increases base duration btw. i already have ascended sinister gear ready to go if the meta really changes that bad but power necro is love power necro is life imo.

i just thought your original statement “As for people expecting blood to be a spec taken for good PvE DPS, eh. I don’t really think anybody who thought that was going to be a thing really thought that through. Vamp aura would be something like 5% personal dps in a good group, maybe 10% if you’re not getting alot of might in a pug. It would have had to be completely insane to make the whole line compare with spite/curses/soul.” was a bit…rude but ehh so was I so im sorry

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Sublimatio.6981

Sublimatio.6981

Our necro dev already said he doesn’t want to give us blast finishers and useful combo fields. That speaks for itself.