General Questions from a returning player

General Questions from a returning player

in Necromancer

Posted by: QSpec.4298

QSpec.4298

Until recently, I last logged in about a year ago. A lot has changed (something of an understatement). I was hoping to get some questions answered.

1) Is lifesteal viable? Especially Dagger mainhand?

2) Are there good builds that aren’t scepter/dagger.

3) Does lifesteal scale with +healing?

I almost certainly have more, but this is all that is coming to me at the moment. I’ll ask more in this thread as they pop-up.

General Questions from a returning player

in Necromancer

Posted by: zapv.8051

zapv.8051

1) Well you have to ask in what sense are you talking. It’s viable if your messing around in pve (as is everything). However, for any serious wvw, be it roaming or zerging, pvp, or speedruns in dungeons lifesteal is not good for many reasons. Dagger mainhand is definitely usable in pve, pvp, and wvw, but it isn’t as strong as other classes right now. They just announced a buff to the dagger 2 skill, but as far as a pure lifesteal build, it isn’t viable.

2)There are a lot of builds that don’t focus on scepter/dagger or conditions that you can succeed with in every environment in the game. Do a google search and you’ll find plenty.

3) Well yes it does, but not well enough to make investing in healing power for just that reason worth it. If I remember correctly, with 1600 healing power the traits vampiric, vampiric precision, vampiric rituals, and vampiric master will increase by 6 per hit. That is to say 1600 healing power, which is a lot, gets you 6 healing per hit. That’s a really low amount.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.