Elementalist – Necromancer – Warrior
(edited by Linnael.1069)
I’m going to guess we aren’t seeing buffs to the other heals because the blood magic siphons are effectively passive HoT effects, and the healing signet mess proved those are very delicate to balance around.
So get rid of some.
Signet of Vampirism:
Passive: Take 10% less damage from direct and condition damage.
Active: 1/2s cast time, 25 second CD, 900 range. Siphon 3,960 + 0.5xHP from your target.
As a life stealing effect this will deal armor ignoring damage through invulnerability/blocks and apply signet effects. Brings a bit more play/counterplay to lifestealing by being a one-hit skill. Because of these effects it has a lower heal over time than most other heals, balancing out the sustain boost of blood magic siphons, which are amplified by the passive.
And now that SoV is set solidly inside the personal life steal niche, Well of Blood can get better as a group support tool.
Well of blood now lasts 10 seconds and the well ticks heal for 10% more.
I would suggest the blood fiend get buffs too, but minionmancer is getting major buffs already and I don’t have enough experience with it to really know if it’s going to be necessary.
EDIT: I think it might also be interesting to look at reversing the dynamic between SoV and WoB. What if SoV became more party oriented while WoB was left to fill the selfish direct heal niche?
Signet of Vampirism:
Passive: Heal for (35+0.015xHP) every time an you or ally within 600 range strikes a foe. This can occur up to 10 times in 1 second.
Active: 1/2s cast time, 25 second CD, 900 range. Mark a target for 10 seconds. You and up to 5 allies siphon health from that target equal to (10%+1% per 200 Healing Power) of the damage they deal. You are healed for half of all health siphoned.
Hopefully the partywide damage modifier will get necro’s a spot in dungeons, and the healing power scaling being applied to the damage modifier would help break away from zerker being the end-all be-all of speedclearing. I also think signets really fit the party support role better than wells, what with signet of plague/signet of undeath both being solid party support utilities while only well of power really helps allies.
Well of blood cooldown reduced to 35s. Well of Blood no longer heals allies. Instead each tick steals (250+0.15xHP) from up to 5 targets and generates 2% Life Force per target per tick. Initial heal improved to (6,000+1.0xHP)
As a siphon it’ll work in DS, and the heal per tick for you will be dramatically improved if you’ve positioned it well on multiple targets. I tried to position it better as the agressive, selfish all around heal by changing the play around the well position. Rather than lock yourself into the small circle you want to drop it under your enemies, forcing them to choose between submitting to your zone control or improving the healing you get and taking some damage. I wanted it to work better with ground targeting now being baseline, and give it some LF regen to resolve the dependancy on spectral skills for that.
So thats that. Was longer than I thought it’d be lol. Tell me which set of changes you guys think is cooler/more fun. Would you rather see SoV or WoB be the party support heal?
(edited by Linnael.1069)
I’m going to guess we aren’t seeing buffs to the other heals because the blood magic siphons are effectively passive HoT effects, and the healing signet mess proved those are very delicate to balance around.
So get rid of some.
Signet of Vampirism:
Passive: Take 10% less damage from direct and condition damage.
Active: 1/2s cast time, 25 second CD, 900 range. Siphon 3,960 + 0.5xHP from your target.As a life stealing effect this will deal armor ignoring damage through invulnerability/blocks and apply signet effects. Brings a bit more play/counterplay to lifestealing by being a one-hit skill. Because of these effects it has a lower heal over time than most other heals, balancing out the sustain boost of blood magic siphons, which are amplified by the passive.
And now that SoV is set solidly inside the personal life steal niche, Well of Blood can get better as a group support tool.
Well of blood now lasts 10 seconds and the well ticks heal for 10% more.
I would suggest the blood fiend get buffs too, but minionmancer is getting major buffs already and I don’t have enough experience with it to really know if it’s going to be necessary.
hey linnael well of blood was nerfed from 10sec to 5sec because of the light aura changes (its OP xD) while the heal per sec was not buffed enough because anet cant math. healing power (if it would be needed) would have been really great with the old version of well of blood but now its a bad 40sec heal. signet of vampirism should just get its development version if u still remember what that beautiful signet was supposed to be
I’m going to guess we aren’t seeing buffs to the other heals because the blood magic siphons are effectively passive HoT effects, and the healing signet mess proved those are very delicate to balance around.
So get rid of some.
Signet of Vampirism:
Passive: Take 10% less damage from direct and condition damage.
Active: 1/2s cast time, 25 second CD, 900 range. Siphon 3,960 + 0.5xHP from your target.As a life stealing effect this will deal armor ignoring damage through invulnerability/blocks and apply signet effects. Brings a bit more play/counterplay to lifestealing by being a one-hit skill. Because of these effects it has a lower heal over time than most other heals, balancing out the sustain boost of blood magic siphons, which are amplified by the passive.
And now that SoV is set solidly inside the personal life steal niche, Well of Blood can get better as a group support tool.
Well of blood now lasts 10 seconds and the well ticks heal for 10% more.
I would suggest the blood fiend get buffs too, but minionmancer is getting major buffs already and I don’t have enough experience with it to really know if it’s going to be necessary.
hey linnael well of blood was nerfed from 10sec to 5sec because of the light aura changes (its OP xD) while the heal per sec was not buffed enough because anet cant math. healing power (if it would be needed) would have been really great with the old version of well of blood but now its a bad 40sec heal. signet of vampirism should just get its development version if u still remember what that beautiful signet was supposed to be
Yea I remember the nerf. Made me so sad because I had literally just started playing wellsteal like a few days before it hit T.T As much as I’d love a revert on it I think it might get just a bit too strong with all the blood changes. WoB was and is notable for its large healing power coefficient, and they’re giving us what sounds like up to 600 free points in HP from the blood minors.
About Signet of Vampirism, I really think it needs to be changed entirely. Passive heals are boring to play with or against, so I tried to come up with something that would have a bit more room to use skillfully/counterplay.
For SoV first let the passive work in DS did they ever realized CC is the only heal that works in DS or should I say not countered by it?? Make the passive a siphon AKA add damage to it it’s SoV after all,the ICD’s needs to go both active and passive. I would recommend making it an AoE buff 5 stacks per allies so no issues are made with healing and the lesser trait version only put stacks on you so again no issues with healing.
Bloodfiend has regular minion/AI issues(AoE,pattern etc) other than not healing in DS. WoB needs a distinction it’s just so basic along with CPC I would recommend projectile destruction on it,change the field to dark not sure why is it light..,increase the pulsing heal scaling,let it heal in DS. It might not be enough but definitely better than baby steps.
For SoV first let the passive work in DS did they ever realized CC is the only heal that works in DS or should I say not countered by it?? Make the passive a siphon AKA add damage to it it’s SoV after all,the ICD’s needs to go both active and passive. I would recommend making it an AoE buff 5 stacks per allies so no issues are made with healing and the lesser trait version only put stacks on you so again no issues with healing.
Bloodfiend has regular minion/AI issues(AoE,pattern etc) other than not healing in DS. WoB needs a distinction it’s just so basic along with CPC I would recommend projectile destruction on it,change the field to dark not sure why is it light..,increase the pulsing heal scaling,let it heal in DS. It might not be enough but definitely better than baby steps.
that is the development version of sov i was talking about: passive siphons aka dealing damage when getting hit. i dont agree with changing wob to heal in deathshroud. u can make it heal for a good amount with healing power and i dont want to see deathshroud camp bunkers in pvp. only siphons should work in ds but if we look at vampiric aura…30 damage/healing will never be op. and yeah dark field or light field i dont care…necro has no combo finisher
For SoV first let the passive work in DS did they ever realized CC is the only heal that works in DS or should I say not countered by it?? Make the passive a siphon AKA add damage to it it’s SoV after all,the ICD’s needs to go both active and passive. I would recommend making it an AoE buff 5 stacks per allies so no issues are made with healing and the lesser trait version only put stacks on you so again no issues with healing.
Bloodfiend has regular minion/AI issues(AoE,pattern etc) other than not healing in DS. WoB needs a distinction it’s just so basic along with CPC I would recommend projectile destruction on it,change the field to dark not sure why is it light..,increase the pulsing heal scaling,let it heal in DS. It might not be enough but definitely better than baby steps.
that is the development version of sov i was talking about: passive siphons aka dealing damage when getting hit. i dont agree with changing wob to heal in deathshroud. u can make it heal for a good amount with healing power and i dont want to see deathshroud camp bunkers in pvp. only siphons should work in ds but if we look at vampiric aura…30 damage/healing will never be op. and yeah dark field or light field i dont care…necro has no combo finisher
DS is supposed to be a a certain mitigation system for your real HP but did not achieve expectations due to restrictions you can’t really camp it just extend it all self healing should work in DS including heal skills,regen,siphon,traits and especially Parasitic Contagion, being able tp combo WoB with DS would give some people a reason to use it we can’t have class mechanics countering heals on an attrition class and again DS is intended to protect us making it less restrictive with sustain is a must.
SoV is a signet the passive is miserable out of DS(in and out actually) due to necro nature. How can a passive be useful if it’s not given time to really be active lol, the active is decent except the ICD,both the active and passive of a signet have to be decent the passive is crap right now.
sagat…signets dont work in deathshroud they just dont exist. u dont have a signets passive as soon as u enter deathshroud as it is a transform. u cant make sovs passive good in ds because u dont have sov in ds
sagat…signets dont work in deathshroud they just dont exist. u dont have a signets passive as soon as u enter deathshroud as it is a transform. u cant make sovs passive good in ds because u dont have sov in ds
That’s the reason why we need utilities in DS to make DS less restrictive. There is no way someone will slot SoV if the passive is that crappy the active already brings many concerns. I’m sorry Robert but if the DS restrictions continue to exist there is no point in using anything but C.C. competitively not even for a friendly duel.
I agree to a rework of the vampire signet, because I always thought his mechanic was kinda lame. Especially the passive effect of it.
But I have a question about the suggestion: you said it will be a one hit skill. Does this mean only you can trigger it? I guess so because it would be terrible if a party member steals your only heal. But vampire signet was meant to bring some support to the whole party so maybe another active effect would fit better?
I agree to a rework of the vampire signet, because I always thought his mechanic was kinda lame. Especially the passive effect of it.
But I have a question about the suggestion: you said it will be a one hit skill. Does this mean only you can trigger it? I guess so because it would be terrible if a party member steals your only heal. But vampire signet was meant to bring some support to the whole party so maybe another active effect would fit better?
An AoE buff with 5 stacks per ally and voila c’est bon the lesser version would give 5 stacks to you only. How hard can it be for death’s sake??
I agree to a rework of the vampire signet, because I always thought his mechanic was kinda lame. Especially the passive effect of it.
But I have a question about the suggestion: you said it will be a one hit skill. Does this mean only you can trigger it? I guess so because it would be terrible if a party member steals your only heal. But vampire signet was meant to bring some support to the whole party so maybe another active effect would fit better?
I was proposing getting rid of the mark effect entirely. It would just be hit target, steal health. This was to make it a more agressive, just for me heal, whereas well of blood could fill the party support healing role. Now that you mention it though, I feel like wells are already selfish enough what with vamp rituals and how only well of power really benefits your allies, so I’m going to edit the OP to flip that around, making SoV the party heal while WoB is just selfish.
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