Gib's tPvP Condition Builds Tutorial

Gib's tPvP Condition Builds Tutorial

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Posted by: Gibbly.5480

Gibbly.5480

Hey guys, I made a video about the different condition builds that are really popular in tPvP right now. Covers traits, sigils, runes, rotations and the pros and cons about the builds. Hope this helps some Necromancers that are trying to enter the PvP scene or are new and need some help with how the class works. Hope you guys enjoy

Link:http://www.youtube.com/watch?v=NWhTyimBbTQ

Gibbly [JFK] – Condition Necromancer
http://www.youtube.com/GibblyGaming
http://www.twitch.tv/giibbly

Gib's tPvP Condition Builds Tutorial

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Posted by: Cempa.5619

Cempa.5619

Thanks for sharing! Any opinion about WvW?

Also, seeing how the meta is slowly shifting towards heavy regeneration builds (toughness/healing/power+precision) any thoughts?

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Posted by: Gibbly.5480

Gibbly.5480

I do not WvW much but from what I have done I would probably go more beefy and run some more toughness and drop the vitality because you will be getting life force all the time. As for healing power you could try to modify Zombify’s build a bit because his has a ton of regeneration and its AoE so that could be great with a shamans and in WvW, probably just need a little fix here and there to make it more WvW friendly. The main problem I had in WvW was just getting cleaved down by AoE so I would definitely go with more toughness and sacrifice some damage for it.

In terms of the meta shifting and things going to more regeneration friendly builds I would say Necromancers might have to stay out of it for the while until they either give us more regeneration into skills/utilities or buff up life siphoning.

Gibbly [JFK] – Condition Necromancer
http://www.youtube.com/GibblyGaming
http://www.twitch.tv/giibbly

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

Thanks for sharing! Any opinion about WvW?

Also, seeing how the meta is slowly shifting towards heavy regeneration builds (toughness/healing/power+precision) any thoughts?

Not to hijak the thread or anything, but you have really solid capacity to put out regen up time on a necro (AoE no less) and with either Shamans (for condition necro) or Clerics (for power obviously) you can get really nice healing out of it. I was running around on a cleric ammy well bombing a few days ago (just for laughs in solo que) and found it to be reasonably effective for its purpose and kind of fun to play. If the idea of running regen heavy is interesting to you, then I suggest you try it. Power necro is trickier IMO than condition because you have no range and little mobility, but once you get the hang of it you will have a good time.

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Posted by: displacedTitan.6897

displacedTitan.6897

Myrm,

Could you do a quick trait overview of a regen heavy necro build? It sounds kind of interesting.

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Posted by: Skyro.3108

Skyro.3108

Nice video. It’s great to see so much stuff coming out from the Necro community. Some suggestions for future videos you may want to consider:

-IMO the video dragged on quite a bit. The condition necro build is essentially the same core build of 0/20/10/0/20 with 20 left over points to allocate as you see fit, with a few tweaks gear/skill/trait-wise. I think you could have consolidated all the condition necro variations into one core build instead of splitting it out like you did to cut down on time.

-I’m assuming your target audience was for newer players? Although for new and experienced players alike I think more game play footage of high level tourney play would be much more interesting for the audience than seeing you do rotations in the air. I know you have footage on your channel already, but I mean footage where you are explaining what you are doing and why you are doing it.

Also FYI how condition damage works is all condition damage is on a 1s timer, which begins when the first damaging condition is applied to the target. Every 1s after this timer starts the game checks which damaging conditions are on the target and applies their respective damage. This is why you will see 1.6s fears (the duration of your fear with master of terror and nightmare runes) sometimes do 2 ticks worth of damage (but not always), because for example if you start this timer with a bleed, and 0.4s later you apply fear, your fear would tick damage after 0.6s, and 1s after that. If you applied it 0.3s after the bleed your fear would’ve only ticked for damage one time.

Also I do believe toughness does affect the damage (e.g. the LF drain) you take while in DS, contrary to what is stated in the video.

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

30/0/10/30/0
Is one way to do it.
Full Cleric or even Cleric w/ a power primary jewel works (just takes a bit away from the regen).

Well of Blood, Sig of Undeath, Well of Corruption, Well of Suffering, Lich Form

D/D, Staff

I think I ran Vamprism runes last time I played it, but there is room to fiddle with it.

You are basically just sustaining until you bait out the opponents’ outs and get them on CD, then you pop a Dagger #3 and drop wells on their face and fear their heal. In group fights you can Dagger #3, Well, Well, Lich if you coordinate with your team and wipe pretty much everything on a small point in 5s. Condition heavy opponents with limited cleanse ability fail hard against it too. HGH engi’s had to be cursing like mad when I hit them up with this, because I could bait out their shrink with one well, then pop the other on them with it on CD for the kill.

It isn’t pure regen the way I played it, but a 5s regen on a 6s CD ain’t bad. If you rune different than I did you could easily have 100% uptime while in staff. I suppose you could even trait so that you could maintain regen for a good amount of time while in your dagger set as well if you went with Mark of Evasion. There are lots of variants you can put together by swapping runes, sigils and traits.